RimWorld

RimWorld

Smaller Work Stations
56 Comments
DeathGun Jun 3 @ 5:02am 
pls 1.5 update... mate...
Mlie Jul 15, 2024 @ 11:34am 
Since this mod has been reported working in 1.5 I added it to the No Version Warning-mod
https://steamcommunity.com/sharedfiles/filedetails/?id=2599504692
Copper Boltwire  [author] Aug 3, 2023 @ 10:46am 
No worries, i'll get around to this one of these days, Chapter 3 of "Sim Settlements 2" mod for Fallout 4 just came out a day ago, and i REALLY wish to see the full story they have going for this. So i'm taking a couple of days break from Rimworld.
たぁぼう Aug 3, 2023 @ 9:25am 
I apologize for the lack of words. The electric meat processing table in "Vanilla Furniture Expanded - Production" was smaller. I wish I could post a SS but I'm in an environment where I can't post SS right now so I'm sorry I can't communicate to you better. Also, I am not good at English, so I am sorry if I did not communicate well.
Copper Boltwire  [author] Aug 3, 2023 @ 8:30am 
VFE? What does that stand for?
たぁぼう Aug 3, 2023 @ 3:37am 
@Copper Boltwire Thanks for taking the time to contact me!
Specifically, the VFE workbench and some other things were smaller.
Copper Boltwire  [author] Aug 2, 2023 @ 11:06pm 
The way i made this mod, i have to manually patch other mods and then upload a new version of my mod with the patch included.

But hey, let me know which mod you got in mind, and i'll see what i can do. i won't shrink all buildings, as some buildings require their size, like a few that has animations.
But hey, ask, and see what might happen.
たぁぼう Aug 2, 2023 @ 9:36pm 
@Copper Boltwire  Thanks for the nice mod. Without your mod, I would have been in trouble because my colony would have grown too big. One question, is there any way to get around the fact that the workbenches, etc. added by other mods are also getting smaller? I'm sorry to bother you, but I'd appreciate it if you could let me know.
Copper Boltwire  [author] Jul 23, 2023 @ 6:24pm 
A few more workstations both from base game and a few other mods.
Copper Boltwire  [author] Jul 12, 2023 @ 8:28am 
Updated version tags to v1.4
Touched on a a lot of the biotech buildings to and 1-2 other mods i use.

Worked fine before, expect Biotech had no support until now :D
Copper Boltwire  [author] Jun 25, 2023 @ 2:30pm 
Just got the new DLC - Updates will resume once i have done some file inspections :D
Copper Boltwire  [author] Apr 17, 2023 @ 3:51am 
There ya go then ^_^

YEah, as soon as i have the new DLC i'm going to explore the new content and see what needs a downsizeing :D
雪间鸣 Apr 17, 2023 @ 1:36am 
I think you can write on your mod that it supports 1.4 but does not support the new DLC. It works very well in 1.4, and I am not very concerned about the content of DLC, those things are basically not needed in my colony
Copper Boltwire  [author] Apr 16, 2023 @ 4:40pm 
No never ever more, just remotes and dice for all to suckle on!
----
Also, i need to get the new DLC before i update my mods...
Next month, maybe...
雪间鸣 Apr 16, 2023 @ 3:01am 
1.4 !
Copper Boltwire  [author] Nov 28, 2022 @ 11:00am 
When i can accord to buy the new DLC, i'll return to RW - No updates until then.
Maybe in early January...
Copper Boltwire  [author] Nov 28, 2022 @ 10:58am 
3.7
Camper Nov 28, 2022 @ 8:43am 
1.4
Terry_Voldetort_2th Nov 22, 2022 @ 1:48pm 
Been using it a while now and works fine for me!
AVNlover67 Oct 25, 2022 @ 1:18pm 
Oh well indeed.
Copper Boltwire  [author] Oct 25, 2022 @ 3:38am 
I'd say so, but I'm taking a break from Rw, it has grown stale to me. So i won't be updating the mod any time soon. If it works for you, great, if not, oh well.
AVNlover67 Oct 24, 2022 @ 10:09pm 
Is this very useful mod getting updated?
Copper Boltwire  [author] Jul 30, 2021 @ 3:22am 
Apparently the textures for the Stylist station is reversed, so had to do some coding magic to move the interation spot to the other side of the station so that they are actually using the stylist station from the correct side... huh...

Well anyways, just rotate your stylist station and your good to go again ^_^
Copper Boltwire  [author] Jul 28, 2021 @ 5:31am 
Ideology buildings included in this new patch - Read changelog if you like to know a bit more.

in other words: v1.3 is now fully supported, YAY! \o/
Copper Boltwire  [author] Jul 24, 2021 @ 4:22am 
Small problem/bug i found today will be fixed asap.
Stylist workstation will also be added to this list of squished buildings ^_^

I'm aware that the interaction spot issue is back to normal behaviour, it should also be fixed in the next update.
Copper Boltwire  [author] Jul 11, 2021 @ 6:22am 
Well, there ya go then. Looks like you could even make a better mod then mine if you really wanted...

If you think you can do better, try, if it works; congrats, if it fails; try again?

I just offer my mod as is, people either enjoy it, or they don't.
It does what i wanted. And i don't personally mind how the gfx looks. But i guess some people are bothered by the squished look.

Now the reason i don't directly target "BenchBase" is to give people a somewhat better control over what to resize, and what not to.

My design is, yes, very clonky code wise, but at least it allows those with lesser understanding of code to add/remove workbenches from their own copy of this mod.
kp-beeferella Jul 10, 2021 @ 8:57pm 
Which turns everything into the downsized thing automatically, (even from other mods if they use BenchBase and this mod is below them in load order)
And then I put all your size defs, and then under that I put all the image defs
Was surprised when that chunk of code even worked on the SOS2 Recycler without even detecting the mod
kp-beeferella Jul 10, 2021 @ 8:53pm 
So what I did was put this at the top:
<Operation Class="PatchOperationReplace">
<xpath>/Defs/ThingDef[@ParentName="BenchBase"]/comps/li[@Class="CompProperties_Glower"]/glowRadius</xpath>
<value>
<glowRadius>2</glowRadius>
</value>
</Operation>
<!-- == Let's see if this is future proof at all == -->
<Operation Class="PatchOperationReplace">
<xpath>/Defs/ThingDef[@ParentName="BenchBase"]/size</xpath>
<value>
<size>(1,1)</size>
</value>
</Operation>
<Operation Class="PatchOperationReplace">
<xpath>/Defs/ThingDef[@ParentName="BenchBase"]/graphicData/drawSize</xpath>
<value>
<drawSize>(1,1)</drawSize>
</value>
</Operation>
kp-beeferella Jul 10, 2021 @ 2:19pm 
Okidok!
Copper Boltwire  [author] Jul 10, 2021 @ 10:49am 
yeah, well, your more then welcome to try make a patch to use the gfx of the other mods in combo with this mod.
kp-beeferella Jul 10, 2021 @ 9:57am 
Ooh this mod is definitely better cause it just does everything, but I just looked around a bit more - looks like TrahsPanda has somewhat recently made "1x1 Research Tables" that has proper graphics too
kp-beeferella Jul 10, 2021 @ 9:52am 
Nice, I haven't seen a mod that does biofuel refinery, fabrication bench or research bench before! This will help immensely with spaceshipples.

I should probably mention there's a "Mini Crematorium" mod, and an abandoned "Tiny Workbenchs" mod with properly scaled graphics for everything else (plus Mile's continued version even has perspective added~)
Copper Boltwire  [author] Jul 9, 2021 @ 4:10am 
When Ideology comes out, i'll start offering mod support officially for this mod to cut the footprint down on your base, hopefully some of you will enjoy that.

Like with my "OP-G Mod support" the format for mod support requests is a follows:

Mod name:
Items you want resized:
Mod link:

That's it, see you people on the other side of Ideology ^_^
Copper Boltwire  [author] Jun 1, 2021 @ 4:30pm 
Mad and fixed a "oops" on my part... sorry for the rapid deployment of updates... should be good now however... x.x

At least the mod is only a 1.6 mb.. so it's not like it's going to eat up bandwidth XD
Copper Boltwire  [author] Jun 1, 2021 @ 2:16pm 
Done - Patch for the mod is now live - Enjoy.
Just restart Reimworld if your playing and the update should download for you.

IF you run into a bug, you can do one of 2 things, join the discord and tell me there or post the errors on pastebin and then link that here and MAYBE i'll be able to solve the problem.
Annabellee Jun 1, 2021 @ 12:44pm 
yes
Copper Boltwire  [author] Jun 1, 2021 @ 12:38pm 
@Oicher - Are you talking about "Vanilla Furniture Expanded - Production Module"
https://steamcommunity.com/sharedfiles/filedetails/?id=1880253632&searchtext=production

Cause i'm now making support for that... if it's not, please post a link to the mod...
Copper Boltwire  [author] Jun 1, 2021 @ 12:35pm 
As of writing, working on the new update - I'll try make support for Vanilla Extended Production.
The mods will ALSO come with a patch to change vanilla workstation textures to something befitting of 1x1 locations.

This means that if you have a mod that changes the textures of workstations, and want to keep using them, you need to load this mod BEFORE the other mod.

If you want to use my textures, load this mod AFTER the other mod.

Enjoy...
Copper Boltwire  [author] May 29, 2021 @ 3:08pm 
I'll try make the patch for Vanilla Expanded Production very soon... As for my Fo4 mod; It failed and i can't get it to work right, so... screw it for now... The creation kit is terrible to work with...
Annabellee May 29, 2021 @ 10:05am 
Good luck with fo4 modeding
Annabellee May 29, 2021 @ 10:03am 
Thanks to with fo4 modeding
Copper Boltwire  [author] May 29, 2021 @ 9:59am 
I could, would be simple... just gonna take a few days off from RimWorld to focus on a mod i'm making for Fo4... when done i'll return to Rimworld again ^_^
Annabellee May 29, 2021 @ 9:29am 
Anyway to add support for vanilla furniture expanded production?
Annabellee May 21, 2021 @ 7:50am 
ok it works so thanks
Copper Boltwire  [author] May 21, 2021 @ 6:17am 
i should very much like to think so, as far as it's description, it seems to be only textures... so give it ago.

My mod makes use of the "patch system", so it can be added after or before. Theoretically.
Try put this mod after that mod, should work just fine. But it most likely with squish the testures to a small 1x1 size and look... ugly...

I had made some plans to use some custom textures by some awesome dude, but i never got around to it, i guess i should?
either way, this compresses the buildings into a 1x1 size using the patch system and should be very compatible.

All i can say is: Try it out.
If you add it to an existing save, make a backup save first!
Then add this mod and see how the results are. Load order should not matter.
But hey, try.

And to let me know - might make a link to mod in question if any good too ^_^
Copper Boltwire  [author] Jan 29, 2021 @ 7:29am 
Your welcome!
Saint Mattis Jan 28, 2021 @ 2:17am 
Awesome mod, thanks!
Copper Boltwire  [author] Aug 13, 2020 @ 10:02am 
v1.2 support update - No changes to mod otherwise...
Copper Boltwire  [author] Aug 3, 2020 @ 3:06pm 
Done - Made an update to this mod - check change notes shortly...