Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

TD Mujalli Mod
136 Comments
Tegge Sep 8 @ 2:15pm 
Hi Meru33!

We haven't had time yet to play. Both have been busy and such. But I'll let you know as soon as we try again.

Yeah, looks a bit funny when they have an MCV that drives around inside their base. Other than that it's a solid and so fun mod.
Meru33  [author] Sep 8 @ 11:09am 
Hi Night!
It should be marked.
Anyway, what I will do this week, now that I have time, is to upload the latest version of all mod files from both games, RA and TD. All my modifications can be found by searching for "Kerekupai".
I will write you on your mod´s website when all is ready.
Many thanks by de way for informing that your mod is available. I am looking forward to trying it out, perhaps this week already ;)
NightFalcon101 Sep 6 @ 7:51am 
Hi Meru33, was wondering if you had the sections marked out in your TD code for the way-point system. I went to your github page, but couldn't find it anywhere in the download.
Meru33  [author] Aug 27 @ 10:49am 
Hi Tegge,

hope that you and your friends could solve the issue to play the mod via LAN.

Many thanks as well for the report on the MCV behavior. I will make sure that the AI will use extra MCVs to expand their base and speed up production.

Have fun at gaming,
Tegge Aug 12 @ 3:55pm 
Hi there Meru33!

Yeah, I told my friend that too. So strange, because it just kept saying "unable to join match" when me and my friend tried yesterday. And since other people has been able to play together it should work.
Yeah, I had no other mods on and I told my friend to remove the ones he had as well.
We never really tried the troubleshoot firewall or VPN.

Maybe we'll give it another try again tomorrow and see because the mod is really fun to play.

If there were an even harder difficulty I wouldn't mind. I love the chaos.
The only thing I noticed was that when the AI's building an MCV they don't know where to set it up so it's just driving around in their base. Other than that I think it's a solid mod! <3
Meru33  [author] Aug 12 @ 12:35pm 
Hi Tegge,

from the game side, LAN matches should work without problems since the base game and the mod have not changed.

What I would suggest to try:
1. make sure that all players have exactly the same mod(s) enable
2. in case you use other mods, make sure that they are compatible to each other
3. troubleshoot firewall and the VPN app (if applies)

I hope that the list of things to try will help you find the solution and enjoy LAN matches
Tegge Aug 11 @ 11:56am 
This doesn't seem to work to play on LAN anymore. It keeps saying "unable to join match".
Meru33  [author] Apr 1 @ 12:09pm 
Hi Charlyko,
only in skirmish, AI harvesters can carry more tiberium than player`s harversters.
This way, 1v1 matches remain challenging. It is recommended to team up with friends (or AI) when increasing the number of AI players in the enemy team.

In the near future, I would like to release a mod configuration file, such that the user can customize many mod features to personal preferences.

Try 1v1 skirmish matches on official maps. Then, as you get confidence you may jump into custom maps with plenty resources
Charlyko Mar 30 @ 2:49pm 
Does the AI have any sorted of cheated stats in this? Extra income, faster build, more damage, etc? Or am I just not as good at this game as I thought I was. I tried a few rounds and it seems like the AI is able to out produce me even when I went hard on economy in the early game... :<
Meru33  [author] Mar 20 @ 9:36am 
Hi faty_100
at the moment, the mod unfortunately does not provide editable files for the TD version. This is something that I would like to do, but at the moment I do not have the time to work on it.

Best,
faty_100 Mar 20 @ 7:12am 
There is no .ini file I guess we cant edit TD like we do for redalert?
靖难战神李景隆 Mar 7, 2024 @ 3:10am 
Thank you, my problem has been resolved
MaDiNbU Mar 6, 2024 @ 4:56pm 
I tested it with two friends and this mod was excellent, thank you
Meru33  [author] Mar 5, 2024 @ 12:36pm 
Hi MaDINbU! you can play multiplayer via LAN, for example, using a VPN
MaDiNbU Mar 5, 2024 @ 12:19pm 
Multplayer ?
Meru33  [author] Feb 14, 2024 @ 9:19am 
Hi,
this is not an issue with this mod.
The nod AI will create the temple as long as it has enough resources and there is space where to build it.

Possibly, in your case there is a problem with the map you are playing on (e.g., little room for buildings), or perhaps a conflict with another mod... Check if you have other mods active along with this one that could create conflicts.
靖难战神李景隆 Feb 13, 2024 @ 7:50am 
I found that the AI of the nod camp does not build the nod temple, what is the situation? Is it due to the map or a bug?
TwistXYZ Oct 4, 2023 @ 2:21pm 
awesome
Zellari Sep 3, 2023 @ 5:04am 
Yo!

You are THE BEST. You know? Peace through power, brother!
Meru33  [author] Aug 31, 2023 @ 10:34am 
Hi Zellari,
today's update implements the modern wall building mod, as requested.
Have fun at gaming!
Meru33  [author] Aug 22, 2023 @ 4:49am 
Hi Zellari, many thanks for your comment!

The mod is also available for Red Alert under the name "RA Mujalli Mod". It is a bit trickier to install since you will need to find and copy two ini files into your game directory. There is a tutorial video, and you can write me in case you need support. The RA version will work without the ini files, but not all mod features will be enabled. Here is the link:
https://steamcommunity.com/sharedfiles/filedetails/?id=2779469412&searchtext=

Regarding wall building: yes, it can be implemented based on TibSun mechanics. I will write this on my to-do list ;)

Have a nice day and week!
Zellari Aug 19, 2023 @ 2:21pm 
Beautiful mod! The best there is.

Just two things. Do you plan to make the same mod for Red Alert. And most importantly, is it possible to build walls on the mechanics of TibSun.

Thank you!
Meru33  [author] Jul 6, 2023 @ 2:50am 
Hey Futt Buckerson,
The new update includes the way-point system for unit creation buildings, as requested.

Have fun at gaming!
Meru33  [author] May 6, 2023 @ 4:19am 
Hi AP494043,
many thanks for your comment!!

The helicopter can land on your command. Try pressing the "left Alt" key to give the order.

Let me know if the problem persist ;)

Have fun at playing the campaign missions!
AP494043 May 6, 2023 @ 12:47am 
this mod is the best mod i've ever played! but with this mod, at nod mission 8a and 8b, a helicopter doesn't land at all... so i can't play further at that missions,,,
Meru33  [author] Apr 27, 2023 @ 9:10am 
Hey sungjemjamir,
many thanks for your comment! I am happy you enjoy the mod!
Have fun at gaming!
sungjemjamir Apr 8, 2023 @ 11:30pm 
thank you very much. I am using your mod and it is a welcome change to the game
Meru33  [author] Apr 8, 2023 @ 7:02pm 
Hi Sungjemjamir,

many thanks for your comment and request! I will include the implementation of a rules.ini file for the mod in my to-do list, and let you know when done. It might take a while though.

Best regards,
sungjemjamir Apr 4, 2023 @ 5:00am 
if it is possible can you make it so that this mod uses rules.ini file i wish to make some minute changes of my own? If not then its okay this is still an awesome mod
ThaBongSmoker Feb 28, 2023 @ 12:21pm 
Thanks
Meru33  [author] Feb 27, 2023 @ 9:23am 
Hi TheBongSmoker,

to date the mod does not use a rules.ini file. Only the RA version of this mod does use *.ini files, required to enable some of its features. For more info, check the mod description of the RA version of this mod.

Have fun at gaming!
Meru33  [author] Feb 27, 2023 @ 9:21am 
Hi Mackintoke,

the attack while moving (shift + move order) works similarly for this and the RA version of the mod. Please refer to my response to your comment on the RA version for information on how to test it.

Best regards,
Mackintoke Feb 12, 2023 @ 12:03pm 
Or maybe I don't know how to use it? How do you use attack move, whats the keyboard shortcut? And does your RA mod have attack move?
Mackintoke Feb 11, 2023 @ 8:47am 
attack move still doesn't seem to work
ThaBongSmoker Feb 10, 2023 @ 11:14am 
Can i use a Rules.ini file in this mod?
Meru33  [author] Oct 19, 2022 @ 12:42am 
Hi NoTrain,
please keep in mind that the attack while moving is not an attack-move command. It will make selected units attack nearby threats as they move towards a target position. You may test it on GDI mission 3 (air superiority) using the humvees. Try placing a move command without / with pressing "shift". When without pressing the key, units will head towards the target position without engaging enemy units.

Regarding the way-point system: I have it on my to-do list, but cannot foresee when it would be implemented and released
Futt Buckerson Oct 18, 2022 @ 5:06pm 
attack while moving doesn't work. Also would you be able to add a way-point system for barracks and other unit creation buildings? A lot of other mods have implemented this.
Erikcleric Sep 24, 2022 @ 5:00am 
Hey. I am in no rush personally but thats great man!

Yeah, it sure scattered them allover.

Indeed, at some occasions they blocked their own harvester and stuff. :P

No problem man! :) Thank you.
Meru33  [author] Sep 24, 2022 @ 4:50am 
Hi Erik, thanks again for your post. The new version fixes the issue. The problem was that the mod allowed the AI to scatter its units around base during the campaign as well. Now this feature is present only in skirmish, as done for RA.
The AI should not get stuck anymore in skirmish, unless the building area is too narrow. But this is not a problem of the mod. It is present in the original game, and might be perhaps more related to map design.

Many thanks again for your report! It helps very much improving the mod! Let me know if you observe any other issue.

Have fun re-playing the campaign!
Meru33  [author] Sep 24, 2022 @ 2:28am 
Hi Erik, many thanks for your comment! I will check this out and let you know when fixed!
Erikcleric Sep 23, 2022 @ 11:03pm 
I decided to give the campaign another go with this mod.

Love all the features but in Nod mission 3 the AI had swamped their whole base full of infantry, the harvester couldnt get in. I suspect its gonna be the same thing happening in every other mission, GDI or Nod.

Just wanted to let you know. Just like someone had mentioned before about skirmish. :)
Meru33  [author] Sep 9, 2022 @ 11:53am 
haha I need to fix the tanks that get crazy in some cases XD
Mike Sep 9, 2022 @ 1:59am 
New targeting priorities are very fun :)
Meru33  [author] Sep 7, 2022 @ 12:41pm 
Hey guys, the new update may make the game a bit more challenging, because AI units can adjust their target priorities when under attack. Have fun commanders!
Meru33  [author] Jul 30, 2022 @ 10:50am 
Hi Mike, nice to see you around! many thanks for your feedback! In the next update units will get promoted when figthing enemy house only. AI will also scatter units around the base to guard the area. Hopefully, that will help a bit to unstuck units... Maybe I release it next week. Not sure yet
Mike Jul 30, 2022 @ 10:26am 
Played again after a while. Really nice to see new things, especially unit veterancy and icons.
Medium tanks really shoot fast when they become elite :))

I noticed tho, If I shoot friendly AI units, I still get promoted...maybe disable that? :D
In skirmish, AI (all difficulty) builds so much units that they get stuck in base.
Later when I attacked them and destroyed some of the buildings, they still didn't know how to get unstuck, even when path was clear :)

Keep up the good work :steamthumbsup:
Meru33  [author] Jul 30, 2022 @ 12:12am 
Hey Faty_100! Many thanks for your comment and sharing your experience. I'm happy to know that you enjoyed the new changes to the AI.

In my case, I almost failed the first GDI mission XD

The update did not include any cheating. Just made the AI a bit more responsive. Now, I dont know how it will feel in later missions...

Unfortunately, this mod doesnt have a rules.ini file, and therefore the changes to the rules (to make the AI more / less chanllenging) need to be done directly on the code (the RULES.CPP file). Let us see in a future if I have the chance to have such an ini file. Otherwise, you may need to have your own version of this mod.

I am planning to bring the new changes to RA as soon as I feel that all new features are working well for TD.

Enjoy the weekend!
faty_100 Jul 29, 2022 @ 9:55am 
Oh by the way I played on Normal not sure if that makes a difference I heard the only difference is the cost of your units and stats.
faty_100 Jul 29, 2022 @ 9:54am 
YOU DID IT BRO YOU DID IT YEAAAAA@!!@#@!#@!
I lost LOL.

The AI came at me hard in about 2 mins and because i was just casually playing they destroyed everything and I lost.

I played the mission destroy the sam sites its the 3rd or 4th cant remember and they attacked me hard.

Hey just to confirm the AI is not even cheating right? like money cheats or fast build right?
Because that was super hard and I liked it :steamthumbsup:

How can I make this even harder I Can edit this correct in the .ini ?

Fyi... it was a small map and worked perfectly.
faty_100 Jul 29, 2022 @ 8:54am 
Will you be making the same AI changes to RA?