Arma 3
rid
18 Comments
Dawarium May 18 @ 10:24pm 
Hi, this mod is absolutely amazing, I fear one of the recent ACE updates broke the metal detector feature of this mod, the rest of the features like digging for wires & actual RID defusal works, any chance you can update it? Thank you!
[WFAR]Walthzer420  [author] Mar 21, 2021 @ 1:49pm 
There now is a discord for all your questions and regards DISCORD [discord.com]
Ari Jan 12, 2021 @ 10:34am 
To disarm the bomb with vibration detector you must cut wire that doesn't leads to gyroscope (or whatever it is, round thing)
HIGHZUNG Dec 11, 2020 @ 3:51pm 
Great Job!
Suggestion: Would be nice if you can cut the network link on every item not only on button
jabbabzh Nov 29, 2020 @ 12:55pm 
Hi, nice mod , how do you know when it's diffused?
Josef Nov 20, 2020 @ 10:09pm 
This is what I wanted for a long long time! Would it be possible make it overwrite Vanilla IEDs with a randomisation?
[WFAR]Walthzer420  [author] Nov 19, 2020 @ 7:24am 
Apologise to all waiting for a doc on defusal. Currently dealing with some personal issues and Covid. I'll try to get all of you lads on as soon as possible, but that might still be a while.
♣♦ Aram ♥♠ Nov 14, 2020 @ 3:10am 
Great mod.. the zeus tripwire options is awesome, as well as the wire detecting on the mine detector. we don't really use the defusal game since we aren't running EOD units.
Tomer Nov 10, 2020 @ 11:13pm 
Can you show here or in some way how do I know that the mine is defused? I didn't figure it out and I would like to add it to my arma 3 clan.
Cheezman Nov 9, 2020 @ 2:09pm 
I agree with littlepowz, having the ability to explosively remove the IEDs would be great. Also any eta on the defusal documentation?
[WFAR]Walthzer420  [author] Oct 15, 2020 @ 5:08am 
We are still working on writing documentation on the defusal mechanic.
Tomer Oct 15, 2020 @ 5:04am 
How do I know what to defuse?
littlepowz Oct 4, 2020 @ 7:22pm 
Hi there, great mod. I was wondering if you'd be able to implement the IEDs to have similar characteristics to vanilla IEDs, such as appearing on drone mine detectors and being able to be destroyed, as when the IED is shot or has a charge explode on top of it, it does not explode.
[WFAR]Walthzer420  [author] Sep 25, 2020 @ 7:16am 
@AVE
We have a video that shows of how to use the mod for the zeuses side. It shows the network being used.
https://www.youtube.com/watch?v=foNRV7Rr4XY
[RL] AVE Sep 25, 2020 @ 6:36am 
Do you have an example mission or video to show off your network?
LucSon Sep 16, 2020 @ 3:31pm 
by the way, your mod was shared on the Plate Land discord server. You might get spammed with comments
Rommels Sep 16, 2020 @ 3:05pm 
Oh and another thing in the future would be non zeus placement for PvP but above all else, this is splendid
Rommels Sep 16, 2020 @ 3:02pm 
Top stuff, actually great work, the wire minigame is a little easy and I was stuck wondering if I actually defused the device, of course this is early in development so theres no point about complaining about it, I would like to suggest an RPG or preplanned wire minigame that makes the IED detonate if you cut the wrong wire.

Finally a mod that has EOD stuff that isnt a countermeasure. Excellent work gents