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is this intentional? to have an army with death sentence strikes everytime which can just wipe out units in a single slowburn attack??
+ [Bag] Chaos Corruption ability in Gladius Renegade Militia faction does not work as planned. Only one type of infantry is affected by Astramilitarum, while the code says that almost all units of the faction should be affected.
+ [Bag] VoxCaster of ChaosGuard and nurgleguard is not activated.
Multiple other changes that I'm tired of writing down:
+ Many artifact fixes in pictures
+ Lots of text fixes.
+ Lots of fixes to mechanics not working.
+ (change) Added description for RatlingFlavor for Renegade Ratlings.
+ (change) Added description from ChaosSpaceMarinesCityFlavor for CityFlavor to Features.xml for all factions.
+ (change) Added description in Guardsman2Flavor for Traitor Guardsmen.
+ (change) Added unique icons for ChaosLandRaider, Chimera, DevilDog, Hydra, Leman Russ, Marauder Bomber, Thunderbolt and Valkyrie units.
+ (change) Added unique faction unit icons for the technology tree.
+ (change) Added normal Cult icon for khorneguard, slaguard and tzeguard.
+ [fix] Restored Scavenger2 in Gladius Renegade Militia.
+ [fix] Restored Our Lives for Tzeentch and added an icon.
CHANGES:
+ (change) Replaced pictures for faction: Hazakh Plaguetakers .
+ (change) Added description for Heretech for all factions.
+ (change) Organized and beautifully designed text in the localization files.
+ (change) Shielded unused units in localization file Units.xml.
+ (change) Added description for Chaos Bible for all factions.
+ (change) Added description for GuardsmantzeeFlavor for Benedictian Guardsmen.
+ (change) Added description for OrbitalScanFlavor for Reveal Shroud.
+ (change) Added description for ActivateWebwayGateFlavor for Renegade Imperial Bastion Control.
+ (change) Changed the Found Renegade Guard Fortress name to Reorganization Renegade Guard Fortress.
+ [fix] Edited, removed duplicates and added search explanations in the following localization files:
Actions.xml
Traits.xml
Units.xml
Upgrades.xml
+ [fix] In Heroes.xml for Gladius Renegade Militia ChaosGuard/TechpriestBetrayer has been changed to traitorguard/TechpriestBetrayer.
+ [fix] Added Hydra unit to the Units folder for Gladius Renegade Militia, since it is in the research and purchase tree.
+ [fix] Shielded line webwayGate="ChaosGuard/ImperialStrongpoint in Factions\traitorguard.xml
+ [fix] Added icons for:
Fear
MindControl
ChaosDevotion
VeteransOfTheLongWar2
+ [fix] Added broken Blood for the blood god trait for Gladius Renegade Militia.
+ [fix] Fixed icons and removed artifacts from:
ConvertWildlife
CultistSacrifice
FeelNoPain
Headquarters
InfernalPower
MightMakesRight
MightMakesRight2
and a few more I didn't write down.
- A new unfinished faction has been removed.
FIXES:
+ [fix] Kardone Changeseekers faction Valkyrie icon was missing
+ [fix] The icon of Renegade Devil Dog of Hazakh Plaguetakers faction was missing.
+ [fix] Fill the Pain's buff icon was not displayed
+ [fix] Kardone Changeseekers faction did not have a description for Temporal Distortion of 8th tech level. (Upgrades.xml)
+ [fix] The Kardone Changeseekers faction did not have a description for Chaos Rising at tech level 6. (Upgrades.xml)
+ [fix] Chaos Rising did not have an icon.
+ [fix] No description for AircraftFlavor for Airport.
+ [fix] No description for HousingFlavor for Captive Pens.
+ [fix] No description for VehiclesFlavor for Chaos Renegade Armoury.
+ [fix] Fixed description of WebwayRedoubtDescription.
+ [fix] In Infantry.xml AstraMilitarum/Ratling was replaced by traitorguard/Ratling.
DELETED:
- Removed all duplicate units in the localization files.
- Removed many duplicate lines in Upgrades.xml but with different references.
- Removed Upgrades\tzeguard\Ratling.xml because the Kardone Changeseekers faction did not have a Ratling unit.
- Removed Valkyrie unit in Aircraft.xml from Gladius Renegade Militia's purchase, as they do not have this unit in the Units folder.
- Removed the Weapons folder, as they have unused weapons there.
- Deleted Vanitine Hedonites' MightMakesRight trait, as it was not in the technology tree.
- Removed Buildings\ChaosGuard\Cult.xml folder since it is not used by the faction.
- Removed unused Traits:
Traits\ChaosGuard\Corrupted.xml
Traits\nurgleguard\Corrupted.xml.
Traits\tzeguard/TeleportationGate.xml
Overall, you leave a lot of garbage, which makes it difficult to find errors in the log. There are 9 errors left at hpp:104, which I’m just tired of correcting. The error log decreased from 600 kb to 50 kb.
The mod has a file with a list of changes.
https://drive.google.com/file/d/1pzmvU29pc-nUNkiBkU-OJpgjsk-A5kxC/view?usp=sharing
for question 1 : yes
for question two : not yet!
In the Renegade Guard faction, the research node that should give Renegade Guardsmen the ability to create Noctolith Crowns structures doesn't work, as the ability still isn't present for any of the versions of Guardsmen in the mod, not even the Renegade version.
Having the Noctolith Crown be spawnable by all the Guardsmen types available to the Renegade Guard would be dope.
The Traitor Guard faction is compatible with the Starting Hero mod, but the Renegade Guard is not, which is most curious. Given that the Heretek is the starting hero for the Traitor Guard, it should be relatively easy to port over that feature / mod compatibility to the Renegade Guard faction.
The Renegade Guard faction is pretty difficult to play.
It took a while for me to get the hang of it.
Remember that unlike every other faction, you don't start with your resource buildings.
The only resource buildings you start with are energy and research.
You have to research the chaos god Favor buildings, which provide resources and produce units for that chaos god.
Research tier 1: Nurgle Favor (food), Lord's Quarters (hero), and Chaos Devotion.
Research tier 2: Slaanesh Favor (influence), Khorne Favor (requisitions), Captive Pens (population), and Chaos Renegade Armory (vehicles)
Research tier 3: Tzeentch Favor (ore). I pick up the Havoks, but substitute anything else as you please.
Research tier 4: Heretek (quasi hero who creates Imperial Bastions, which you need in order to make new cities) and Chaos Devotion 2. I always pick up the Ogryn, which is great.
Traitor Guard is okay but for me Renegade Guard is incredibly difficult to play... ^^"
The multiplayer save works now!
The Noctolith Crown research still does not enable the renegade guardsman to place Noctolith Crowns.
With respect to the Renegade Guard only getting new cities via tier 7 research to convert Imperial Bastions and making them cities, is there any chance that the Renegade Guard could be given the Traitor Guard's ability to spawn Imperial Bastions? As-is, the Renegade Guard can't make new cities if there aren't any Imperial Bastions, such as if neutrals are reduced when creating the map.
Also, I would love to get the Astra Militarum's hero "Tank Commander" as a hero for the Renegade Guard. Perhaps in place of the Traitor Commander?
Also, if you want paypal, I'll need an email to send the money to. Tank Commander is definitely worth $50 to me.
I'm trying to fix this quickly.
This is my favorite mod.
While playing with multiple friends, when we try to launch into a map together, we get a game crash about 90% of the time. 10% chance it works fine.
Our work-around has been to have the host launch without me and set a computer ally as Renegade Guard as the color I want. Then I join in the game after it has launched.
This issue was not present prior to the update that pre-places your base instead of the user placing their own base.
Then if we save and quit, when we try to reload the save to play the following day, it always crashes the game.
This issue seems to only affect multiplayer play.
Other features to be fixed:
Renegade Guard faction has some research nodes that don't do anything, including Warpstone Generator building (no techpriest engineseers), Chaos Knight building, and the founding city cost research (no city builder units).
First, you did a pretty good job so far, new factions are always nice... n_n
I wanted to tell you, that i can`t recruit Hydras or Librarians as traitor guard, even if researched and how can i build new cities as traitors?
I see no builder unit in the roster...
In lore they are not better than regular IG, and they break up easily (without CSM or Deamon backup) once SM show up. Heck, any compentent IG regiment like Cadian or similar crushes Renege guard.
Future update coming soon (this summer)
It should be Heretek as Warpsmith is a Space Marine in origin (basically fallen Techmarine).
1) emperor - correct is Emperor.
2) chaos and chaos god - correct is Chaos and Chaos Gods.
Data / World / ChaosGuard / Guardsman2.xml
Data / World / traitorguard / Guardsman2.xml
Both have <moraleMax base="0"/>.
There are some serious balancing issues, too:
Data / World / ChaosGuard / Guardsman.xml, Guardsman3.xml, Guardsmankhorne.xml, Guardsmannurgle.xml, Guardsmanslaa.xml and Guardsmantzee.xml have:
<moraleMax base="10"/>
This is way too much. IG Guardsmen have 6, and now those traitor IG have higher morale than CSM which have 8. That's absurd!
I lowered for my self and fixed bugs at value 6.