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-- Feature_YieldChanges
---------------------------------------------------------------------------------------------------------------
DELETE FROM Feature_YieldChanges WHERE FeatureType = 'FEATURE_COMET_LAKE';
INSERT INTO Feature_YieldChanges
-- (FeatureType, YieldType, YieldChange)
VALUES ('FEATURE_COMET_LAKE', 'YIELD_SCIENCE', 4),
('FEATURE_COMET_LAKE', 'YIELD_FAITH', 4),
('FEATURE_COMET_
@JudoPoptart - I love moments like that! Thanks for the story, and thanks for enjoying the mod!
I hit end turn.
The capital of the newly founded gallic empire gets 360 noscope'd by god.
I get my first non-crash-related defeat since buying this game.
A small village in Nunavut is happy.
this mod gets 10/10 out of 5 stars every mod you make is a goddamn blessing
But I'm concerned about Diplomatic Victory tweak. After one of latest updates 'Send an aid' emergency occurs much less frequently, making it almost impossible to win a game this way.
I think it should be rolled back to 20 or at least lowered to 25, give or take.
Thanks for quick response, your great mods and contrubution!!!!!!
Your comment wasn't entirely correct -
Targeted Comet Strikes were still destroying cities and removing everything. The issue was the random Comet Strikes - when they hit a resource or district, they wouldn't entirely remove it, because the Impact Zone is workable.
Anyway, it's all fixed now. I'd prefer them to be workable, but until I can find a workaround, they'll remain unworkable.
Now I can actually play apocalypse mode again