XCOM: Chimera Squad

XCOM: Chimera Squad

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Breach Slots Mod
   
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Tags: Breach, Slot
File Size
Posted
Updated
418.082 KB
Aug 13, 2020 @ 7:13pm
Jan 9, 2021 @ 5:28pm
147 Change Notes ( view )

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Breach Slots Mod

Description
Adds Breach Slot modifiers to the random effects you can have.

Note that my modifiers are hardcore, don't install this if you don't want additional challenge.

-=======================================-
-= NEW BREACHES =-
-=======================================-

Final Version

Hazardous Materials [Cancelled by: Poison Immunity]
The first unit to step through the breach becomes poisoned.

Briefing Error [Cancelled by: Mental Immunity]
The first unit to step through the breach will have 1 Action instead of 2 for 6 rounds.

Tactical Error [Cancelled by: Mental Immunity]
The last unit to step through the breach will have 1 Action instead of 2 for 6 rounds.

Bright Flash [Cancelled by: Mental Immunity]
The first unit to step through the breach will be disoriented for 3 rounds and will fail breach fire automatically.
(This breach penalty forces you to use something else than Fire, like Cover Rush)

Inconspicuousness
The last unit in the breach will have the Low Profile perk, providing Full Cover when using Partial Cover for 6 rounds.

Close The March
The last unit will gain the Sentinel trait, being able to fire more than once during Overwatch for 6 rounds.

Recoil Control
All units entering the breach gain Recoil Control, which provides aim and crit bonuses when not moving for 6 rounds.

Barrage Volley
Enemies deal +2 damage during the breach.

Escalation
All non-aggressive units become alert.

Recklessness
All enemies at the breach point become aggressive.

Decreased Morale [Cancelled by: Mental Immunity] <Android is not eligible for this buff>
Last one in, small penalty to all stats lasts for 6 rounds.

Increased Morale <Android is not eligible for this buff>
First one in, small bonus to all stats, lasts for 6 rounds.

Obstruction [Cancelled by: Adaptable trait]
All units going in through this breach will get a -3 Mobility penalty for 6 rounds.

Break The Ice
First unit through this entrance does -3 damage during the breach.

Hang Fire <Zephyr immune>
Last unit through this entrance does -3 damage during the breach.

Narrow Space [Cancelled: Root Immunity, Adaptable Trait]
All units entering this breach point get -30 Dodge for 6 rounds unless they are immune to
rooting or have the Adaptable trait.

Laser Trap [Cancelled: Fire Immunity] <Removal: Hunker Down, Preparation>
First unit entering this breach point will catch fire.

Alien Microbes [Cancelled: Acid Immunity]
The first unit to step through the breach will be infected with alien microbes delivered via nanobots, causing acid damage for 2 turns.

Faulty Ammo <Zephyr immune>
The first unit to step through the breach gets -30% chance to critically hit for 6 rounds."

Crippling Depression [Cancelled: Mental Immunity] <Android is not eligible for this>
Last unit entering this breach has it's Will attribute reduced to 0 for 6 rounds.

FBI OPEN UP! [Cancelled: Mental Immunity] <As in the meme, this is available from doors, grappling in or windows only>
All enemies lose 50% of their will for 6 rounds.

Neutral Point
This is a neutral Breach Point with no additional effects, good or bad. It will show up alone.

-= WHY 6 ROUNDS? =-
It's the average length of an encounter. I just want the effect to end before your next encounter. I noticed a lot of infinite duration effects seem to carry over into the next encounter which is not desirable since you'll be getting more effects as you go along.

-= CANCELLABLE? =-
A lot of the core game breach mods cannot be countered, I like to have strategic options. Send Torque into the Hazardous Materials and use the Mindshield on units to counter most of the Mental ones. It makes the Mindshield and Shelter less useless. You can also slot Zephyr into the Rooting ones from the core game, she's immune to Root.

-= COMPATIBILITY =-
If you were ever to find another mod that does this, they would not be compatible because the text file has numbers that need to be consecutive so adding another mod with breaches would not work.

-= KNOWN ISSUES =-
Recoil Control works in the round where you have the effect and then move and fire: This is an old, archaic bug from SteadyHands that is not easy to fix. The game checked if you moved last turn, but not the current one. I've elected to leave it in, so when you have the effect moving in the round will not clear it from you.

Solace doesn't work properly: This is a base game issue, subscribe to my Avenger Campaign Mods it's in there.

-= PATCHED BUGS =-
There is a rare case where you will get the same Breach Effect twice on the same slot. This is because you get assigned the first slot by the game, then the second slot is incompatible and the game rerolls and then picks the same slot as the first and says "OK ALL GOOD". This is a Firaxis bug that a slot should also EXCLUDE ITSELF. This has been patched and looks like its working, excluding a breach from itself does not prevent it from showing up. Bug example prepatch in screenshots.

-= CHANGE TO EXISTING BREACH =-

"Secure Entrance"

"There are fewer Aggressive enemies present at this entrance. You gain a bonus equal to half of Cover Rush to Dodge and Defense for the first turn which does not stack with Cover Rush."
17 Comments
ADVENT Avenger  [author] Jan 3, 2023 @ 8:37pm 
That would go against the spirit of the game ;) I don't develop anymore unfortunately.
Samuraikan187 Jan 3, 2023 @ 8:18pm 
1 thing I'd really like is to be able to choose my breach abilities. Could you make that mod?...all I really want is to have over watch after breach be a constant for me
Thanks for the work Boss!
ADVENT Avenger  [author] Jan 9, 2021 @ 5:28pm 
Grapple icon is perfect. IT IS LIVE.
Valvatorez: has crappy internet Jan 9, 2021 @ 1:47pm 
@ADVENT Avenger,
FBI open up when?
ADVENT Avenger  [author] Dec 31, 2020 @ 10:59pm 
Existing Breach Change:

"Secure Entrance"

"There are fewer Aggressive enemies present at this entrance. You gain a bonus equal to half of Cover Rush to Dodge and Defense for the first turn which does not stack with Cover Rush."

This will prevent Secure Entrances actually being more dangerous than the front door.
ADVENT Avenger  [author] Nov 14, 2020 @ 11:24pm 
Running Start was bugged it should now appear correctly on the bar on the first turn. It was also renamed to Blitz. It is similar to Run and Gun.
lolic_lol Nov 13, 2020 @ 5:41am 
Clear. It's sad. Apparently, there are no mods for adequate inventory for CS yet, unlike XCOM1 and XCOM2. With this miserable inventory, the game is almost unplayable.
ADVENT Avenger  [author] Nov 12, 2020 @ 6:02pm 
No it adds more breach effects
lolic_lol Nov 12, 2020 @ 3:55pm 
Apparently I misunderstood the mod. It does not add additional slots for breach items to ops inventory?
michaloM Nov 9, 2020 @ 5:45am 
Wow this mod looks cool! I am definitely giong to try it.