RimWorld

RimWorld

[1.4] Vanilla Factions Expanded - Insectoids
2,794 Comments
「Brainiac」 Apr 15 @ 9:27pm 
Could you please make "Sonic infestation repeller" mod standalone?
GoofyGuy73 Apr 4 @ 12:26pm 
BRO! your scenario doesn't work! it keeps saying "error: failed to load map"
HIVEMIND Feb 1 @ 5:52pm 
oh This mod won't be updated to 1.5. We are re-releasing this mod. It will release when ready.
astro2111 Jan 24 @ 5:33pm 
Can you please make this mod 1.5?
Aquilesganno Jan 9 @ 2:53pm 
extraño mucho a mis warlings hay una posibilidad de añadir esas variantes de insectoide en la parte 2 del mod
Shmitty85 Nov 2, 2024 @ 2:52pm 
okay cool thanks
Shmitty85 Nov 2, 2024 @ 7:58am 
So to be clear, if i have insectoids 2, i dont need this mod anymore. correct?
DexterSinister Oct 27, 2024 @ 7:33pm 
Oh my god I didnt know about that mod thats awesome thank you @sarg
Sarg Bjornson  [author] Oct 26, 2024 @ 12:38am 
The body parts added by the genomes have been part of Alpha Genes for ages ;)
DexterSinister Oct 26, 2024 @ 12:30am 
Any plans to add or convert the genome and weird genome body parts to another mod down the line? its not part of the really cool stuff in Insectoids 2 and I liked the idea of my bug colony of bug people slowly modding their baseliner joiners to be more bug-like over time :)
Sarg Bjornson  [author] Oct 7, 2024 @ 10:52pm 
Yo qué sé. No me estás dando ninguna información útil
biguan9 Oct 7, 2024 @ 3:54pm 
me sale error
no puedo jugarlo :( que paso
Oskar Potocki  [author] Sep 22, 2024 @ 9:22am 
Plasma weapons will not be re-added. Psychic artifacts will come with Archotech Expanded.
OG Diamond Poster Sep 21, 2024 @ 5:38pm 
I'd also like to know if the Rewards like the psychic artifacts and Plasma weapons will be ported over, or will those be put in a different pack?
ClassyGeek Sep 17, 2024 @ 1:26pm 
is there a plan to include some of this stuff in the sequel-remake? like plasma weapons and spider silk?
Oskar Potocki  [author] Sep 12, 2024 @ 1:58am 
Yes.
tikay90 Sep 2, 2024 @ 4:37am 
is there already a 1.5 version?
SocomMatthew Aug 21, 2024 @ 7:06am 
i love this!
that bird guy Aug 20, 2024 @ 2:35pm 
grot
Your Local Inquisitor Aug 15, 2024 @ 8:14am 
FUCK YEAH! INSECTOIDS 2 IS OUT!
Solzucht Aug 15, 2024 @ 3:56am 
F :)
Excel.exe Aug 14, 2024 @ 8:19pm 
Thank you Exosais for your service
Sarg Bjornson  [author] Aug 14, 2024 @ 12:45pm 
It's released
The Dude with shogun Aug 14, 2024 @ 12:30pm 
Well, im gonna wait till release and then start new colony with it. Thanks guys for making amazing content.
Sarg Bjornson  [author] Aug 14, 2024 @ 4:18am 
We weren't going to, but we can't disappoint him. He's a pure soul
Oskar Potocki  [author] Aug 14, 2024 @ 4:13am 
As per Exosais request, I'm working on releasing the mod today.
Hibab10 Aug 14, 2024 @ 3:48am 
I hope a couple of days don't become a month
Exosais Aug 13, 2024 @ 5:47pm 
I really hope it comes out tomorrow :steambored::steambored:
Oskar Potocki  [author] Aug 11, 2024 @ 2:18pm 
It will be a brand new release on Steam Workshop, but you can subscribe to our Patreon to get emails whenever we release anything!
Kessap Aug 11, 2024 @ 10:47am 
Ooooh I really wanted to open rimworld again with this mod to mix insectoid horrors with darkness horrors! Where will I be able to get the information when the 2nd opus of this mod will be out of the oven?
sewnutty Aug 11, 2024 @ 5:31am 
Ok thank you for replying. :)
(Proceeds to shuffle notebook)
Oskar Potocki  [author] Aug 10, 2024 @ 3:00pm 
Vat-grown insects will be added to Genetics Expanded where they fit much more.
sewnutty Aug 10, 2024 @ 7:56am 
If I may ask, what made you guys change the decision on vat grown insectoids? I understand the Insector germline upgrade "Hiveglands" may allow us to build some new structures. I just wonder how the new mechanics will allow me to reliably make milkbeetles for example.

@Z-X Patreon update says a few days as of August 9
FantasticU Aug 10, 2024 @ 12:36am 
Insectoids 2 might be the mod that will make me come back to rimworld again :)
Oskar Potocki  [author] Aug 9, 2024 @ 1:46pm 
If you use this mod on 1.5 your save will be corrupted when we release Insectoids 2. Even as much as adding this mod to your 1.5 save and then saving the game will doom that save.
BigHollar Aug 9, 2024 @ 11:07am 
This was one of the first mods i ever played with,very fun.Cant wait for the new one.
Z-X Aug 8, 2024 @ 3:01pm 
wait did you say a FEW WEEKS???
(also yes it works on 1.5, barely tho.)
Exosais Aug 8, 2024 @ 2:57pm 
@Oskar Potocki
I am absolutely dying for the second version of this mod...
It was my favorite and I cannot wait to see what's new!
Oskar Potocki  [author] Aug 8, 2024 @ 2:22am 
Yeah...
blooburryz Aug 7, 2024 @ 2:58pm 
wait theres an insectoid 2 comin out?
Oskar Potocki  [author] Aug 7, 2024 @ 1:50pm 
Have you checked what we have in store for Insectoids 2 at all? :)
Rairyuu Aug 7, 2024 @ 3:11am 
@Oskar Potocki
Well yea maybe windmills was a bad example. But some organic table to craft stuff? Or building some "living" organic structure (maybe with insect jelly as a building resource) that acts as a generator to "give life" to bioluminesant lights and smaller stationary insects (turrets) spewing like acid or something at incomming enemies? Well its your call in the end and im still gonna instantly subscribe and greatly appreciate whatever comes in the new version of this mod like with all your other VE mods. I just wish our insectors could live in a proper hive instead of normal buildings :D.
Oskar Potocki  [author] Aug 7, 2024 @ 2:32am 
@Undead
If you even as much as add this mod to your 1.5 save, it will corrupt your save in a few weeks when Insectoids 2 releases. I promise you that.
Nathrone Aug 6, 2024 @ 8:26pm 
I think it'd be nice if infested textures (like on infested ships) appeared on other things like stations and furniture visually instead of just filth, slime and dirt around it. The build-up/severity of it can turn into sludge. On the floor, the thick sludge can decrease movement speed/manipulation. (And maybe thin sludge/slime can cause pawns to slip and crawl.)

Perhaps you can have an event before a base is overrun where an nearby allied or neutral faction needs help from the infestation and if you make it in time you can save them but if you forget, it become an "Overrun outpost" as normal. The longer the player lets it sit, the more the infestation grows and spreads. Maybe you can take the VFE - Mechanoids route and have new nest pop up too. This should tie in the "Insect Hive" faction description and "New raid methods".

Just my thoughts. It's been a while so I can't exactly remember what else this mod already did.
Undead Aug 6, 2024 @ 5:02pm 
Have anyone tried working this on 1.5? Is it working?
Majima no nii-san Aug 5, 2024 @ 3:53pm 
I love this mod i actually have 0 complains about it i think is perfectly balance and fun
Oskar Potocki  [author] Aug 5, 2024 @ 2:08pm 
Well, it's on our Patreon!
kongkim Aug 5, 2024 @ 9:26am 
@Oskar Potocki So its in Beta :)
There are so many good mods and modders in RimWorld that its not easy to be on all theirs pages and discords etc. So its often easier to just ask on the steam page.
Oskar Potocki  [author] Aug 5, 2024 @ 9:12am 
Why don't you check our Patreon?