RimWorld

RimWorld

H.C_RThrumboReskin.ver2
28 Comments
Tsornin Jan 15, 2023 @ 1:57pm 
Yay! Thank you for the update!
Tsornin Aug 8, 2021 @ 10:05pm 
It's been working in 1.3 for me!
Mortagon Jul 28, 2021 @ 12:45am 
1.3 now that royal thrumbos is updated?
[Kor]HellCrossH  [author] Jun 17, 2021 @ 6:05pm 
@Sergkart : as wish
Sergkart Jun 15, 2021 @ 5:55am 
Cool mod! I have a question. I liked the design of your horns (Thrumbo vanilla and royal horns) and I would like to make a weapon pack based on them. Can your horns be used?
XDERP7 Mar 19, 2021 @ 4:02am 
fluffy
Skorpionex Aug 25, 2020 @ 7:36am 
Cool! It works now. Here comes the FLOOF!
[Kor]HellCrossH  [author] Aug 24, 2020 @ 11:00pm 
@skorpionex87 : Corrected the problem of the mode. Personally, a modified version was being uploaded!
Skorpionex Aug 24, 2020 @ 12:11pm 
Also had an error:
Could not resolve cross-reference: No Verse.ThingDef named OG_ThrumboRoyalWool found to give to RimWorld.CompProperties_Shearable RimWorld.CompProperties_Shearable
Verse.Log:Error(String, Boolean)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0(WantedRef)
Verse.<>c__DisplayClass6_1`1:<ParallelForEach>b__0(Object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
System.Threading.ThreadPoolWorkQueue:Dispatch()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()

It disappeared after disabling some mods but now I can't recreate it.
Skorpionex Aug 24, 2020 @ 11:43am 
I have an error with this skin (no problems with skin ver. 1).

Could not resolve cross-reference: No Verse.ThingDef named OG_ThrumboRoyalMilk found to give to RimWorld.CompProperties_Milkable RimWorld.CompProperties_Milkable
Verse.Log:Error(String, Boolean)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0(WantedRef)
Verse.<>c__DisplayClass6_1`1:<ParallelForEach>b__0(Object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
System.Threading.ThreadPoolWorkQueue:Dispatch()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()

And thats probably why royal thrumbos aren'tmilkable.
[Kor]HellCrossH  [author] Aug 22, 2020 @ 4:32am 
@StupidMingles. Since the latest 1.2 update, we haven't been able to test with only the graphics operation of the mod enabled. Let's test the original and see if there are any issues.
StupidMingles Aug 22, 2020 @ 3:33am 
Since adding this mod my royal thrumbos are no longer able to be milked. Colonists gets stuck in a loop. Removing it from the saved game makes the thrumbo disappear.
This mod is right under the royal thrumbo mod.
Is anyone else having the same issue?
Pirnaloan Jul 27, 2020 @ 10:35pm 
They look so beautiful and majestic! This is above and beyond what I ever imagined If you ever covered the mod. so F L O O O O F!
Dragon Jul 27, 2020 @ 11:49am 
F L O O F
sleepingpiranha Jul 23, 2020 @ 8:15pm 
FLOOOOOFFFFFF!
VERY_FLOOFY Jul 20, 2020 @ 7:00pm 
FLUMFY
Trauma Tea Jul 20, 2020 @ 12:22pm 
where can I buy a plush of this?
Gabe Newell Jul 20, 2020 @ 9:20am 
EVEN FLUFFIER?! Mmm thank you
[Kor]HellCrossH  [author] Jul 19, 2020 @ 2:02pm 
@Think3r. I communicate most of my English through a translator. :-)
Think3r Jul 19, 2020 @ 1:45pm 
@HellCross: I always see you writing "mode" instead of "mod". The latter is the correct term, as it is the abbreviation of "modification". ;)
Halfelfaedyn Jul 19, 2020 @ 11:10am 
Wow this is amazing, absolutely awesome!
Hogwobblin Jul 19, 2020 @ 9:09am 
Love it!
Might be a massive undertaking but I'd love to see geneticrim in your style!
LonaS2 Jul 18, 2020 @ 9:17pm 
엄훠나 개굿
dedjustded Jul 18, 2020 @ 5:52pm 
Your mods are absolutely amazing :D mind if i ask what you're planning on working on next? Have you considered making a texture mod for terrains and plants? maybe even bodies and faces?
[Kor]HellCrossH  [author] Jul 18, 2020 @ 3:27pm 
@ProfZelonka. In the variety coat, Thrumbo intends to maintain a similar form as much as possible.
SRT_Reno Jul 18, 2020 @ 1:14pm 
They're! So! FLUFFY! :D
Adamus Jul 18, 2020 @ 12:56pm 
Currently on a hiatus from Rimworld, Nevertheless I appreciate you and your awesome work.
ProfZelonka Jul 18, 2020 @ 12:46pm 
Oh man this is great! Any way to make this work as a variety coat so we can use both versions?