Sid Meier's Civilization VI

Sid Meier's Civilization VI

Age of Capital (obsolete)
20 Comments
Noah Apr 14, 2022 @ 2:50am 
Awesome news, thank you.
Alf.Net  [author] Apr 13, 2022 @ 7:08pm 
Took me a year but I did update it. Created a new page for the updated version.

I've played several playthroughs with none of the "Unhandled Exception" errors I was getting before. Seems to be working fine.
Ryusai Aug 9, 2021 @ 2:43am 
No Industries & Corporations update? :d
Tigranes Apr 1, 2021 @ 6:53am 
Well, final NFL mode/civ is out! Time to make good on your promise!
Jerps Feb 22, 2021 @ 10:42pm 
Love the concept, can't wait to try it out when all the NF packs are finished and you are able to update it.

Would you consider adding one more to this? I would love to see luxury cars as an option, perhaps gained through a great merchant such as Henry Ford, Kiichiro Toyoda, or Béla Barényi.
Noah Jan 31, 2021 @ 5:24am 
Interested to see how this will complement the Monopolies & Corporations mode once it's active again.
Alf.Net  [author] Dec 30, 2020 @ 7:55am 
@MaD_MaN I've always run Civ on DX11 though, so the issue in my case may be different.

Anyway, I decided not to update this until NFP is done. Just last patch they reworked amenities again, and we're expecting them to rework resources once they introduce Industries & Corporations (likely in the next DLC). I'm a new modder and therefore I'm slow. It's better I wait until they're done adding stuff and then make my mod fit the final product.

I'm fairly confident I'll be able to simplify the mod once I get back to it, since they're addressing many of the issues I was also aiming at. NFP has made ECs more important, amenities are finally in the right spot, and some policies have just been reworked to make ~15 Pop cities something to aim for (and therefore food and housing).
Blue Nerd Sep 28, 2020 @ 11:37pm 
Sadly since the lastest update the game always puts out an error 0x20 after a few rounds.
I tested it and it comes only when this mod is activated. Maybe you could look into it?
Faysal Aug 29, 2020 @ 2:13pm 
AWESOME I WANT THE GOODIESSSSSSSSSSSSSSSS JKL:AHPDGHOPDFJASDJDFUH"SDKPA
MaD_MaN Aug 29, 2020 @ 3:31am 
@Alf.Net I did some research about the crashes mentioned below and traced back the issue to dx 12, for example: with my current mods if I click on any trade destination (from trade route selection) I immediately crash (on huge map, and not in the first or second era), but the issue does not occur on dx11 with the same exact mods. This discovery was very important to me as my games lately have always crashed around the mid game without no apparent reason. Hope this helps anyone else, its definitely worth a try at least.
Alf.Net  [author] Aug 26, 2020 @ 1:13pm 
I didn't realize people were commenting! Sorry I didn't reply.

So the update coming tomorrow (27/08) will completely break the mod since it considerably changes how amenities work. I'll restart work on it this weekend.

These changes might be for the better. The less I need to mod myself, the more stable I can expect it to be.

I have experienced the error as well. Then I didn't. Then I experienced it with other mods. Then I searched online and was informed that crashes like this have become more common since the last patch. This sucked because I couldn't be certain if the problem was on my end or what exactly to focus on.

The worst part is... there's nothing wrong with the code! All the changes I made to the tables were supposedly "legal".

Anyway, the next patch will allow me to simplify the mod. I'll update again once it's done!
GreatKnightJ Aug 10, 2020 @ 5:23pm 
I seem to have got a similar crash:

Unhandled Exception
Code: EXCEPTION_ACCESS_VIOLATION
Error reading address 0x30

Call Stack
-----------------------------------------------------
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0

I was running Leugi's city styles mod too and sukritact ui ajustments, but I think your mod did it since those other ones are purely aesthetic.
MaD_MaN Aug 10, 2020 @ 11:24am 
My crash was caused by another mod as removing this one did not fix it (I found out that it was a calendar correction mod). Probably because i play on an unofficial speed (fast 2.5x)
MaD_MaN Aug 10, 2020 @ 7:23am 
I got the same error upon ending my first turn
GroBoiD Aug 9, 2020 @ 6:40am 
I played whole era, but got this error, too.
Lilt Aug 8, 2020 @ 8:40am 
I LOVE the concept you have here and it looks like very high-quality work, but I have a mod-conflict that causes crashes when the game is processing the end of the first turn. That's very unusual, since usually mod incompatability is caught by the game before then. This is the error received:

??? ! ??? ???, line 0 ??? ! ??? ???, line 0 ??? ! ??? ???, line 0 ??? ! ??? ???, line 0 ??? ! ??? ???, line 0 ??? ! ??? ???, line 0 ??? ! ??? ???, line 0 ??? ! ??? ???, line 0 ??? ! ??? ???, line 0 ??? ! ??? ???, line 0 ??? ! ??? ???, line 0 ??? ! ??? ???, line 0 ??? ! ??? ???, line 0 ??? ! ??? ???, line 0

When googling the issue, mod-conflict don't really come up (so I messed with drivers, verified file integrity, etc.) but I realized afterward that if this mod is deactivated, the error doesn't occur, so it must not be playing well with one of my other 100 mods. I'll troubleshoot more in the future though because this does look like a very fun concept all-around!
dylanopoly Aug 7, 2020 @ 3:26pm 
Love the idea, will try soon
GreatKnightJ Aug 7, 2020 @ 6:46am 
What luxuries does this add exactly? I will try and play this at some point to give some feedback from a total noob's perspective.
Warwick🐺 Aug 6, 2020 @ 2:51pm 
nice






.
Faysal Aug 5, 2020 @ 3:24pm 
Cool!