SimAirport

SimAirport

Gate Information Display
45 Comments
n00b Jul 28, 2024 @ 3:32am 
Resubscribed to the mod, loaded the savegame, and pax behave like normal. Some glitch happened for sure, but I won't blame anyone here. Consider me puzzled...
n00b Jul 28, 2024 @ 3:26am 
As the baseline: I don't use a beta branch of the game, and I only subscribed to this mod.

Started from scratch, and with barely any infrastructure, I wondered what caused delays and missed flights. A grant scheme required 3 flight info displays, so I'd think the info need is covered on basic level.

After unsubscribing from the mod, and reloading a save where previously people were mass-fleeing the security area to be queueing again at the moment of saving, the reload first complained about the mod missing (I deconstructed a display again, haven't sold it, but the box probably was removed), and then every passenger behaved, nobody requeued (apart from the few that already got that command before saving) - i.e. an immediate fix.

No clue what's going on, and I believe you stating that your mod isn't at all messing with passengers activities. I don't want to claim it's never working, but if someone else is experiencing something weird like me, it might give them an idea.
qcs2017  [author] Jul 28, 2024 @ 2:48am 
@n00b
Purely technicallyit speaking it is impossible that this mod does cause this. There could be reasons why this could happen, such as: It might be that your passengers are starving for information (it's a need) and you do not provide any or not enough information objects throughout your airport, especially not after security, so the people run to the only source of information they can get. But then it's not the cause of this mod but you can improve your airport design :-)
n00b Jul 27, 2024 @ 3:28pm 
My experience is that this mod causes passengers to constantly return from the gate back to outside security, and completely destroy their schedule and miss flights. I had this as the only mod installed.

Sad, as I like the idea, but it's no big issue for me not using it.
CosmoQuester Jun 5, 2024 @ 9:05pm 
wow that is cool
qcs2017  [author] Aug 4, 2023 @ 7:01am 
@andriecomila2:

What do you want to achieve by rotating? You would not be able to see anything, neither from the sides nor from the back.
TheMildM22 Aug 3, 2023 @ 5:09pm 
please make them be able to rotate
qcs2017  [author] Jan 7, 2022 @ 11:29pm 
@Furida if the mod gets shut off, I need the log to check what's happening. Please come over to our discord at https://discord.gg/dtaYqRz and find me at #modding-discussion, there you can share your log with me. I want to fix the issue, but if I don't get the logs, I can't.
Tenshii Jan 7, 2022 @ 1:37pm 
The mod Cut off itself and bug, i think there is a lot of things to change but it's a great mod !
qcs2017  [author] Dec 11, 2021 @ 7:44pm 
@Butterworth:
If it keeps turning itself off, there is probably an issue. I will need your Game log and possibly your airport to replicate it, please :-)
Can you come over to the discord at https://discord.gg/dtaYqRz find me at #modding-discussion there? You can drop your log and airport there.
Thanks :-)
Butterworth Dec 11, 2021 @ 12:31pm 
Is there any reason the mod keeps turning itself off?
qcs2017  [author] Nov 27, 2021 @ 11:00pm 
Yup, I broke it.
Thanks for letting me know @TBFlash. It's fixed now :-)
Sorry @everyone for the inconvenience caused.
TBFlash Nov 27, 2021 @ 1:15pm 
Your last patch broke qcs2017/gateinfosign/magatesign2 that I had installed in my airport. Getting a missing mod error. Looks like the json is gone.
qcs2017  [author] Oct 16, 2021 @ 11:13am 
@gameblocker This is true and by design. Since this object is 90% made as player eye candy, there is not really a function for a rotated object.
gameblogger Oct 16, 2021 @ 10:56am 
This object cannot be rotated.
stanley4gaming Jun 1, 2021 @ 7:11am 
noice just got game for my birthday 2 days ago a day after my birthday i got some playsets and a steam card we had to add 5$ of funds because it was only 20$ gift card.
qcs2017  [author] Aug 31, 2020 @ 11:35am 
Thanks to Actingguy96 for sharing the airport. I fixed an issue losing assignments when loading :-)
qcs2017  [author] Aug 30, 2020 @ 11:33pm 
@Actingguy96 and everyone else finding that their assignments are being lost though the mod is active on save and load:

It would be nice if you could provide an airport (either upload on Steam, or come to our discord and send it me there). I also need the information which display lost it's assignment to which gate. This way I may be able to find out if the assignment gets lost on save or on load.
The more airports or information I get, the better.
Thank you very much.
Actingguy96 Aug 30, 2020 @ 5:58pm 
Love this mod! The assignments do disconnect even though I keep the mod activated at save and load.
Alpha_Volo Aug 23, 2020 @ 11:49am 
It doesn't work I don't see letters on the screen
qcs2017  [author] Aug 21, 2020 @ 9:55am 
@oskarbaransk, @rsdworker
I fixed an issue I found regarding the Flight Information Display not always showing information (staying empty). Can you please check if that solves your issue? Thanks for reporting.
rsdworker Aug 21, 2020 @ 9:43am 
hey i loved but flight board empty but gate boards are working so what is worng?
qcs2017  [author] Aug 21, 2020 @ 8:20am 
@oskarbaransk
Hi, if the mod does not work, and the display stays completely empty, please check if the mod is disabled (in the mod menu). This is a script mod, which needs to be enabled to function correctly.
If the Gate Information Displays only show a clock, it means that the mod is working, but the displays are not assigned to gates. In that case please assign them to gates using the in game assignment functionality.
Thanks.
oskarbaransk Aug 21, 2020 @ 8:06am 
This doesent even work and when the plane arrived it didnt say the planes name or something like that please fix it.
qcs2017  [author] Aug 19, 2020 @ 1:30am 
@cordlehman
Thanks for notifying me of this issue. Occasionally this happened for others as well, but we were not able to find out why until now. We know now why this happens: When loading or saving your airport while the mod is turned off, the game will lose the assignments. This is due to an implementation workaround I had to use because of an issue in the game's modding engine.
The mod automatically gets turned off by the game if there are errors, that's a safety measure. In the case this mod has an error, I will need your log files to check on why this game has an error. Your airport save file might help as well (depending on the issue). Thanks :-)

I added this information in the mod description above .
cordlehman Aug 18, 2020 @ 12:43pm 
Not sure why but not all them will keep their assigned gates when reloading files.
qcs2017  [author] Jul 30, 2020 @ 9:39am 
Hi @A-Train,
thanks for using my mod and thanks for the shoutout. Regarding your Suggestions:
The omnidirectional (read: circle) information effect area is kind of a tradeoff. I *could* make it only emit into the direction of the display, on the other hand, there is no way to rotate this display to the sides or backwards (from the player). So I can't tell the player to just put a display on the back of the first display and be done. It's not ideal, but since the mod is more eye candy for the player than for the simulated PAX, I believe this is the better option.
The "Look ahead" idea is intriguing, and I will invest some time into it to see if this plays out well. Holding the "Departed" is technically a similar request, so if one thing is good, the other one should be good as well. I can't promise when I'll find the time though. Currently I'm working on a slightly difficult and different feature. Stay tuned :steamhappy:
A-Train Jul 30, 2020 @ 6:24am 
Wow. Color me impressed! This is the first mod I've pulled and used for the game. Well done! I'll be highlighting it on my stream later today.

So... two minor critiques, if I may... First, the "Info" heat map shows a large circle emanating from the display. I believe that since it is omni-directional that cutting this into a semi-circle would be more realistic. Second, can you set it up to "look ahead" at the next flight arriving, instead of showing "Gate Closed" between flights? That would add a little more realism. Perhaps it could hold the "Departed" flight info for 15-30 minutes if another flight isn't scheduled for a while...

That being said... again, well done! That's some cool stuff there. Thanks!
simlex Jul 21, 2020 @ 10:01am 
Thank you so much, this mod is awesome. No worries not a problem at all and you're most welcome, anytime.
qcs2017  [author] Jul 19, 2020 @ 2:49am 
Thanks for your followup @wfa, great to hear. Have fun!
wfa Jul 19, 2020 @ 2:33am 
@qcs2017 Yes!!! They all work again. What a fantastic mod. I already liked it before the update but now with assigning them to the gate even better👍👍
qcs2017  [author] Jul 18, 2020 @ 10:30pm 
@simlex, wfa:
Thank you for letting me know of this issue. I identified a problem and fixed it in the latest version. Please update the mod to the latest version (should be done automatically), and enable the mod again in the Mod settings. I am really sorry for any inconvenience caused.
qcs2017  [author] Jul 18, 2020 @ 10:15pm 
Blank screens mean they may have been disabled in the Mod Settings. Please check that they are enabled. Go to the settings dialog, then Mod Settings, then search for Gate Information Display, and check that the switch is "On".
simlex Jul 18, 2020 @ 8:00pm 
The displays have also stopped working for me. I tried replacing them with each variant, reassigning them, and so on. But nothing seems to work and they just show as blank screens despite being assigned a gate. Great mod though. :(
wfa Jul 18, 2020 @ 2:09pm 
😢 they stopped working for me.... have tried to remove and build them again, also saved game and started again, but the don’t work anymore
qcs2017  [author] Jul 18, 2020 @ 7:37am 
Update V2.0.0 - BIG overhaul. It took a while, and it was not easy, but you can now manually assign Gates using the in game assignment function, currently only on the Display's assigment menu. This means, your Displays for specific gates can be far away from your actual Gate or the Boarding facility, and you have full control over the Display's assignment. After installing this update, all your Displays will only show the time, and all automatic assignments are gone. Please manually assign all Gates you want to display on each specific Display.
qcs2017  [author] Jul 18, 2020 @ 1:58am 
@tcbegue:
Thanks for confirming. Have fun! :steamhappy:
tcbegue Jul 18, 2020 @ 12:35am 
I confirm. It works on Mac. I just didn't find the correct screen "display" in the object menu. Large and small work very well. Great stuff !!
qcs2017  [author] Jul 17, 2020 @ 1:56am 
@ajax_post:
I'm glad you like it. Thanks for your message. I've seen you showing off this mod in your last episode of the Bristol Airport series, many thanks for this. I'll keep improving this mod, currently I'm working on manually assigning the Displays to Gates (in the proper SimAirport way) instead of the automatic way, so you can have dedicated Displays for lounges or concourse sitting areas far away from Gates, but there's a limit in the game engine which needs to be changed first. There's also a chance that there'll be one or two new display types/sizes. Stay tuned. :steamhappy:
ajax_post Jul 13, 2020 @ 2:38pm 
These are brilliant .
Thank you!
qcs2017  [author] Jul 8, 2020 @ 9:29pm 
Someone in our discord confirmed that it is working on Mac too. Would have surprised me if not. :)
qcs2017  [author] Jul 8, 2020 @ 11:24am 
@tcbegue:
I'm not sure if someone with a Mac has already used it. But it works on Windows and Linux, so why not on Mac? There's nothing linked to some .exe files.
Usage is easy: Just place it somewhere. If it's close enough to a boarding facility like a Gate Agents Desk, and that desk is assigned to a Gate, the display will show information of this gate. If there is no boarding facility near, the display will alternate between information about any Gate of your airport (random).
If the display does show NOTHING (stays empty), you might need to activate the mod in the Mod Settings (Press ESC, then Mod settings, then search for Gate Information Display on the right, and click the button on the far right to enable it).

That said, what exactly is the problem? Does it show bogus information, or nothing?
tcbegue Jul 8, 2020 @ 10:49am 
I cannot understand how it works. Are you sure it works on Mac ? Maybe it is linked to some .exe files.
chick10000  [author] Jul 4, 2020 @ 8:44am 
awesome job
andycishere Jul 4, 2020 @ 8:17am 
amazing work