Total War: WARHAMMER II

Total War: WARHAMMER II

Cut Content: Regiments of Renown All-In-One Pack
61 Comments
srrrg Jan 27, 2023 @ 11:41am 
i wish i could know how to do this lol :´)
Lycia Pintella Jan 21, 2023 @ 9:47am 
No I just adapted all the DB tables to the new format, and then got lazy and made it recruitable with a T2 cavalry building and a fully upgraded smithy building. =P
Advice  [author] Jan 21, 2023 @ 5:32am 
@Lycia Pintella
Allow me to ask; you copy/pasted the script to implement them into the ror system as well and that worked?
Really the scripting work is all that's preventing me from porting it in an afternoon or so (as well as maybe some tweaking on some of the other units).
Lycia Pintella Jan 19, 2023 @ 8:35pm 
I actually wanted your silver helms ROR bad enough that I imported just that unit myself, was a new experience. Now I can be patient and wait on the rest =)
Lycia Pintella Jan 19, 2023 @ 5:08pm 
That's awesome, I came here to bug you to add it for WH3 haha. I need my perfect vigour silver helms in Tyrion's life again. =)
Advice  [author] Jan 8, 2023 @ 6:49am 
@Gleen Cross
It will be. Hopefully sooner than later. I just need to find an afternoon or so to sit down and do it.
Gleen Cross Jan 7, 2023 @ 8:51pm 
Hope this mod get ported eventually, Warhammer "3" severely lacks regiments of renown all across the board (especially among the new factions)
srrrg Oct 30, 2022 @ 6:10pm 
my apologies if i seemed demanding. life has priorities :) i hope all goes well man!
Advice  [author] Oct 30, 2022 @ 12:57pm 
@srrrg
I intend to port it to WH3 eventually. I have a lot of real life commitments at the moment that highly restrict my ability to sit and do this (and my other mods) justice.
srrrg Oct 30, 2022 @ 6:12am 
seems like it ain't happening :(
Handsome Devil Oct 29, 2022 @ 2:26pm 
Looking forward to the WH3 port!!!
srrrg Sep 28, 2022 @ 4:22pm 
WH3 ain't WH without this :(
S7 (I'm glad he's dead) Sep 26, 2022 @ 7:53pm 
Looking forward to when you port these over. I loved them in WH2 and miss them in WH3. It will be awesome whenever you add them and good luck with life in the meantime
srrrg Sep 19, 2022 @ 9:46am 
Looking forward! great and necessary mod :)
Thanks!
Alphatau Aug 24, 2022 @ 6:26pm 
Thank you for all your work, i just started my ikit campaign and im really missing my unbreakable skaven slaves lol
Alpha_Venator Aug 20, 2022 @ 12:37pm 
@Advice
This is a fantastic mod and it is definitely one of my favourites. Take all the time you need to get it into Warhammer 3. I am glad to hear that it will one day make it to IE and I greatly look forward to that :)
Advice  [author] Aug 19, 2022 @ 5:42pm 
@Alpha_Venator
I intend to port a selection of my mods over, including this one, yes.
Surely not on day 1, and I will be honest in saying it might not happen for some time after either, as other life commitments will be coming up shortly after the immortal empire release. Not to mention, it is more than merely copying/pasting the existing data over, and I would like to keep the mods as high quality and polished as they deserve to be.
Alpha_Venator Aug 17, 2022 @ 11:28am 
Are you going to port this mod over to warhammer 3 when immortal empires drops?
Advice  [author] Mar 29, 2022 @ 10:41pm 
@Elchman69
Gonna be frank with you bro. I ain't doing that. Go nuts if you wanna make it tho.
Elchman69 Mar 29, 2022 @ 11:14am 
now with the release of wh3, is there a chance we also get a radious compatible version for wh2?
Prince Malkiel Nov 24, 2021 @ 1:39am 
I just want the rats
ElAutodenominadoUltimoTubérculo Oct 14, 2021 @ 3:51am 
I have noticed that weapon team units don't get affected by the upgrades of the Skryre workshop and from other sources -such as techs-, for example, my basic Poison Wind Globadiers deal 82 DMG with armour piercing but the RoR only deals 59 DMG per shot, making it considereably worse. Just wanted to point this out, but I am enjoying the mod overall, so keep up with the good work.
Drunk_Ferret Jul 23, 2021 @ 8:43am 
Good evening, I have a problem. I don't have any RoR units from this mod in the mortal empires company
Advice  [author] Jun 17, 2021 @ 3:43pm 
@Ernest "The Cat" Miller
Not intended. Not easy to fix.
When was the last time you used it?
Krispen Wah Jun 17, 2021 @ 3:19pm 
Maybe it's just me but last time i used this one the units had no cooldown after being defeated... Intended?
Advice  [author] Mar 15, 2021 @ 6:42pm 
@WarlockEngineer
Thank you. Updated. Good eye. Surprised nobody saw that until just now.
WarlockEngineer Mar 15, 2021 @ 9:24am 
Very minor- the Gaseous Ones have the misspelling "Posioned" on their unit card.
Advice  [author] Dec 15, 2020 @ 8:21pm 
@kostaskladianos
They are based on officially created but ultimately unused voice lines that are in the game's files, yes.
kostaskladianos Dec 15, 2020 @ 7:39pm 
So this great mod is based in somehow ''official'' units hide in the games files?
DPK[???_????] Dec 12, 2020 @ 6:47am 
YES YES, is the expression
Advice  [author] Dec 11, 2020 @ 6:06pm 
@DPK[SKILLED FEEDING]
Done!
DPK[???_????] Dec 11, 2020 @ 10:46am 
love the skaven slave unit, however can you please please make it mutable?
John Matrix Dec 8, 2020 @ 8:12am 
Hey, love the work!
I have one question though, im sure you got asked already but i couldnt find the answer.
These new RoR's can be recruited by every faction of the same race. So for example, if im playing Mors, i fight Eshin armies that have the exact same RoRs. Its the only thing that bothers me about this mod.
Is there any way to prevent this from happening like with regular vanilal RoRs?
Cheers!
MasterOfGrey Dec 5, 2020 @ 7:04pm 
Hmm, I can only think that maybe it needs to go higher in the list. I'll get back to you if I work it out.
Advice  [author] Dec 5, 2020 @ 6:55pm 
@MasterOfGrey
I'm not sure what to say tbh. It 'should' work just the same, as little changed between the exact contents of the original mod and this one, but computers are fickle like that. Sorry.
MasterOfGrey Dec 5, 2020 @ 6:41pm 
I tried that, it definitely doesn't do it. It's weird cause, with either activated I got the unlock messages, but they didn't actually appear in the pool.
Advice  [author] Dec 5, 2020 @ 6:37pm 
@DoKing
Yes, it should work with Throt.
@MasterOfGrey
I don't know how it works disabling the old one then putting the new one on. Try ending turn to refresh the ror recruitment pool script maybe?
@Canadian Marshmallow
I'll look into it. I figured it would sort of 'automatically' work based off of them being under skv_inf, but there might be some new tags to add or something.
@John Matrix
I don't really think I can fix any of those issues. I'll see what I can do.
DoKing Dec 5, 2020 @ 9:56am 
Can this play with Throt?
MasterOfGrey Dec 4, 2020 @ 10:32pm 
Heya, I only realised that I was using the old skaven only mod after I started my save game, and I noticed that neither the ones from the old mod, nor now loading with the new mod, will actually show up to be recruitable?
AmmyAmmyAmmyAmmyAmmyAmmyAmmyAmmy Dec 4, 2020 @ 7:13pm 
It seems like your ROR are not able to be upgraded by Throt's lab, such as The Gaseous Ones
John Matrix Nov 2, 2020 @ 2:53am 
This is great stuff and i've been using this for quite a while. However, it feels a bit cheap how these units can be re-recruited instantly if killed. I noticed that if disbanded, they still retain their 10-turn CD. However, if killed you can insta recruit them back again.
Also, these RoRs are recruited by the AI as well, from multiple factions within the same race. Im playing Skryre, and Mors and Eshin both are running around with these RoRs. It's a bit lame, is there an easy fix or it is how it is?
Thanks anyways! Great work
Woizer Oct 6, 2020 @ 7:48am 
Yeah that makes sense
Advice  [author] Oct 5, 2020 @ 9:13pm 
@sirmicou85
I'm not sure what you mean. Like the camera shakes when you zoom in on them? I know that happens when you zoom in on cav running. Past that, I have no idea. I just played a test battle with them and it seemed normal.

@Woizer
I considered it, but it didn't feel proper for a spearmen ror to become a different unit essentially become a different unit. Doing that on big flashy units like the rogue idol is different than doing it for something as basic as tier 1 inf.
Advice  [author] Oct 5, 2020 @ 9:07pm 
@Warus
I have no intention of implementation for non-playable factions.
If you would like to edit the mod to allow for a new faction to recruit the units you need to;
-open the mod in rusted pack file manager, then go the the script folder and open the script to edit. It will look pretty straight forward, each unit going into each faction is in a separate chunk in the advice_all_ror_setup() function, make a new line for each unit, copy/paste the one above it and switch in the faction's name reference (findable in the main data file, in something like faction_banner_tables). Repeat for each SKAVEN unit and each faction, note there are helf ones in there too.
-switch to the db folder, and create appropriate entries in the 'units_to_exclusive_faction_permissions_tables' and 'units_custom_battle_permissions_tables'. The layout of the tables and what to do should be obvious. Just copy/paste lines for each unit, and edit the faction entry.
It's sorta off the top, but that should be it.
Bak Terie Oct 2, 2020 @ 11:44am 
Is there an easy way to just let the RoR units be availible for all skaven clans and not just the main four? (I am not talking about the custom factions, just skaven factions being playable via unlockers).
Its not just to play as them but also seeing them more around because its fun seeing the ai use the new RoR units(because apparently they recruit them as I once saw in a Clan Mordkin campain).
If there arent any plans with this, can I just do it myself without dorking my game? (I see you answered this kind of question, but would it work for like all skaven factions?)
sirmicou85 Sep 6, 2020 @ 8:25pm 
Only one thing : "The Scythes of Isha" make the camera shake, even when they are not moving. Could you fix that ? :D
Woizer Aug 30, 2020 @ 12:52pm 
just a thought, in the scions of mathlan we already have a spear ror so why not make the reverants of khaine a sword unit?
Advice  [author] Aug 23, 2020 @ 4:55pm 
@アルベルト Pietralunga
The official ror from that clan (Clan Vulkn Tailslashers) uses the 'Vulkn' spelling of it.
アルベルト Pietralunga Aug 18, 2020 @ 10:14pm 
Isn't it spelled Clan Volkn ?
Luken Aug 18, 2020 @ 2:11pm 
hi, i just looked in the mod files with pfm but i cant find the way to buff the damage of plagueclaw catapult, can you tell me how to do it? ty