Divinity: Original Sin 2

Divinity: Original Sin 2

Helaene - Marauder Class (DE)
99 Comments
Vyebrows Dec 4, 2024 @ 3:11pm 
Adore the concept and flavour to the mod but alot of issues from skills simply not working as intended (Boarding party gathers nearby allys to your original position only) to balance issues (Batten down the hatches 2AP AOE 2-turn death protection! and powder keg)
RzR⁧⁧Telhalm Feb 28, 2024 @ 3:05pm 
@YsaShady elaborate on the issue please.
YsaShady Feb 28, 2024 @ 2:42pm 
WHY MULTPLAYER DONT WORK WITH THIS MODS?????????????
Virtus Tenebrae May 18, 2023 @ 4:49am 
Shame this class has a lot of bugs and isn't too likely to get an update, looked really interesting,
The Pirate Captain Mar 1, 2023 @ 6:00am 
Hi there, it says when starting a character that most of the starting skills scale with strength? i thought the class scales with finesse?
mariano.la Dec 27, 2022 @ 9:00am 
Been able to use it and it worked somehow
A1 Steaksauce Nov 12, 2022 @ 10:24pm 
I am having trouble with the mod, the skill Swab the Deck is causing my game to crash, specifically when I try to use it on the oil barrel at the start of the game. Anyone know anything about this?
Goldenscar Jul 24, 2022 @ 4:31pm 
So i tried to use the trick mentioned below but couldnt get the vendor to spawn on Lady Vengeance, its just simply broken for me.
Beurling May 13, 2022 @ 10:39am 
Hey like the comments below said the only skill book NPC after fort joy doesn't seem to spawn on the Lady Vengeance. We fixed this by just disabling the mod, loading the game and saving, then enabling the mod again. The only problem is you will unlearn all marauder skill on your character up to this point. We just pick pocketed the skills back. Hope this helps someone else who loves this mod, been really enjoying this and Succubus.
adolfovivasf Apr 21, 2022 @ 4:10pm 
Hi! Is this mod working as of 2022?
Bondrewd Feb 23, 2022 @ 8:29pm 
Can't change class via pirate npc. Am i Missing something or is this a bug?
Keako Dec 23, 2021 @ 12:26am 
Trader seems to be missing from lady vengeance. New game started a few days ago. He was here before hall of echoes teleport. When we came back from hall, he was gone. Thoughts on work around?
Nixyro Nov 2, 2021 @ 3:15pm 
Heya, not sure if this bug was noticed or not, or if it's affiliated with any new changes, but if you cast the summon kraken skill, and one of the tentacles is frozen when the battle ends, it softlocks your game.
helaene  [author] Oct 30, 2021 @ 10:34am 
Hi folks - please be forgiving about newer bugs... they're not necessarily due to the mod, but actually limitations or changes to the game itself. If I'm able to address, I will.
Ren Tsune Oct 16, 2021 @ 1:01am 
There seems to be some trouble with changing class into Marauder...as in I can't (nor can any of my friends I play co-op with), changing classes in general removes the chain/unchain actions (sometimes the source collar on PCs), it also seems to cause some slight issue with stats/abilities/talents and such.
bootzin Sep 13, 2021 @ 3:16pm 
Hey.. I am also interested in seeing the bugs fixed.. Any chance you can have a look at that, or maybe make the source code available so we can give it a shot?
Judge Astraeus Aug 30, 2021 @ 1:47pm 
@helaene like some of your other mods, would it be possible at some point to release a variant that converts damage types? I know this meant to be more of a lore friendly mod that reps The Beast, but it's really frustrating either way how varied the damage types are between pyro, hydro, dex, and str is really my only issue.
CoheedBlue Aug 10, 2021 @ 5:37am 
out of curiosity does anyone know if this mod is still being supported? Apart from of the bugs it is a really great mod.
iWisd0m Aug 7, 2021 @ 4:59pm 
How to get the abilities from level 8 I'm 9 and i cant find it do i need something special?
Fantagamer684 Jul 7, 2021 @ 6:45pm 
My game crashes when i hit an oil barrel with swab the deck
RzR⁧⁧Telhalm May 28, 2021 @ 3:47pm 
@Walk The Plank 1 of 2 things:

You need Helaene's core mod - the shared library
or
You have too many custom skills/items and need the Combined Icon Atlas by Laughingleader.
Walk The Plank May 28, 2021 @ 3:44pm 
are the skills supposed to not have images or am i missing something?
Einarulf May 8, 2021 @ 1:10pm 
(Part 3 - final)

The rest of skills I either haven't seen anything weird or bugged on them or I didn't use enough to tell (the proportion is something like 80%/20% respectively)

Overall this is my favorite class mod actually, it possesses bugs upsets me quite a lot some times, these are actually the skills I just wanted more to use, I hope and I wish it receives an update to correct all this stuff, cause I just loved this class

And I enjoyed a lot the concept of needing to have points in so much combat abilities to use ALL the skills provided by the class, which opens a door to a lot of different builds, personally I liked the "Hydro Pirate" the most
Einarulf May 8, 2021 @ 1:10pm 
(part 2)

Firebreather - doesn't have any sound to me, and apart of that I don't know if it haves any other problem

Pillage and Plunder - will trigger on the target the animation of a NPC finding out it was robbed, which makes the target stand up if they are knocked down, thus removing the 'knocked down' status. I didn't notice if it removes any other CC though

Overbear - just like Boarding Party stopped fully working, it worked for some time then just stopped working all of sudden, it will apply the 'slow' status to the target but will not give me haste anymore.

Hurricane just crashes my game...
Einarulf May 8, 2021 @ 1:10pm 
I loved the mod, here is my "Critique"/"bugs report"/"bugs log"/idk (part one):

Boarding Party - doesn't carries other allies to my destination, it worked about 3 times and after some point just stopped working, but still encourages everybody close to the caster and pulls them close.

Maelstrom - only works properly if not used as final action of the turn, cause if I try to use it to end the turn, the caster will spend its AP SP but won't properly cast the spell, the animation doesn't trigger, or something like that
Cyno Jan 28, 2021 @ 5:30pm 
Every time I use Boarding Party it only grants them encourage while I jump, no one else moves on my party
Kaleidio Jan 15, 2021 @ 9:10am 
Avast ye scallywags seems to always hard crash my game when used.
Stroghetti Jan 9, 2021 @ 4:56pm 
There is a bug with the "Bombs Away" ability where the physical damage is never being applied to the 2m radius on the attack. The fire damage is working as intended, as is the fire surface, just not the physical damage. Currently unaware of the situation with the level 12+ piercing as I have not gotten there quite yet.
Stroghetti Jan 6, 2021 @ 9:33pm 
Please fix the issue with "Swab the Deck" please! The tooltip reads as though it only effects enemies however the ability hurts both enemies AND allies equally and cc's both! Thank you!
GolfBall Cryptid Dec 4, 2020 @ 5:37am 
not sure if this is a bug or just mods not working together but when playing with a friend he is the host casting Hurricane crashes his game mine does not crash.
Joorblin Nov 29, 2020 @ 4:14pm 
is this mod Compatible with Divine war?
RzR⁧⁧Telhalm Nov 24, 2020 @ 7:51am 
I think 2 should be fine.
helaene  [author] Nov 24, 2020 @ 6:25am 
Thank you @RzRTelham - do you think 3 turns would be too much, should I keep it at 2 and just update the description?
RzR⁧⁧Telhalm Nov 23, 2020 @ 1:08pm 
helaene  [author] Nov 23, 2020 @ 12:29pm 
@Gex Yo Ho Ho is innate (doesn't cost AP) so you might need to look for it on the right, instead of on the left with the other skills.
Gex Nov 23, 2020 @ 11:59am 
Hi I'm still in Fort Joy and one of my learned spells (Yo ho ho) disappeared. Anybody know any solutions?
✞☣Saint Chicken☣✞ Nov 16, 2020 @ 1:33pm 
Really looking forward to playing this class when it's done! I've got 185 hrs on DOS2 and only left Fort Joy once but i like pirates so maybe i'll actually play the game :P
Pigeon Hunter Oct 18, 2020 @ 1:19pm 
loving the mod so far only glitch I found is when I use YO HO HO it doesn't give me the buff
25% dodging and 10 damage it used to work before but after I entered the underground arena in fort joy it stopped working even after leaving the arena its still doesn't give it

shame too its a lovely buff

actually I did customize one of my characters with the fort mirror (not the marauder character)
in the arena might be that too either way love the mod

and congrats on the baby man hope nothing but the best for all of you be safe out there
pascha_deniz Oct 15, 2020 @ 2:20pm 
pls helaene street fighter charakter
:PizzaFrog: Oct 12, 2020 @ 11:41pm 
Hey, I've been loving the class so far! The only issue I have is with Overbear, which applies slow as it says but only seems to apply haste to me only very rarely. I'm not sure what's stopping it but I do get chaos armor from one of my party members in most fights and maybe it doesn't interact well with that? idk.

I know that they need to have no magic armor left but even when they don't it still usually slows them and doesn't give me haste
Konchuharts Sep 30, 2020 @ 9:03am 
No i found that Boarding party just doesn't seem to have an AP Cost (or cooldown). Not using divinity unleashed so its not that.
Tsunderella Sep 29, 2020 @ 1:53am 
Can confirm some mods are conflicting with boarding party. Removes AP cost and doesn't bring anyone with them. I'm thinking the mod might be divinity unleashed, but can't say for sure.
[FLC] mony Sep 27, 2020 @ 1:33am 
Congratulations on having your baby! Thank you for this mod.
Steel Sep 20, 2020 @ 4:19pm 
But beyond that and the visual glitches for kraken, things are a lot better than I initially anticipated.
Steel Sep 20, 2020 @ 4:19pm 
@helaene Fair enough! Honestly, the broken tooltips and Boarding Party's bug gave me an incorrect understanding of how far along things are. My findings after a few hours of work are that...

- Give Chase should clarify it doesn't work when used on the caster.
- Batten Down the Hatches is broken if used in conjunction with Divinity Unleashed, because either an intelligence character or aerothurge character can get permanent death immunity.
- Pillage and Plunder doesn't seem to work at all yet.
- X Marks the Spot can be cast directly on enemies, which is kind of strange.
- Range for a lot of these abilities seems a little high. It seems odd to be able to toss molotovs via Bombs Away further than my character can throw a molotov item.
- Scale-portation really shouldn't exist on the crocodile summon, it was a joke ability specifically for the croc that ate the teleport glove in act 1.
helaene  [author] Sep 20, 2020 @ 7:28am 
@Papa Steel - thank you. I don't mean to discount your feedback, its just that specifics will help me ensure any issues get corrected.
Steel Sep 18, 2020 @ 7:14pm 
I included the picture of Boarding Party because it also lacked an AP cost.

I've got a brutally long mod list (https://steamcommunity.com/sharedfiles/filedetails/?id=2013954257) and there's obviously conflicts somewhere then, possibly with Unearthed.

I'll sit down this weekend and play around with ALL of the skills and provide more detailed feedback.
helaene  [author] Sep 18, 2020 @ 6:44am 
@Papa Steel - I see that the line image is missing in the second two, but what was wrong in the first? My impression is that line image should work for everyone, not sure why it isn't for you. Yo Ho Ho is tentatively intended to have no AP cost. You said 'half the powers cost 0 AP' but it sounds like the only one you're seeing is Yo Ho Ho. You also said that they're 'filled with tooltip errors' but I think its just that you're not seeing the line image in all of them - correct? I can remove those lines, they're just there to make it easier to read, if others see the same issue.
Ray Sep 17, 2020 @ 12:46pm 
Just want to say that I love the idea of origin inspired classes. Please make more!
Steel Sep 17, 2020 @ 12:02pm 
@helaene
https://imgur.com/a/Tm6fKVd
Not using Game Master Mode.

This is how many skills appear, such as Bombs Away, Batten Down the Hatches, Pirates Life For Me, etc etc.

Skills such as Yo Ho Ho have no AP cost.