Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
I would really like to have access to this app and this mod, it's one of my favorites and the most interesting I find, because it brings replayability and infinite scenarios :)
In any case this mod is really excellent !
It used to work fine for me; what's going on?
Thank you for your answer, I will try to do this, but I have no idea how to do that :)
With the mod installed you can use the "export map" command, this will produce a "map_out.json" file in your WH2 game folder which you can import in the web app. So if you do an export on turn one all factions that are present on the map should appear in the web app, they will have the db keys as their name.
I will try adding the modded factions soon :)
I very appreciate this mod, it's just amazing the number of possibility, thank you very much for this new experience of the game :)
I have just a request : Can you tell me who can I join to speak about add some factions on the app please?
Because actually I'm playing with a lot of mod, and some factions are not on the app... Like :
- Tobaro (from Cataph's Southern Realm)
- Bregonne
- Mask of Loec (from Mixu's LL2)
And from OvN Lost Factions :
- Blood Dragon
- Rotblood Tribe
- Harbingers of Doom
- Servants of Fimulneid
- Grudgebringers
So currently when I use this mod, all this faction are destroyed...
Thank you very much in advance :)
Yet again one of my favourite factions is in the wrong start off region :( :(
Thank you!
Can we have an update for The Silence & The Fury when you have time please?
Thank you in advance :)
thx for your work, this is one of the most important mods on the workshop in my opinion.
I wrote a program to shuffle the json completely. But for the corruption dependent factions this is a bit of struggle at the beginning. So my question is: is it possible to change the corruption of every settlement dependent on the ownership after the map is loaded maybe by a separate button?
I would try to write the script on my own, but I have no experience in lua at all.
you can move them or teleport them using my console commands mod (and that mod is also very good for testing stuff)
Also, I think I found a bug. It seems that sometimes the armies of Azhag, Sisters of Twilight, and Moulder don't teleport to their new locations.
More details, if it helps:I removed most factions and moved the remaining ones to the badlands, and filled the world with a faction that I made immune to diplomacy(Exiles of Nehek). But those 3 factions' armies didnt move from their old turf to their new homes. Other armies all teleported successfully- except Dreadfleet still has their fleet at its original location. That may be intended since it's a fleet so maybe you have different teleportation rules for that?
Let me know if you want more details to make bugfixing easier. I can also just run tests for you if you want, I've done that for a living before lol, isnt a problem for me.
Also check out his Web campaign editor mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=2295560801
that is like this mod, but improved and expanded on.
But if you spawn a rogue army or rebel near a settlement, in-game it can take over the region.