Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

Renegade Guard Mod (AUTUMN 2023 UPDATE)
156 Comments
Chase Mate May 28 @ 12:04am 
CCO compatible?
Kaiserjoe May 27 @ 11:55pm 
Can confirm there's still a crash involving ActiveWebwaygate. Went into Debug mode and deleted all the Webways on the map but it still occurs.
Woolypilar Apr 23 @ 6:17pm 
FYI the Chaos Guard and Traitor Guard seem to have an issue related to ActivateWebwaygate. Game breaking with the AI triggering whatever that is.
hey uhm is it normal for the Nurgle faction to be have blight attacks that endlessly damage your troops?
is this intentional? to have an army with death sentence strikes everytime which can just wipe out units in a single slowburn attack??
Nejrael Apr 6, 2024 @ 1:14pm 
Kardone Changeseekers: seems like the Rite of change doesn't work.
gametap.art Feb 12, 2024 @ 1:35pm 
Why does chapter 1 require you to produce a renegade guardsman and all you can produce traitor, thus can't progress the mission
Nexus 666 Jan 16, 2024 @ 9:07pm 
I absolutely love this mod definitely one of the best warhammer 40k gladius mods on steam workshop I do have one issue since the big update the TMV sub mod doesn’t work anymore It definitely needs an update if possible If you could get TMV working again this mod would be perfect
Lord_Draconis Dec 17, 2023 @ 10:59pm 
It would also be good for you to check if everything works as you planned. Maybe I added what you deleted or vice versa.
Lord_Draconis Dec 17, 2023 @ 10:57pm 
I will be very happy if you use this in your mod.
Mithrandir  [author] Dec 17, 2023 @ 12:58pm 
Thanks a lot Lord_Draconis. Do you allow me to use all your changes for next update?
Lord_Draconis Dec 17, 2023 @ 12:33pm 
BUGS:
+ [Bag] Chaos Corruption ability in Gladius Renegade Militia faction does not work as planned. Only one type of infantry is affected by Astramilitarum, while the code says that almost all units of the faction should be affected.
+ [Bag] VoxCaster of ChaosGuard and nurgleguard is not activated.

Multiple other changes that I'm tired of writing down:
+ Many artifact fixes in pictures
+ Lots of text fixes.
+ Lots of fixes to mechanics not working.
Lord_Draconis Dec 17, 2023 @ 12:33pm 
+ (change) Added description for WebwayRedoubtFlavor for Reorganization Renegade Guard Fortress.
+ (change) Added description for RatlingFlavor for Renegade Ratlings.
+ (change) Added description from ChaosSpaceMarinesCityFlavor for CityFlavor to Features.xml for all factions.
+ (change) Added description in Guardsman2Flavor for Traitor Guardsmen.
+ (change) Added unique icons for ChaosLandRaider, Chimera, DevilDog, Hydra, Leman Russ, Marauder Bomber, Thunderbolt and Valkyrie units.
+ (change) Added unique faction unit icons for the technology tree.
+ (change) Added normal Cult icon for khorneguard, slaguard and tzeguard.
Lord_Draconis Dec 17, 2023 @ 12:32pm 
+ [fix] The population increase buff (Proselytise) for Gladius Renegade Militia faction did not work.
+ [fix] Restored Scavenger2 in Gladius Renegade Militia.
+ [fix] Restored Our Lives for Tzeentch and added an icon.

CHANGES:
+ (change) Replaced pictures for faction: Hazakh Plaguetakers .
+ (change) Added description for Heretech for all factions.
+ (change) Organized and beautifully designed text in the localization files.
+ (change) Shielded unused units in localization file Units.xml.
+ (change) Added description for Chaos Bible for all factions.
+ (change) Added description for GuardsmantzeeFlavor for Benedictian Guardsmen.
+ (change) Added description for OrbitalScanFlavor for Reveal Shroud.
+ (change) Added description for ActivateWebwayGateFlavor for Renegade Imperial Bastion Control.
+ (change) Changed the Found Renegade Guard Fortress name to Reorganization Renegade Guard Fortress.
Lord_Draconis Dec 17, 2023 @ 12:32pm 
+ [fix] Fixed description links in Units.xml for Lord of Skulls.
+ [fix] Edited, removed duplicates and added search explanations in the following localization files:
Actions.xml
Traits.xml
Units.xml
Upgrades.xml
+ [fix] In Heroes.xml for Gladius Renegade Militia ChaosGuard/TechpriestBetrayer has been changed to traitorguard/TechpriestBetrayer.
+ [fix] Added Hydra unit to the Units folder for Gladius Renegade Militia, since it is in the research and purchase tree.
+ [fix] Shielded line webwayGate="ChaosGuard/ImperialStrongpoint in Factions\traitorguard.xml
+ [fix] Added icons for:
Fear
MindControl
ChaosDevotion
VeteransOfTheLongWar2
+ [fix] Added broken Blood for the blood god trait for Gladius Renegade Militia.
+ [fix] Fixed icons and removed artifacts from:
ConvertWildlife
CultistSacrifice
FeelNoPain
Headquarters
InfernalPower
MightMakesRight
MightMakesRight2
and a few more I didn't write down.
Lord_Draconis Dec 17, 2023 @ 12:32pm 
- Removed many references to code that remained as vestiges from other factions.
- A new unfinished faction has been removed.

FIXES:
+ [fix] Kardone Changeseekers faction Valkyrie icon was missing
+ [fix] The icon of Renegade Devil Dog of Hazakh Plaguetakers faction was missing.
+ [fix] Fill the Pain's buff icon was not displayed
+ [fix] Kardone Changeseekers faction did not have a description for Temporal Distortion of 8th tech level. (Upgrades.xml)
+ [fix] The Kardone Changeseekers faction did not have a description for Chaos Rising at tech level 6. (Upgrades.xml)
+ [fix] Chaos Rising did not have an icon.
+ [fix] No description for AircraftFlavor for Airport.
+ [fix] No description for HousingFlavor for Captive Pens.
+ [fix] No description for VehiclesFlavor for Chaos Renegade Armoury.
+ [fix] Fixed description of WebwayRedoubtDescription.
+ [fix] In Infantry.xml AstraMilitarum/Ratling was replaced by traitorguard/Ratling.
Lord_Draconis Dec 17, 2023 @ 12:31pm 
In the beginning I kept a list of fixes, but over time I got tired of writing it all down. The following is partially a list of fixes:



DELETED:
- Removed all duplicate units in the localization files.
- Removed many duplicate lines in Upgrades.xml but with different references.
- Removed Upgrades\tzeguard\Ratling.xml because the Kardone Changeseekers faction did not have a Ratling unit.
- Removed Valkyrie unit in Aircraft.xml from Gladius Renegade Militia's purchase, as they do not have this unit in the Units folder.
- Removed the Weapons folder, as they have unused weapons there.
- Deleted Vanitine Hedonites' MightMakesRight trait, as it was not in the technology tree.
- Removed Buildings\ChaosGuard\Cult.xml folder since it is not used by the faction.
- Removed unused Traits:
Traits\ChaosGuard\Corrupted.xml
Traits\nurgleguard\Corrupted.xml.
Traits\tzeguard/TeleportationGate.xml
Lord_Draconis Dec 17, 2023 @ 12:30pm 
The mod has a lot of bugs. I spent 2 weeks fixing a lot of bugs. You can use it.
Overall, you leave a lot of garbage, which makes it difficult to find errors in the log. There are 9 errors left at hpp:104, which I’m just tired of correcting. The error log decreased from 600 kb to 50 kb.

The mod has a file with a list of changes.

https://drive.google.com/file/d/1pzmvU29pc-nUNkiBkU-OJpgjsk-A5kxC/view?usp=sharing
Hierophantom Dec 5, 2023 @ 2:09pm 
Cool thanks for the reply.
Mithrandir  [author] Dec 5, 2023 @ 11:56am 
@Hierophantom quests are not finish yet !
Hierophantom Dec 5, 2023 @ 11:26am 
Trying the mod as the nurgle faction and the first quest is to build a renegade guard squad. I tried all the units in the barracks and nothing worked. Am i missing something?
Nexus 666 Nov 28, 2023 @ 4:09pm 
Thanks for the reply Mithrandir I’ll definitely be using the traitor Guard in my single player games as AI now Awesome
Mithrandir  [author] Nov 27, 2023 @ 11:28am 
thanks you @Nexus 666 :
for question 1 : yes
for question two : not yet!
Nexus 666 Nov 25, 2023 @ 8:22pm 
I love this mod definitely the best new faction mod out there I do have two questions one is this mod compatible with AI computer controlled players in single player games and two is this mod compatible with the starting hero mod
THEGUARDSMAN Nov 20, 2023 @ 11:09am 
it worked mate thank you ;) you saved hours of my wasteful time :)
Mithrandir  [author] Nov 20, 2023 @ 10:56am 
THEGUARDSMAN Nov 20, 2023 @ 9:27am 
so, i had a game going up before the uptade and now the save dont want to load :/ its there a way to roll back the mod version so i can finish off that game?
Lord_Draconis Nov 14, 2023 @ 7:14am 
This is very good news.
Mithrandir  [author] Nov 12, 2023 @ 2:09pm 
Update coming next week (20th November ) :Guardsman:
luan.michel.tran Nov 9, 2023 @ 1:20am 
Love your Mod !!!!!:steamhappy:
Mithrandir  [author] Oct 25, 2023 @ 1:47pm 
Renegade Mod Update coming soon !
linkhyrule03 Jul 5, 2023 @ 2:59pm 
@Mithrandir
In the Renegade Guard faction, the research node that should give Renegade Guardsmen the ability to create Noctolith Crowns structures doesn't work, as the ability still isn't present for any of the versions of Guardsmen in the mod, not even the Renegade version.
Having the Noctolith Crown be spawnable by all the Guardsmen types available to the Renegade Guard would be dope.

The Traitor Guard faction is compatible with the Starting Hero mod, but the Renegade Guard is not, which is most curious. Given that the Heretek is the starting hero for the Traitor Guard, it should be relatively easy to port over that feature / mod compatibility to the Renegade Guard faction.
linkhyrule03 Jun 28, 2023 @ 2:58pm 
@Solarfried
The Renegade Guard faction is pretty difficult to play.
It took a while for me to get the hang of it.

Remember that unlike every other faction, you don't start with your resource buildings.
The only resource buildings you start with are energy and research.
You have to research the chaos god Favor buildings, which provide resources and produce units for that chaos god.
Research tier 1: Nurgle Favor (food), Lord's Quarters (hero), and Chaos Devotion.
Research tier 2: Slaanesh Favor (influence), Khorne Favor (requisitions), Captive Pens (population), and Chaos Renegade Armory (vehicles)
Research tier 3: Tzeentch Favor (ore). I pick up the Havoks, but substitute anything else as you please.
Research tier 4: Heretek (quasi hero who creates Imperial Bastions, which you need in order to make new cities) and Chaos Devotion 2. I always pick up the Ogryn, which is great.
Solarfried Jun 27, 2023 @ 9:19pm 
Honestly i`m not very skilled in this game but can you pls do a tutorial or explaine how i can properly play the Renegade Guard?

Traitor Guard is okay but for me Renegade Guard is incredibly difficult to play... ^^"
linkhyrule03 Jun 22, 2023 @ 7:14pm 
@Mithrandir
The multiplayer save works now!
The Noctolith Crown research still does not enable the renegade guardsman to place Noctolith Crowns.

With respect to the Renegade Guard only getting new cities via tier 7 research to convert Imperial Bastions and making them cities, is there any chance that the Renegade Guard could be given the Traitor Guard's ability to spawn Imperial Bastions? As-is, the Renegade Guard can't make new cities if there aren't any Imperial Bastions, such as if neutrals are reduced when creating the map.

Also, I would love to get the Astra Militarum's hero "Tank Commander" as a hero for the Renegade Guard. Perhaps in place of the Traitor Commander?

Also, if you want paypal, I'll need an email to send the money to. Tank Commander is definitely worth $50 to me.
Mithrandir  [author] Jun 20, 2023 @ 8:07am 
@linkhyrule03 multiplayer save should be fixed
Mithrandir  [author] Jun 18, 2023 @ 11:01pm 
I will investigate this tonight, may indeed be a bug due to the pre-place renegade guards base.
I'm trying to fix this quickly. :Guardsman:
linkhyrule03 Jun 18, 2023 @ 6:31pm 
I am willing to PayPal the mod creator $50 (more than I paid for Gladius itself) if he fixes this mod.
This is my favorite mod.

While playing with multiple friends, when we try to launch into a map together, we get a game crash about 90% of the time. 10% chance it works fine.
Our work-around has been to have the host launch without me and set a computer ally as Renegade Guard as the color I want. Then I join in the game after it has launched.
This issue was not present prior to the update that pre-places your base instead of the user placing their own base.
Then if we save and quit, when we try to reload the save to play the following day, it always crashes the game.
This issue seems to only affect multiplayer play.

Other features to be fixed:
Renegade Guard faction has some research nodes that don't do anything, including Warpstone Generator building (no techpriest engineseers), Chaos Knight building, and the founding city cost research (no city builder units).
Mithrandir  [author] Jun 18, 2023 @ 12:26pm 
Thanks you @Solarfried. Mod updated :)
Solarfried Jun 14, 2023 @ 9:57am 
Salve

First, you did a pretty good job so far, new factions are always nice... n_n

I wanted to tell you, that i can`t recruit Hydras or Librarians as traitor guard, even if researched and how can i build new cities as traitors?
I see no builder unit in the roster...
ExiaRS Jun 11, 2023 @ 5:39am 
Renegade Guardsmen moral = 7 is still unbalanced as CSM have 8, and regular 6. I changed for myself again to 6.
In lore they are not better than regular IG, and they break up easily (without CSM or Deamon backup) once SM show up. Heck, any compentent IG regiment like Cadian or similar crushes Renege guard.
Mithrandir  [author] Jun 11, 2023 @ 12:00am 
Thanks :) Yep i keep working on it :Guardsman:
Future update coming soon (this summer)
☞ PrimarcH ☚ Jun 10, 2023 @ 3:53pm 
really the best mod for chaos+IG i w8 future update and new units!:dxmupvote:
god_of_gaming May 30, 2023 @ 8:30am 
i am using game pace very slow and i can recruit traitor gaurd gaurdsmen in 1 turn but normal gaurdsman is 4 turns
ExiaRS May 26, 2023 @ 3:58am 
Good catch.
It should be Heretek as Warpsmith is a Space Marine in origin (basically fallen Techmarine).
FaithlessZealot May 26, 2023 @ 2:39am 
Cool idea but the name of "Techpriest Betrayer" should really be Heretek to fit with the lore or even Warp-Smith. Most Dark Mechanicum are known as Hereteks.
ExiaRS May 23, 2023 @ 5:05am 
Mod has a lot of textual errors (they clearly don't impact game play but anyway):
1) emperor - correct is Emperor.
2) chaos and chaos god - correct is Chaos and Chaos Gods.
ExiaRS May 23, 2023 @ 5:05am 
I already reported this, and I found files:
Data / World / ChaosGuard / Guardsman2.xml
Data / World / traitorguard / Guardsman2.xml
Both have <moraleMax base="0"/>.

There are some serious balancing issues, too:
Data / World / ChaosGuard / Guardsman.xml, Guardsman3.xml, Guardsmankhorne.xml, Guardsmannurgle.xml, Guardsmanslaa.xml and Guardsmantzee.xml have:
<moraleMax base="10"/>

This is way too much. IG Guardsmen have 6, and now those traitor IG have higher morale than CSM which have 8. That's absurd!
I lowered for my self and fixed bugs at value 6.
Mithrandir  [author] May 16, 2023 @ 6:53am 
Thanks ExiaRS , it will be fixed with next update
ExiaRS May 16, 2023 @ 1:58am 
Bug - Traitor Guardsmen unit has 0/0 morale.
ExiaRS May 16, 2023 @ 1:56am 
Visual bug - Chimera doesn't have an icon. It has question mark ?.