RimWorld

RimWorld

More Descriptive Words and Names
19 Comments
Holgast  [author] Jun 3, 2024 @ 1:58am 
Yes, that was it! It's always annoying when perfectly fine mods get deleted. guess I'll download a local copy from that sketchy website and see if I can do something similar
Kov Jun 1, 2024 @ 11:10pm 
Maybe this? https://catalogue.smods.ru/archives/251183

It's not available on the steam workshop anymore.
Holgast  [author] May 31, 2024 @ 7:12pm 
does anyone remember what the recent mod was that did this for 1.5/Anomaly books? I can't find it
Holgast  [author] Jun 12, 2023 @ 4:56pm 
I assume that it will! if they both edit the same files, you can just have one enabled and paste all of the entries into it
Kov Jun 12, 2023 @ 7:28am 
Hey, thanks for making this mod, and the collection as well.

While searching the workshop for more of this kind of mods, I found Better Orbital Trader Names . Would it conflict with this mod?
Holgast  [author] Nov 13, 2022 @ 6:37pm 
Haha. I don't usually pay attention to surnames, so I think that, similarly, most players won't notice :)
The Former Nov 13, 2022 @ 6:35pm 
Only thing for it is to run Character Editor and painstakingly hand-gender every Byzantine name we see...
Holgast  [author] Nov 13, 2022 @ 6:00pm 
uh oh, just found out that Byzantine surnames are gendered (makes sense; modern Greek ones are too)
so both the vanilla Imperial surnames and the modded ones I added are gonna be a bit inaccurate. oh well, nothing can be done, gendered surnames aren't supported 🤷🏼‍♀️
Now I can't unlearn this.
The Former Oct 27, 2022 @ 1:38pm 
Have my upvote!
Holgast  [author] Oct 16, 2022 @ 6:08am 
Minor update

Added some more strings (more 1.4 compatibility)
Actually uploaded the senator names (I just overwrote the ones in VFE Classical local files before 😅)
Holgast  [author] Oct 6, 2022 @ 4:44am 
Preliminary 1.4 update. As far as base game is concerned, nothing has been changed in 1.4, except syllable sets and nicknames for some xenohumans were added. I'm not adding anything to these currently.
Holgast  [author] Nov 6, 2021 @ 2:16am 
Hmm, you would probably have to change the place name generation. Which part is causing trouble, the random syllables?
Dire Wombat Nov 5, 2021 @ 8:41pm 
Thanks for the great mod! Is there a way to disable the increased word bank for the geographical locations? I love it everywhere else, but it creates place names that don't really sound like place names.
Holgast  [author] Jul 4, 2021 @ 10:55pm 
Same for 1.3
Holgast  [author] Jul 29, 2020 @ 4:26pm 
I have added 1.2 compatibility. I have looked at the new language files and found there are no changes that need to be made to this mod at this time. (The only change to non-UI stuff/custom player names was to the outlander town names, which I did not change)
Holgast  [author] Jul 29, 2020 @ 4:32am 
I don't see why not; it doesn't remove any words from the game, so already-generated things shouldn't be affected.
Jimbroski Jul 28, 2020 @ 11:31pm 
can this be added mid play through?
Holgast  [author] Jul 28, 2020 @ 2:48pm 
It should be fine, regular colonist names are not affected in any way.
Kov Jul 28, 2020 @ 6:15am 
Thanks for adding thematically consistent new names, I'm guessing it should work just fine with Pawn Name Variety . :steamhappy: