Total War: WARHAMMER II

Total War: WARHAMMER II

Minor Factions Restored
44 Comments
HazardHawk May 10, 2022 @ 12:04am 
SW, Buffalo has it correct. Pushing to the top of load order and this works fine without causing other script problems. However, too low on load order and there are several mods which break this script. Noting so you dont have to wait that several months.

With no more patches coming, beginners are making a lot of dirty mods (meaning including irrelevant information which overwrites and interferes with lower loading order mods).
SinisterWeasel  [author] May 9, 2022 @ 5:39pm 
Hmmm SFO might have updated to edit the same script. I can't do any modding atm but I'll look into it in a few months.
Buffalo Sep 28, 2021 @ 7:54pm 
This mod have to be in the top of Kaedrin Mod manager for work good if you have a lot of mods ( like SFO...) i want to say thanks a lot to the author, and if you could rename one day the pack files with !!!!!! symbols for have the good priority when we sort mods by alphabetical order it will be perfect :)
Saphirre Aug 29, 2021 @ 12:08pm 
@SinisterWeasel
Hi, no problem !
Thank you to tried :)
SinisterWeasel  [author] Aug 29, 2021 @ 6:15am 
Updated. If you see this Mars you're welcome to leave your version up as well. @Saphirre Khrag is not part of this script, it's probably part of startpos which I'm not changing in this mod.
Saphirre Aug 25, 2021 @ 10:47pm 
Hi, can you add the same thing for the Norsca faction name Khrag please? (add with Oxyotl campagne). Thank in advance :)
Galihan Aug 25, 2021 @ 10:40am 
thank you very much!
SinisterWeasel  [author] Aug 25, 2021 @ 3:51am 
I have re-uploaded them for you to use, but they are unlisted. I will not be updating these versions in future.
Galihan Aug 25, 2021 @ 3:35am 
Hello, were the alternate versions for only Templehof and CoE recently taken down? Just tried booting a campaign up that I last played 2 days ago and now the CoE mod is unavailable making my campaign crash
SinisterWeasel  [author] Jul 30, 2021 @ 4:57am 
Yeah sorry lads been too busy with uni and farm work to do any modding. I'll get around to updating this in the future. Good on you @Mars for making an updated version, fine with me. Go use his version for now guys.
Mars Jul 25, 2021 @ 1:53pm 
@SinisterWeasel Hope you don't mind but I updated this for S&F, ogres work now so I'm assuming beastmen are working properly also.

https://steamcommunity.com/sharedfiles/filedetails/?id=2557283867
Mars Jul 20, 2021 @ 1:19pm 
I think this is breaking the ogre mercenary mechanic too.
يرحمك الله Jul 18, 2021 @ 11:48pm 
Dont use this mod, it will break the new beastmen & oxyotl update
HazardHawk Jul 18, 2021 @ 10:39am 
Hope you will add in the new minor factions
archangel_alpha Jul 14, 2021 @ 11:32pm 
It seems weird, but mod ruin beastmen features from the last update.
Necrolyte Jun 8, 2021 @ 1:22pm 
Best mod for minor factions restored!:steamhappy::steamthis::steamthumbsup:
Allachor Apr 27, 2021 @ 8:31pm 
Yeah that's understandable, pretty sure that would make it incompatible with everything if the startpos was edited. Oh well.
SinisterWeasel  [author] Apr 26, 2021 @ 8:47pm 
Unfortunately that's a startpos edit which I'm not going to add to this mod.
Allachor Apr 26, 2021 @ 6:20pm 
Could you add Thegan's Errantry to a Repanse Campaign? Good place to put them is the mountainous ruins in the Greybeard Prospectors starting region.
SinisterWeasel  [author] Apr 3, 2021 @ 6:08pm 
Updated.
Ascythian Feb 20, 2021 @ 11:08pm 
I can understand, Assembly Kit is very annoying.
SinisterWeasel  [author] Feb 17, 2021 @ 5:18pm 
It'd still require editing startpos.esf to add them to mortal empires. I'd love to make a mod that reintroduces all of these minor factions and a bunch more from the lore but I just don't have the time to figure it all out.
Ascythian Feb 16, 2021 @ 5:39pm 
Xlanhuapec might not be a stretch because its Vortex only.
SinisterWeasel  [author] Feb 8, 2021 @ 7:10pm 
It's much more complicated to restore those factions. These three are removed by a script at the beginning of the campaign, so it's easy to edit that script to restore them. The factions you mentioned are much more difficult to add back to the game. You would have to make many of them from scratch and then edit startpos.esf to make them appear in game. For example Karak Izor was never removed, they were just renamed and re-coloured to Clan Angrund.
Ascythian Feb 8, 2021 @ 4:36pm 
Looks good, wonder if you will let Xlanhuapec, Schwartzhafen, Orcs of the Bloody Hand, Karak Izor and Necksnappers get the same treatment?
Lampros Jan 27, 2021 @ 4:14am 
Ah, ok ;( I am trying to avoid Unnatural Selection to slow down Order Tide...
SinisterWeasel  [author] Jan 27, 2021 @ 2:07am 
In vanilla I don't think this mod will do much to slow down Reikland, Eataine or Sylvania. They will usually deal with the separatists in the first 5 or so turns.
Lampros Jan 26, 2021 @ 10:26am 
May I ask what is the balance implications of this mod? For instance, does it slow down Empire runaway train at all?
SinisterWeasel  [author] Dec 29, 2020 @ 5:20am 
My pleasure.
Rusty Shackleford Dec 29, 2020 @ 2:43am 
Thank you for the continued updates!
SinisterWeasel  [author] Dec 5, 2020 @ 2:24am 
Updated for T&T.
owl_mage Dec 4, 2020 @ 11:57pm 
not working after the most recent update
SinisterWeasel  [author] Aug 17, 2020 @ 12:11am 
I'll have a look at the scripts and see what's there. I'd imagine it's doable.
SinisterWeasel  [author] Aug 16, 2020 @ 5:13am 
I don't recall seeing those factions before, do they spawn for quest battles?
SinisterWeasel  [author] Aug 4, 2020 @ 3:12am 
Yes and yes.
♫ Sunshine ♫ #westandwithrussia Jul 28, 2020 @ 8:22pm 
This still working? Is it still compatible with SFO?
[L9] Rhinopotamus Jul 5, 2020 @ 7:32pm 
Thank you!
SinisterWeasel  [author] Jul 2, 2020 @ 8:48pm 
@ShOcKw4vEH3LL No
Psync×シ Jul 2, 2020 @ 7:42pm 
does this adds the new faction to custom battles as well?
[L9] Rhinopotamus Jul 2, 2020 @ 8:29am 
Could you make one that's just for Cult of Excess? I get why they did it for Reikland and Sylvania as the A.I. always got screwed by having to spend forever overcoming them, but Tyrion never had that issue.
Rusty Shackleford Jul 2, 2020 @ 3:41am 
Thank you for this! It's sad when these factions go away (especially Templehof), they have the potential to really spice up some playthroughs.