Europa Universalis IV

Europa Universalis IV

Ages and Splendor Expanded
246 Comments
Melvasul  [author] May 9 @ 10:38am 
Well... actually no, at least not from this mod.

We do not edit the triggers for the Ages, they are all vanillas...

So unless you have a mod that spawns Enlightenment earlier, then yeah it's jsut randomness...

but pretty bad one xD
Reinhard May 8 @ 2:02pm 
Might be a bug and this is the only mod that has to do with ages... I'm doing a Byzantium playthrough and it's the Age of Revolutions in 1564.
Averious ღ Dec 29, 2024 @ 1:09am 
That's fair, thanks for answering!
Melvasul  [author] Dec 29, 2024 @ 1:03am 
Well, it's more than that...

From my understanding of AB it is a completely alt-history mod that thoughtfully changes the state of EU4's timeline and setup...
I'm not implying anything about the quality of the mod, I don't judge that


So none of the Age abilities would "translate" to something...
Averious ღ Dec 29, 2024 @ 12:16am 
@Melvasul
I didn't realise it would be such an undertaking--I just figured it would be as simple as swapping around a few tags considering the shift is largely akin to a mix of the CK start date and loose OTL 1444 happenings.
I asked because this mod is great, and it's a tad sad I can't use it there.
If it's too much effort or non-viable feel free to ignore my request and move on; thanks for the mod so far.
Melvasul  [author] Dec 28, 2024 @ 6:51am 
@Averious
how can we even do a compatch with an alt-history mod? D:
And for what in particular?


@FlamingRedAlpha
can you come to discord and show the modlist etc so I can do a bit deeper debug?
FlamingRedAlpha フレーミン Dec 27, 2024 @ 4:11pm 
crash when clicking on the age splendor thingy. i am using all your expanded mods and just that and on the most updated version and it crashes
Averious ღ Dec 2, 2024 @ 10:24am 
An Ante Bellum compatch would be great
Melvasul  [author] Nov 11, 2024 @ 11:22pm 
Well, tbh, to them it's basically useless considering their maintenance cap already, so it's more for every other country
TurtleShroom Nov 10, 2024 @ 1:19pm 
> Free Maintenance on Explorers and Conquistadors

LET'S MAKE SPAIN AND PORTUGAL EVEN MORE OP!! WHY?!

I know players can take it, but everyone else is screwed.
Melvasul  [author] Oct 22, 2024 @ 5:32am 
Ah you are that guy, noted!

Yep, sadly :/
Zorelmo Oct 22, 2024 @ 4:41am 
the better font mod is making it crash, i guess there's a problem when displaying the age and splendor tab
Zorelmo Oct 22, 2024 @ 4:36am 
i'm on the support discord solving this, i'll keep you updated
Melvasul  [author] Oct 22, 2024 @ 4:26am 
Hi Zoremo.
We would need a bit more information about this.

We have tested it using
1. Ages and Splendor Expanded
2. Ages and Splendor Expanded - Extended Timeline Compatch
3. Extended Timeline

and found that it all worked as usual.
Zorelmo Oct 22, 2024 @ 1:17am 
compatibility patch with ET seems to be broken, crashes when clicking on the ages menu
aaaaa142 Sep 7, 2024 @ 6:40am 
could you make compataible patch with Common Universalis 6.0 English?
Melvasul  [author] Jul 17, 2024 @ 12:29pm 
That is interesting... do you know if they have picked they "Retain Age Ability"? Cause I also made that mechanic [with also custom-gui for players] a bit to dump excessive splendor :T

As well as other "invest Splendor" options
DeMOiX Jul 17, 2024 @ 2:26am 
Okay, that makes sense. However, I noticed from mid to late games usually major nations (AI) around 1650+ onwards tend to have maximum splendors and complete all objectives for those ages. I think at least 1 additional age somewhere between Age of Absolutism and Age of Revolutions still could fit inside.
Melvasul  [author] Jul 14, 2024 @ 8:28am 
We thought about adding an Age of Renaissance and Age of Enlightenment in the past...

Long story short, we found that it would make the ages overall too short and in some cases you might not even unlock your first/second Age Reward because the next age would arrive too soon :/

Another problem would be that it would make some ages a bit too empty by "moving" age rewards/objectives from Age 0 to Age 1 and viceversa :/
DeMOiX Jul 14, 2024 @ 3:30am 
Any plans to create more ages on top of that?
Melvasul  [author] Jun 3, 2024 @ 11:17pm 
I don't know what ToT is...
for Extended Timeline you will need the Compatch listed above (:
Melvasul  [author] May 18, 2024 @ 1:28am 
Fixed and pushed the update for both ASE and the Compatch ^^
ntsekov May 17, 2024 @ 1:06pm 
I have issues with this and the ET and 1.37, compatch doesn't help.

Once I chose an ability to retain, whenever I click on the Age, I get an additional GUI overlay on top of the Ages GUI, and it only shows ??s on first page an abilities on the second and third. The Close button doesn't work.
Melvasul  [author] May 17, 2024 @ 10:34am 
I've actually never tested it... but I don't see how it wouldn't (:
Clark Crente May 14, 2024 @ 12:03pm 
Does it work with save games that started without it?
Melvasul  [author] May 9, 2024 @ 12:50am 
I don't think since he wrote days before the patch xD

But anyway, updated to 1.37 and did some GUI fixes/changes :D
WaspX May 9, 2024 @ 12:46am 
I think maybe he's talking about 1.37.
Melvasul  [author] May 6, 2024 @ 11:48pm 
The current version is up to date... what do you even want? :T
XavierCZe May 6, 2024 @ 11:59am 
The last update was in January, so please a new version. Thank you
Melvasul  [author] May 5, 2024 @ 11:57pm 
This mod is compatible with any 1.36.X as also stated in the message below.
XavierCZe May 5, 2024 @ 12:22pm 
pls update thx
Melvasul  [author] Jan 17, 2024 @ 12:01am 
Hi, I think the problem might be with Steam not having downloaded the latest update of the mod.
The mod is up to date with any 1.36.X patch :D
RisingTide Jan 16, 2024 @ 9:31pm 
Hey, it says the mod is outdated in the launcher? Could you fix that please?
skoobeldoobel Nov 12, 2023 @ 11:20pm 
Given the new dlc, maybe add a new age ability for the byzantines in the reformation era? Something like "Byzantine Resurgence"
Xeno Oct 3, 2023 @ 3:03pm 
Ah rip, thanks for the response regardless
Melvasul  [author] Oct 3, 2023 @ 10:51am 
You are correct Xeno, it has been removed since its development was no longer supported.
Xeno Oct 3, 2023 @ 8:04am 
Your 1356 compatch link doesn't open anymore
Melvasul  [author] Aug 13, 2023 @ 5:59am 
Ages Reformed has incorporated most of ASE plus added its own additions ^^
Taylan Aug 12, 2023 @ 12:24pm 
Is it compatible with Ages Reformed?
Melvasul  [author] Jul 12, 2023 @ 4:07am 
From testing: Europa Expanded does not edit the Ages from the game, therefore you will receive this mod

Unless you have other mods enabled that might change the file :T
MooBoogie Jul 11, 2023 @ 7:50pm 
It also started normal, then about 20 years into the campaign reverted to vanilla age abiliities (minus the new UI)
MooBoogie Jul 11, 2023 @ 5:15pm 
I'm getting this issue running this mod with Europa Expanded where it retains the new UI for the ages but has the old splendor abilities and half the boxes are blank. Where should Ages Expanded be in the mod order?
Melvasul  [author] Jul 9, 2023 @ 5:43am 
Best way to figure it out is trying one mod at time :/
Eudoxia Jul 9, 2023 @ 5:05am 
Sorry I've just been trying to figure out what did. It wasn't Europa Veritatis either...
Melvasul  [author] Jul 8, 2023 @ 9:35am 
Absolutely not :D
We only edit the vanilla Ages file, and add our stuff :D
Eudoxia Jul 8, 2023 @ 5:40am 
Did this mod change the Byzantine unit sprites?
Melvasul  [author] Jul 4, 2023 @ 12:31am 
Uhm... yeah, that as well :D
Although I do not usually play after 1600, so I don't know exact how much it will affect it :D
Angel Jul 3, 2023 @ 1:50pm 
@Melvasul I see! It only affects the cap. In other words, it increases the chance of me getting a revolution since my absolutism cap will be so high.
Melvasul  [author] Jul 3, 2023 @ 1:08pm 
Eh... it's peculiar...

Basically read it as "max, max absolutism", cause it basically works in the same way.
Instead of your Max Absolutism cap being 100 and giving you +5% Discipline and +30% Admin efficiency, now if you have, let's say, +35% Max Absolutism you will

- at 100 absolutism still have only +5% Discipline and +30% Admin efficiency
- at 135 absolutism have +6.75% Discipline and +40.5% Admin efficiency.


Yeah, they should 100% change the name lOl
Angel Jul 3, 2023 @ 11:46am 
Quick question? what is the point of the max effect of absolutism? It don't see changing the bonus provided by absolutism in any way. At the very least, it is not reflected in the numbers. What does it do?