The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Quest Grave Danger
24 kommentarer
malkitch 24. okt. 2022 kl. 17:12 
i loved it! please make the two doors!
Bethus 11. juni 2016 kl. 8:19 
Make new worlds in the next door. Maybe once a day. Good work.:steamhappy:
Bethus 10. juni 2016 kl. 18:21 
Nice mod. Fantástic battle for de undeath. Thanks.:steamhappy:
Catwheel  [ophavsmand] 23. jan. 2014 kl. 23:33 
A Fix is coming in the first update, which should be later this weekend.
Fuzzy One 23. jan. 2014 kl. 22:08 
This is after the second wave.
Fuzzy One 23. jan. 2014 kl. 22:08 
I have killed all of the baddies and the story doesn't continue, can you help?
Catwheel  [ophavsmand] 23. jan. 2014 kl. 9:23 
Okay, I'll look into this issue and see what I can do. Any strange information you can give me I can use. Again I can't imagine why it happens on the second wave and not the first. Lastly if you can give me any advice on the difficulty of the game (too difficult, not difficult enough) That would help, as the next update will involve a difficulty setting. I just fix the archer-invisible barriers problem last night so now I can turn my attention to this.
Fatmando 23. jan. 2014 kl. 9:13 
nothing left on the nav bar so no baddies but it doesnt continue
saunders.bryan 23. jan. 2014 kl. 2:53 
can you please add more picks,and does the house in the picture become a player home thats follower friendly?
Catwheel  [ophavsmand] 22. jan. 2014 kl. 19:58 
Will look into this. If you ever have a wave end and there are no baddies left, and the story doesn't continue, then let me know!
Creeper 22. jan. 2014 kl. 19:22 
well at first i though the game was kind of freezing, so i load back 2-3 times but got tired and found this
Catwheel  [ophavsmand] 22. jan. 2014 kl. 19:14 
Is that what it is? I watched a twitch, where this problem occured, but the user played without the nav bar, so I couldn't tell if that is what's occuring. Furthermore, it happen twice, and only on the second wave, but that could have been coincidence. Nevertheless, if that problem is due to enemies "hiding out" in the tunnels, it should be removed when I fix the archer-barrier problem, if my implementation works.
Creeper 22. jan. 2014 kl. 19:07 
i had the same problem, some draug are still in the tunels, just sprint near it or shoot an arrow at 2-3 place and he will come, that's what i did to fix it :) i didnt have problems with other waves
Catwheel  [ophavsmand] 22. jan. 2014 kl. 19:03 
I had heard of this coming up once before, and now that you mention it I know it's not just a one incident thing. I'm going to look into fixing it. Not sure why it's happening only on the second wave, but there will be an update that will have a fail safe to ensure that this situation does not occur. getting ready to add a few new features, including something to keep the archer draugr from hiding behind the invisible walls. The fix for this may also be included, if not it will follow soon after. Thanks for letting me know!
Fatmando 22. jan. 2014 kl. 17:25 
im having a problem in which i kill all the creatures in the second wave and nothing happens, i cant talk to him to finish it and i can't leave the dungeon
Catwheel  [ophavsmand] 20. jan. 2014 kl. 13:04 
It's right behind the alchemist's store. Normally there are no trees behind the store, so you might have a falkreath enhancement mod that added something there. You can try disabling the tree that currently there.
Creeper 20. jan. 2014 kl. 12:01 
behind the store theres a giant tree is it that ? or theres a stump behind the house of the smith. well i hitted both and all trees around and found nothing :(
Catwheel  [ophavsmand] 20. jan. 2014 kl. 11:32 
@jessy It's right behind the house. It's pretty hard to miss. If you don't see it, then it is likely that another mod is involved.
Creeper 20. jan. 2014 kl. 8:51 
cant find the stomp behind his house..
Garak 19. jan. 2014 kl. 18:40 
baller mod. i enjoyed being a voice actor =]
Catwheel  [ophavsmand] 18. jan. 2014 kl. 21:03 
cool! you can follow the progress on the nexus here: http://www.nexusmods.com/skyrim/mods/50020/?
I LOVE THE WASHNING MASHING 18. jan. 2014 kl. 18:49 
If this mod gets finished, I will put it into my series
Catwheel  [ophavsmand] 17. jan. 2014 kl. 20:44 
Appreciate the feedback!
iamautfan 17. jan. 2014 kl. 17:45 
The quest to protect Shaden is too easy. Enemies charge too slowly. Also, not enough enemies. Very well constructed, especially the 3 door bonus. Will resubscribe to play the other 2 doors when you complete them. Is it possible to have an easy, medium, and hard level that we choose before each door. I fight at legendary level, but still found it too easy. Overall, great job. I hope you do get to finish this.