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I remember that a long time ago there was a mod that combined everything into one and it worked, but I don't remember what it is
Tested it against Vader and it works well, seems like they get an extra action point or 2 but if you use both mods they feel more like the chosen which is a plus for those who player with raider faction (because alternate faction/teams constantly trigger rulers reaction).
Also the ruler random chance / unpredictable appearance mod(s).
I assume it will work with the rulers regeneration mod to further help makeup for the lack of their reaction but will test later.
The weapons will be included right? I like that primary weapon the sith/codex (when. I mind control them) uses that fires the volts/lightning as a basic attack. Really need a primary like that!
Will it be like your Eldar/dark Eldar cosmetics mods where there are actual armors and weapons with special stats/abilities or just the average cosmetic pack?
I am working on Cosmetic versions of a lot of the models in A2E and am planning for Palpatine to be among them. Probably not as a standalone mod though.
Also, I feel like given that the mod currently changes the chosen, we'd be fine with some strange dialog and animations.
Bit curious as to why you feel like the chosen are weaker, after all, you guys are able to change the stats and abilities, right?
There are a number of reasons these characters are implemented as Ruler rather than Chosen replacers including issues related to dialog, animations and also just that, at least in my opinion, the Rulers are the most powerful and most challenging enemies in the game so I wanted to save these characters for this particular category of enemies.