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Such a shame that every time the version changes the whole workshop spontaneously combusts :(
It was the exact line of code I mentioned in my post before. I took some time to learn how to set up visual studio for rimworld mod editing and for some dumb reason doing the same exact edit after setting up the dll references in VS resulted in a fixed version of the mod. I don't really know how to publish or share the fix though for others... Guess I will start reading up on using Github etc.
changed my username on steam, couldn't on github
Following and hoping for an update
There is a MissingMethod error being kicked off when the goToPosition Method is being called. 1.3 added a new TargetIndex variable to the method with what looks like a default value of TargetIndex.None. The mod is calling the method as goToPosition(TargetIndex,Bool,Float) while the method was changed to goToPosition(TargetIndex,TargetIndex,Bool,Float)
I tried changing the only reference I could find in the mod on line 117 of JobDriver_TrainCombat.cs to not depend on the default value and that did not resolve the issue. I feel like I have located the cause here but maybe I am not quite there in my skillset to fix this. Anyone else alble to help here?
Also pawns that get conflicting orders in the middle of training will keep their training weapons and not switch them out, this gets tough once you're up to 30ish pawns you have to keep an eye on whos using what weapon in a fight. I dont remember this being an issue in the past.
Otherwise, this is still a must have mod.
Hope someone picks it up.
I had a theory about the bows versus bb guns and what game start (tribal or crashed) and im wondering if that effects why my pawns wont use the bb guns at all for training.
This mod worked flawlessly until relatively recent, so I'm guessing this is something that got caused by an update etc. I did semi recently purchase the royalty DLC so maybe thats something?
I'll check if the same happens with training bows.
Exception in ToString(): System.NullReferenceException: Object reference not set to an instance of an object
at Verse.AI.Job.ToString () [0x00000] in <d72310b4d8f64d25aee502792b58549f>:0
at Verse.Gen.ToStringSafe[T] (T obj) [0x0000f] in <d72310b4d8f64d25aee502792b58549f>:0
Verse.Log:Verse.Log.Error_Patch2(String, Boolean)
Verse.Log:ErrorOnce(String, Int32, Boolean)
Verse.Gen:ToStringSafe(Job)
Verse.AI.JobUtility:AppendVarsInfoToDebugMessage(Pawn, String&, JobDriver)
Verse.AI.JobUtility:Verse.AI.JobUtility.TryStartErrorRecoverJob_Patch0(Pawn, String, Exception, JobDriver)
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
After it I think it only repeats
If you want to slow the skill gain rate, for now you should be able to tweak skill gain saturation with mods such as mad skills or rimmsqol