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The Quick-Charger(Invulnerable)
+50% Uber Charge Duration
+50% Uber Charge Speed
-40% Heal Rate
While in ubercharge,the medic and the person being healed will reduce speed for 10%,but every kill your healed person kills,you get 10% Ubercharge back(In Chrage or not charging)
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50% slower overheal
25% less overheal
Overheal does not deplete over time.
+25% knockback resistance on uber
-10% movement speed on wearer
Will not build uber on overhealed targets
+50% heal rate
-25% uber build
-20% overheal
+5 sec uber
Uber reduces 90% damage intake and you can't be pushed with airblast, force of nature, rockets, ect and all damage comes in as mini-crits. maybe after uber your marked for death for 3 seconds (and your medic buddy).
Thanks for the design! The medic needs moar mediguns.
Dispenses ammo to target taken from Primary ammo (scale to crusaders crossbow)
-10% heal rate
-25% overheal
increased range
Thanks Pansy for the revolutionary idea
replaces uber with super fast healing AoE (but can move with it unlike Amputator)
No overheal
-20% heal rate
You Rike?
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+ +100% max overheal
+ overheal decrease 40% slower
+ 20% faster über rate
- can not heal teammates recieving damage in last 6 seconds, +15% über gain
- can not heal teammates who recieved damage in last 6 seconds, +15% über gain
über: instantly restores the patient´s and own health to 200%
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