The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Quest Grave Danger
24 Comments
malkitch Oct 24, 2022 @ 5:12pm 
i loved it! please make the two doors!
Bethus Jun 11, 2016 @ 8:19am 
Make new worlds in the next door. Maybe once a day. Good work.:steamhappy:
Bethus Jun 10, 2016 @ 6:21pm 
Nice mod. Fantástic battle for de undeath. Thanks.:steamhappy:
Catwheel  [author] Jan 23, 2014 @ 11:33pm 
A Fix is coming in the first update, which should be later this weekend.
Fuzzy One Jan 23, 2014 @ 10:08pm 
This is after the second wave.
Fuzzy One Jan 23, 2014 @ 10:08pm 
I have killed all of the baddies and the story doesn't continue, can you help?
Catwheel  [author] Jan 23, 2014 @ 9:23am 
Okay, I'll look into this issue and see what I can do. Any strange information you can give me I can use. Again I can't imagine why it happens on the second wave and not the first. Lastly if you can give me any advice on the difficulty of the game (too difficult, not difficult enough) That would help, as the next update will involve a difficulty setting. I just fix the archer-invisible barriers problem last night so now I can turn my attention to this.
Fatmando Jan 23, 2014 @ 9:13am 
nothing left on the nav bar so no baddies but it doesnt continue
saunders.bryan Jan 23, 2014 @ 2:53am 
can you please add more picks,and does the house in the picture become a player home thats follower friendly?
Catwheel  [author] Jan 22, 2014 @ 7:58pm 
Will look into this. If you ever have a wave end and there are no baddies left, and the story doesn't continue, then let me know!
Creeper Jan 22, 2014 @ 7:22pm 
well at first i though the game was kind of freezing, so i load back 2-3 times but got tired and found this
Catwheel  [author] Jan 22, 2014 @ 7:14pm 
Is that what it is? I watched a twitch, where this problem occured, but the user played without the nav bar, so I couldn't tell if that is what's occuring. Furthermore, it happen twice, and only on the second wave, but that could have been coincidence. Nevertheless, if that problem is due to enemies "hiding out" in the tunnels, it should be removed when I fix the archer-barrier problem, if my implementation works.
Creeper Jan 22, 2014 @ 7:07pm 
i had the same problem, some draug are still in the tunels, just sprint near it or shoot an arrow at 2-3 place and he will come, that's what i did to fix it :) i didnt have problems with other waves
Catwheel  [author] Jan 22, 2014 @ 7:03pm 
I had heard of this coming up once before, and now that you mention it I know it's not just a one incident thing. I'm going to look into fixing it. Not sure why it's happening only on the second wave, but there will be an update that will have a fail safe to ensure that this situation does not occur. getting ready to add a few new features, including something to keep the archer draugr from hiding behind the invisible walls. The fix for this may also be included, if not it will follow soon after. Thanks for letting me know!
Fatmando Jan 22, 2014 @ 5:25pm 
im having a problem in which i kill all the creatures in the second wave and nothing happens, i cant talk to him to finish it and i can't leave the dungeon
Catwheel  [author] Jan 20, 2014 @ 1:04pm 
It's right behind the alchemist's store. Normally there are no trees behind the store, so you might have a falkreath enhancement mod that added something there. You can try disabling the tree that currently there.
Creeper Jan 20, 2014 @ 12:01pm 
behind the store theres a giant tree is it that ? or theres a stump behind the house of the smith. well i hitted both and all trees around and found nothing :(
Catwheel  [author] Jan 20, 2014 @ 11:32am 
@jessy It's right behind the house. It's pretty hard to miss. If you don't see it, then it is likely that another mod is involved.
Creeper Jan 20, 2014 @ 8:51am 
cant find the stomp behind his house..
Garak Jan 19, 2014 @ 6:40pm 
baller mod. i enjoyed being a voice actor =]
Catwheel  [author] Jan 18, 2014 @ 9:03pm 
cool! you can follow the progress on the nexus here: http://www.nexusmods.com/skyrim/mods/50020/?
I LOVE THE WASHNING MASHING Jan 18, 2014 @ 6:49pm 
If this mod gets finished, I will put it into my series
Catwheel  [author] Jan 17, 2014 @ 8:44pm 
Appreciate the feedback!
iamautfan Jan 17, 2014 @ 5:45pm 
The quest to protect Shaden is too easy. Enemies charge too slowly. Also, not enough enemies. Very well constructed, especially the 3 door bonus. Will resubscribe to play the other 2 doors when you complete them. Is it possible to have an easy, medium, and hard level that we choose before each door. I fight at legendary level, but still found it too easy. Overall, great job. I hope you do get to finish this.