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You need Helaene's core mod - the shared library
or
You have too many custom skills/items and need the Combined Icon Atlas by Laughingleader.
The rest of skills I either haven't seen anything weird or bugged on them or I didn't use enough to tell (the proportion is something like 80%/20% respectively)
Overall this is my favorite class mod actually, it possesses bugs upsets me quite a lot some times, these are actually the skills I just wanted more to use, I hope and I wish it receives an update to correct all this stuff, cause I just loved this class
And I enjoyed a lot the concept of needing to have points in so much combat abilities to use ALL the skills provided by the class, which opens a door to a lot of different builds, personally I liked the "Hydro Pirate" the most
Firebreather - doesn't have any sound to me, and apart of that I don't know if it haves any other problem
Pillage and Plunder - will trigger on the target the animation of a NPC finding out it was robbed, which makes the target stand up if they are knocked down, thus removing the 'knocked down' status. I didn't notice if it removes any other CC though
Overbear - just like Boarding Party stopped fully working, it worked for some time then just stopped working all of sudden, it will apply the 'slow' status to the target but will not give me haste anymore.
Hurricane just crashes my game...
Boarding Party - doesn't carries other allies to my destination, it worked about 3 times and after some point just stopped working, but still encourages everybody close to the caster and pulls them close.
Maelstrom - only works properly if not used as final action of the turn, cause if I try to use it to end the turn, the caster will spend its AP SP but won't properly cast the spell, the animation doesn't trigger, or something like that
https://cdn.discordapp.com/attachments/340700796448407563/780540040383823872/unknown.png
https://cdn.discordapp.com/attachments/340700796448407563/780540071957757993/unknown.png
It says it gives immunity and bonuses for 3 turns, however it's really only 2.
25% dodging and 10 damage it used to work before but after I entered the underground arena in fort joy it stopped working even after leaving the arena its still doesn't give it
shame too its a lovely buff
actually I did customize one of my characters with the fort mirror (not the marauder character)
in the arena might be that too either way love the mod
and congrats on the baby man hope nothing but the best for all of you be safe out there
I know that they need to have no magic armor left but even when they don't it still usually slows them and doesn't give me haste
- Give Chase should clarify it doesn't work when used on the caster.
- Batten Down the Hatches is broken if used in conjunction with Divinity Unleashed, because either an intelligence character or aerothurge character can get permanent death immunity.
- Pillage and Plunder doesn't seem to work at all yet.
- X Marks the Spot can be cast directly on enemies, which is kind of strange.
- Range for a lot of these abilities seems a little high. It seems odd to be able to toss molotovs via Bombs Away further than my character can throw a molotov item.
- Scale-portation really shouldn't exist on the crocodile summon, it was a joke ability specifically for the croc that ate the teleport glove in act 1.
I've got a brutally long mod list (https://steamcommunity.com/sharedfiles/filedetails/?id=2013954257) and there's obviously conflicts somewhere then, possibly with Unearthed.
I'll sit down this weekend and play around with ALL of the skills and provide more detailed feedback.
https://imgur.com/a/Tm6fKVd
Not using Game Master Mode.
This is how many skills appear, such as Bombs Away, Batten Down the Hatches, Pirates Life For Me, etc etc.
Skills such as Yo Ho Ho have no AP cost.