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Happy you enjoyed. Thanks for playing!
10/10
can't wait to try the rest of SABRE missions
tysm
The town location doesn't change, but the objectives change their location within the town if that makes sense.
I'm glad you enjoyed the mission! Thank you for the kind words!
Happy you got use out of all the assets and Bravo team. Thank you for playing!
Awesome! I'm happy you liked it. Also, thank you for confirming that the fix worked. As I said I'll try to have those missions patched very soon! Thank you for reporting the bugs!
So, after testing on a friends dedi server, I can confirm the same thing happened. I fixed the issue, but cannot update the mission on steam atm. However, you can get the fixed version here:
https://drive.google.com/file/d/1dfh7eFCY0cKwx12vnA6mU6RrLdwT5Q-6/view?usp=sharing
The cause of the server crashing is because Arma 3 dedi servers do not have a access to a file called paramWeather.hpp, which allows for you to select a weather type in the mission's settings in the lobby. If this issue occurs on a different mission what you can do is unpack the mission pbo, open the description.ext file and remove these lines:
#define WEATHER_DEFAULT 25
#include "\a3\functions_f\Params\paramWeather.hpp"
After that, save the changes, repack the mission into a pbo, and you should be able to play. However, you won't be able to change the weather anymore. I will try to get updates out for my older missions asap. Thank you for reporting the bug and I'm sorry you experienced this issue!
I have no idea what might cause that to occur, but I have a theory. However, I need to look into it on a dedi server first. I'll try to have an answer for you at some point.
I glad you enjoyed them! Thank you for playing!
I just want to thank you. You made the best missions, very epic.
I'm not making missions at the moment. Maybe sometime in the furture (summer) I could stream the development process, but I can't make any promises. :)
I'm assuming you tried to save in multiplayer. Unfortunately, saving is only available in singleplayer becasue saving in multiplayer can cause issues within the mission. I suppose I could allow players to enable saving in multiplayer with an "enable at your own risk" disclaimer. Perhaps I'll add it in the future!
I am going to complain that there were guerillas mingling with bravo team in the house
My friend accidentally killed one guy of the bravo team
So we had to keep him away from friendly AI for the rest of the game
Thank you for playing!
I'm currently playing at 50% skill/10% precision, but these brats keep flanking me when I'm not busy rushing headfirst into a firefight I have no chance to win)) I'll learn to not do that eventually) At least I hope I will :D
Hahaha! Perhaps you should consider lowering the AI skill settings so they couldn't hit the broadside of a barn, but then that would be too easy. ;)
Of course! Many more missions will come with time. Most of which are still in the conceptual phase. However, I still need to patch up Rogue Forces and my Halo mission before I start developing new missions.
Also, while we're at that: do you have any plans for more scenarios? :3
I understand you wanting the militia to be more of a challenge. During the mission's design, the idea was to have a balance of enemy force size, skill, and equipment. The militia units were designed to be less of a challenge than the CSAT units in the village, as well as set the player(s) up against an overwhelming, but fair obstacle. If you continue to progress through my campaign you will find that there is a nice mixed bag of enemies that can take much more than of a beating!
Thank you for playing and I appreciate the feedback. :)
Thank you for the kind words!
Thank you! I'm happy you've enjoyed my missions!
Awesome!