RimWorld

RimWorld

Smaller Work Stations
75 Comments
Copper Boltwire  [author] Jul 22 @ 11:17pm 
@Greisyn
Eventually yes.
I'm currently busy working on a small project with OP-G, splitting it up into smaller mods.
The split won't happen until 1.7. But i'm preoccupied with that and will take a day or 3 more.
Once done with that, i'll be testing several things regarding this mod, such as the report that signal chips can't be researched/analysed, apparently. Sounds more to me that it's just a mod conflict that causes this, rather then this mod.
Once i learn more, i'll update as needed and then expand on this mod as well as making a ~50% version of this mod, since there is a few people that have asked nicely and are waiting for this. But i have yet to do much about it. Just been busy since 1.6.

(Minor procrastination has also happened :P )
Greisyn Jul 22 @ 7:11pm 
can you do this for the pilot console?
Dirigible Jul 22 @ 5:36pm 
Thanks mate, I'll check it out some time. Though I'm not likely to actually make a functional patch any time soon so I'm sure a lot of people would be grateful for your version lol
Copper Boltwire  [author] Jul 22 @ 7:41am 
ground between this and vanilla, like setting workstations to 2x1, or gestators to 2x2 etc.[/quote]
I'll attempt to make a mod soon that does what your asking. like a ~50% decrease in size type mod.
This mod is targets to make buildings 1x1.


I think it was pretty easy. But then again, XML is not that bad to work with.
Start game, go to mods menu, then select this mod, then click on advanced under the image of the mod then click open folder.
From there you can see the stuff i had to do.
Changing the kind of spot each workstation has may or may not have an adverse effect on some features of the game, according to other commenters. Personally. i have yet to run into such issues.

I'd say, try it for yourself, but remember to use patch mods, as that allows for a much greater range of compatibility.
Good luck, and have fun.
Dirigible Jul 21 @ 5:33pm 
I've been looking for a mod like this but that just partially shrinks building size to a middle ground between this and vanilla, like setting workstations to 2x1, or gestators to 2x2 etc. Like you I think I might have to make it myself. Was it easy to do?
Copper Boltwire  [author] Jul 18 @ 4:52am 
Oh it's a Comps data entry on research.
Meaning that the researching/analysis activity is handled by a script, not just XML.
I'd have to do a few tests myself to see what in the blazes is going on when attempting to do that researches, but there appear to be SEVERAL of these comps that is applied to several items requiring analysis.

Guess that's what i'll be spending my day trying to solve.
Thanks for bringing this to my attention.
Less of a bug, and more that fact that a comps expects something that is not there.
Copper Boltwire  [author] Jul 18 @ 4:44am 
I take that back - to some extend.
I used notepad++'s search function to locate "Signal" in all it's def files, and Biotech adds quite a few entries.
The other DLCs might also have some, but i have yet to look. Biotech was the one that gave return pings.

My bad.
I'll look into a fix as soon as i'm able.

It would be helpful if you could share a log when you try research the signal chips. could be that it tells me something useful.
I have a feeling it's just a stupid offset issue. But what do i know.
Copper Boltwire  [author] Jul 18 @ 4:40am 
Sounds like that problem is not brought on by this mod, but by the mod that adds the signal chips.
Therefore, I shall not consider this a bug.
(What ever mod it is) that adds the signal chips to the game and requires, apparently, a bigger research bench for some kind of offset values is the culprit. I'd recommend you look into that mod and possibly solve it with a patch mod.

If these signal chips are vanilla or DLC, I will gladly look into fixing my mod. But i don't recall seeing any "signal chips" as part of vanilla.
WeskerMo Jul 18 @ 1:24am 
There is a bug that signal chips cannot be reseached on research bench. My method is to delete the code about simple research bench then got it fixed(so i can reaseach it on simple research bench).
Anyway, still a good mod. Just in case anyone had the same issue.
Copper Boltwire  [author] Jul 16 @ 12:38pm 
I got another mod to quickly fix first, and considering how late it is. It may first be tomorrow (And not the kind of tomorrow that lasts a year... lol)
Copper Boltwire  [author] Jul 16 @ 8:09am 
Awesome!
Nice to know it works as intended.
Zarquon Jul 16 @ 7:45am 
Thanks, it is from that! I started a new run and am using it without issue.
Copper Boltwire  [author] Jul 16 @ 6:52am 
@zarquon - your name sounds like it's from HHGTTG.

Also i would assume so, but i think it's smart to minify the buildings first, and/or deconstruct the buildings first.
I never tried to actually add this mid game. Maybe make a backup save, then try?
Zarquon Jul 16 @ 2:47am 
can i apply this mod mid-save? will it automatically change the stations already placed?
drew Jul 15 @ 8:34pm 
yea 1x2 version would be sick, too bad im gonna forget all about this Lol
Copper Boltwire  [author] Jul 15 @ 4:49pm 
@Lonely
In that case, i better rollback the mod!


I'm kidding, of course. And you're welcome.
Once i get back into playing instead of simply updating my mods, i'll learn more about vanilla crafting stations and will be able to target other stuff :D
Lonely Jul 15 @ 4:46pm 
The spaceship is cramped and I was looking for this mod.
Thank you for updating it.
Copper Boltwire  [author] Jul 15 @ 11:29am 
Yes, sure, but right now busy just updating my mods. Remind me in a week if you REALLY want a 1x2 version.
McGuirk Jul 15 @ 10:37am 
would you ever consider making something that would be 1x2 instead of 1x1 (vanilla 1x3). 1x1 seems way too small
Copper Boltwire  [author] Jul 15 @ 9:53am 
1.5 and 1.6 update out. Not all DLC's have been covered yet. Patience as i playtest and explore, but standard workstations works.
DeathGun Jun 3 @ 5:02am 
pls 1.5 update... mate...
Copper Boltwire  [author] Aug 3, 2023 @ 10:46am 
No worries, i'll get around to this one of these days, Chapter 3 of "Sim Settlements 2" mod for Fallout 4 just came out a day ago, and i REALLY wish to see the full story they have going for this. So i'm taking a couple of days break from Rimworld.
たぁぼう Aug 3, 2023 @ 9:25am 
I apologize for the lack of words. The electric meat processing table in "Vanilla Furniture Expanded - Production" was smaller. I wish I could post a SS but I'm in an environment where I can't post SS right now so I'm sorry I can't communicate to you better. Also, I am not good at English, so I am sorry if I did not communicate well.
Copper Boltwire  [author] Aug 3, 2023 @ 8:30am 
VFE? What does that stand for?
たぁぼう Aug 3, 2023 @ 3:37am 
@Copper Boltwire Thanks for taking the time to contact me!
Specifically, the VFE workbench and some other things were smaller.
Copper Boltwire  [author] Aug 2, 2023 @ 11:06pm 
The way i made this mod, i have to manually patch other mods and then upload a new version of my mod with the patch included.

But hey, let me know which mod you got in mind, and i'll see what i can do. i won't shrink all buildings, as some buildings require their size, like a few that has animations.
But hey, ask, and see what might happen.
たぁぼう Aug 2, 2023 @ 9:36pm 
@Copper Boltwire  Thanks for the nice mod. Without your mod, I would have been in trouble because my colony would have grown too big. One question, is there any way to get around the fact that the workbenches, etc. added by other mods are also getting smaller? I'm sorry to bother you, but I'd appreciate it if you could let me know.
Copper Boltwire  [author] Jul 23, 2023 @ 6:24pm 
A few more workstations both from base game and a few other mods.
Copper Boltwire  [author] Jul 12, 2023 @ 8:28am 
Updated version tags to v1.4
Touched on a a lot of the biotech buildings to and 1-2 other mods i use.

Worked fine before, expect Biotech had no support until now :D
Copper Boltwire  [author] Jun 25, 2023 @ 2:30pm 
Just got the new DLC - Updates will resume once i have done some file inspections :D
Copper Boltwire  [author] Apr 17, 2023 @ 3:51am 
There ya go then ^_^

YEah, as soon as i have the new DLC i'm going to explore the new content and see what needs a downsizeing :D
雪间鸣 Apr 17, 2023 @ 1:36am 
I think you can write on your mod that it supports 1.4 but does not support the new DLC. It works very well in 1.4, and I am not very concerned about the content of DLC, those things are basically not needed in my colony
Copper Boltwire  [author] Apr 16, 2023 @ 4:40pm 
No never ever more, just remotes and dice for all to suckle on!
----
Also, i need to get the new DLC before i update my mods...
Next month, maybe...
雪间鸣 Apr 16, 2023 @ 3:01am 
1.4 !
Copper Boltwire  [author] Nov 28, 2022 @ 11:00am 
When i can accord to buy the new DLC, i'll return to RW - No updates until then.
Maybe in early January...
Copper Boltwire  [author] Nov 28, 2022 @ 10:58am 
3.7
Camper Nov 28, 2022 @ 8:43am 
1.4
Terry_Voldetort_2th Nov 22, 2022 @ 1:48pm 
Been using it a while now and works fine for me!
AVNlover67 Oct 25, 2022 @ 1:18pm 
Oh well indeed.
Copper Boltwire  [author] Oct 25, 2022 @ 3:38am 
I'd say so, but I'm taking a break from Rw, it has grown stale to me. So i won't be updating the mod any time soon. If it works for you, great, if not, oh well.
AVNlover67 Oct 24, 2022 @ 10:09pm 
Is this very useful mod getting updated?
Copper Boltwire  [author] Jul 30, 2021 @ 3:22am 
Apparently the textures for the Stylist station is reversed, so had to do some coding magic to move the interation spot to the other side of the station so that they are actually using the stylist station from the correct side... huh...

Well anyways, just rotate your stylist station and your good to go again ^_^
Copper Boltwire  [author] Jul 28, 2021 @ 5:31am 
Ideology buildings included in this new patch - Read changelog if you like to know a bit more.

in other words: v1.3 is now fully supported, YAY! \o/
Copper Boltwire  [author] Jul 24, 2021 @ 4:22am 
Small problem/bug i found today will be fixed asap.
Stylist workstation will also be added to this list of squished buildings ^_^

I'm aware that the interaction spot issue is back to normal behaviour, it should also be fixed in the next update.
Copper Boltwire  [author] Jul 11, 2021 @ 6:22am 
Well, there ya go then. Looks like you could even make a better mod then mine if you really wanted...

If you think you can do better, try, if it works; congrats, if it fails; try again?

I just offer my mod as is, people either enjoy it, or they don't.
It does what i wanted. And i don't personally mind how the gfx looks. But i guess some people are bothered by the squished look.

Now the reason i don't directly target "BenchBase" is to give people a somewhat better control over what to resize, and what not to.

My design is, yes, very clonky code wise, but at least it allows those with lesser understanding of code to add/remove workbenches from their own copy of this mod.
kp-beeferella Jul 10, 2021 @ 8:57pm 
Which turns everything into the downsized thing automatically, (even from other mods if they use BenchBase and this mod is below them in load order)
And then I put all your size defs, and then under that I put all the image defs
Was surprised when that chunk of code even worked on the SOS2 Recycler without even detecting the mod
kp-beeferella Jul 10, 2021 @ 8:53pm 
So what I did was put this at the top:
<Operation Class="PatchOperationReplace">
<xpath>/Defs/ThingDef[@ParentName="BenchBase"]/comps/li[@Class="CompProperties_Glower"]/glowRadius</xpath>
<value>
<glowRadius>2</glowRadius>
</value>
</Operation>
<!-- == Let's see if this is future proof at all == -->
<Operation Class="PatchOperationReplace">
<xpath>/Defs/ThingDef[@ParentName="BenchBase"]/size</xpath>
<value>
<size>(1,1)</size>
</value>
</Operation>
<Operation Class="PatchOperationReplace">
<xpath>/Defs/ThingDef[@ParentName="BenchBase"]/graphicData/drawSize</xpath>
<value>
<drawSize>(1,1)</drawSize>
</value>
</Operation>
kp-beeferella Jul 10, 2021 @ 2:19pm 
Okidok!
Copper Boltwire  [author] Jul 10, 2021 @ 10:49am 
yeah, well, your more then welcome to try make a patch to use the gfx of the other mods in combo with this mod.
kp-beeferella Jul 10, 2021 @ 9:57am 
Ooh this mod is definitely better cause it just does everything, but I just looked around a bit more - looks like TrahsPanda has somewhat recently made "1x1 Research Tables" that has proper graphics too