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We do not edit the triggers for the Ages, they are all vanillas...
So unless you have a mod that spawns Enlightenment earlier, then yeah it's jsut randomness...
but pretty bad one xD
From my understanding of AB it is a completely alt-history mod that thoughtfully changes the state of EU4's timeline and setup...
I'm not implying anything about the quality of the mod, I don't judge that
So none of the Age abilities would "translate" to something...
I didn't realise it would be such an undertaking--I just figured it would be as simple as swapping around a few tags considering the shift is largely akin to a mix of the CK start date and loose OTL 1444 happenings.
I asked because this mod is great, and it's a tad sad I can't use it there.
If it's too much effort or non-viable feel free to ignore my request and move on; thanks for the mod so far.
how can we even do a compatch with an alt-history mod? D:
And for what in particular?
@FlamingRedAlpha
can you come to discord and show the modlist etc so I can do a bit deeper debug?
LET'S MAKE SPAIN AND PORTUGAL EVEN MORE OP!! WHY?!
I know players can take it, but everyone else is screwed.
Yep, sadly :/
We would need a bit more information about this.
We have tested it using
1. Ages and Splendor Expanded
2. Ages and Splendor Expanded - Extended Timeline Compatch
3. Extended Timeline
and found that it all worked as usual.
As well as other "invest Splendor" options
Long story short, we found that it would make the ages overall too short and in some cases you might not even unlock your first/second Age Reward because the next age would arrive too soon :/
Another problem would be that it would make some ages a bit too empty by "moving" age rewards/objectives from Age 0 to Age 1 and viceversa :/
for Extended Timeline you will need the Compatch listed above (:
Once I chose an ability to retain, whenever I click on the Age, I get an additional GUI overlay on top of the Ages GUI, and it only shows ??s on first page an abilities on the second and third. The Close button doesn't work.
But anyway, updated to 1.37 and did some GUI fixes/changes :D
The mod is up to date with any 1.36.X patch :D
Unless you have other mods enabled that might change the file :T
We only edit the vanilla Ages file, and add our stuff :D
Although I do not usually play after 1600, so I don't know exact how much it will affect it :D
Basically read it as "max, max absolutism", cause it basically works in the same way.
Instead of your Max Absolutism cap being 100 and giving you +5% Discipline and +30% Admin efficiency, now if you have, let's say, +35% Max Absolutism you will
- at 100 absolutism still have only +5% Discipline and +30% Admin efficiency
- at 135 absolutism have +6.75% Discipline and +40.5% Admin efficiency.
Yeah, they should 100% change the name lOl