Total War: WARHAMMER II

Total War: WARHAMMER II

Vanilla Spell Damage Tooltips
52 Comments
V Jun 20, 2023 @ 9:14pm 
Great mod, the only thing missing are all the power reserves and recharge rates on abilities and items like:

- Arcane Conduit / Greater AC
- Wand of Jet
- Power Stone
- Starwood Staff
_SharkMan__ May 29, 2023 @ 3:54am 
@Thunder , hello, I really love your mod :)

Do you plan to port it to warhammer 3?

Thank you so much
Phoenix Apr 15, 2023 @ 8:22am 
Would there be a version of this for Warhammer 3?
sgssk Apr 29, 2022 @ 8:17pm 
Ah I may get understand of it . According to my test ,direct damage spells will always try to damage all the entities of a unit ,but only success for each at a chance of xx% .
And "to xx entities" means even the spell successfully "deal" all the entities , it will damage no more than xx guys .That's why Fate of Bjuna takes so few damage to those artilleries ,'cas they usually have no more than 10 entities and each have only 18% chance to be successfully damaged .

Appreciate your work again!
sgssk Apr 25, 2022 @ 12:19am 
I wonder that is the "max damage" means the max damage to simple entity , or to the all entities in the unit? Some spell writes "max damage 300+" but takes 3000+ to someone. I mean The Fate of Bjuna
And ,is that "to xx entities" means damage multi entities at the same time?
(btw Fate of Bjuna writes "18% chance" ,is that wrong or got some little problem with my game or mod? I play the game in chinese)
Thunder  [author] Feb 5, 2022 @ 2:27am 
Regardless, based on the tooltip you would expect to wipe out 2/3rd of a unit with low entity HP which you can consider a lower bound (assuming most units stay for the whole duration) due to the way the game calculates damage.
Thunder  [author] Feb 5, 2022 @ 2:26am 
It deals 2AP /~sec and lasts 20 seconds so 40AP/entity. Since most entities have a low entity HP, if they stand in the plague the whole time almost the entire unit gets wiped out.

Suppose you are casting plague on 1 unit of Clanrats which have 160 entities on ultra unit sclale. Every entity has 8 base + 52 bonus HP (60 HP total, 60*160=9600HP total which is shown in the unit card)

Suppose plague hits all units for 20 seconds, that is 40*160=6400 damage dealt (This applies to square formations since the vortex is expanding from the middle, you don't hit all entities for the entire 20 seconds).
So the remaining HP of the unit is 9600-6400=3200. That is 3200/60=~53 entities out of 160.

If you test it in a custom battle you can get way better results than 53 entities remaining, depending on your unit formation. The damage seems to be inflated due to the vortex expanding during the cast (There could be some extra ticks of damage which is not indicated).
Nekzar Feb 4, 2022 @ 4:24pm 
Can you explain the description of Plague, it says it deals 2 damage to every entity, so I completely skipped picking it. Sounds like best case scenario is 600 damage on weak units. However I later saw a video from Legendoftotalwar saying it's the best vortex spell, wut.
Sledjer Jan 6, 2022 @ 6:17pm 
I think it would be great if you could add an indicator if it can damage walls/towers. (Only if it can, no need to indicate that it cannot)
HolyCrab Sep 22, 2021 @ 3:15pm 
Don't mind my pervious post, wrong info.
HolyCrab Sep 22, 2021 @ 3:10pm 
Not compatible with "Cutom Lord Creation" mod.
Thunder  [author] Aug 11, 2021 @ 12:34pm 
@thomasmayrhofer1 No they are localised in English only. Tooltips are made with a python script that parses game data and outputs the localised text which is then exported into the mod file.
thomasmayrhofer1 Aug 11, 2021 @ 6:39am 
So, I play in German. As the tooltips come from game data, will I get them in my native language then? Great mod idea by the way.
zoo_ Jul 15, 2021 @ 5:05pm 
ty :)
MorglumNecksnapper Jul 15, 2021 @ 12:33am 
Thanks for the update!
Shero, The World Eater Jun 13, 2021 @ 4:50am 
I love spells in warhammer but it's always been hard to compare spells before this mod, thanks for the answer!
Thunder  [author] Jun 13, 2021 @ 3:07am 
@Shero Wind of death has a higher damage radius (hitbox) compared to pendulum (6 vs 4) and also has a slower vortex movement speed (20 vs 40) so its possible that the same entity is hit with wind of death multiple times (e.g. at the start and end of the hitbox) hence dealing more damage. From what I can tell damage is per second.

Also based on the gameplay reveal they are adding damage tooltips to spells in Warhammer 3. They might port that into Warhammer 2 as well who knows.
Shero, The World Eater Jun 12, 2021 @ 2:41pm 
Second Question: Do you have any idea why "The Penumbral Pendulum" seems to deal so little damage compared to "Wind of Death" despite Pendulum dealing 36 base damage & 36 armor-piercing damage, and wind of death only dealing 24 armor-piercing damage?
I know Wind of death is the stronger spell, I just don't know why.
Shero, The World Eater Jun 12, 2021 @ 2:34pm 
Question: When a spell says "Deals () damage to all entities hit in the AOE" for spells such as pit of shades how often does that damage tick? Is it every second?
Shero, The World Eater Jun 12, 2021 @ 2:09pm 
Why is this not implemented in the base game? You're doing great work, incredibly useful!
Squaul May 1, 2021 @ 5:09pm 
I think you should add the others attributes because it's always interesting and even useful in a lot of case ! Good work tho !
egbert504 Mar 21, 2021 @ 1:09pm 
ok thank you:steamthumbsup:
Thunder  [author] Mar 17, 2021 @ 11:22am 
@egbert504 these tooltips are only for vanilla. SFO has something similar though.
egbert504 Mar 15, 2021 @ 4:04pm 
Are these tool tips in SFO if not is the compatible with SFO?
Krakenous Feb 11, 2021 @ 2:02pm 
Nice one, that's really interesting. There is sometimes so much depth in abilities I've found in these games that it's really quite crazy how some things behave. Anyway, appreciate your work :).
Thunder  [author] Feb 11, 2021 @ 12:38pm 
@Krakenous those tooltips were in but were attached to the bombardment spell not to the passive which is shown on the unit card. Abilities like this have missing tooltips as the passive doesn't actually trigger the spell, its coded to occur independently based on % health missing.

Therefore there is no actual detectable link/relationship between the passive and the spell (except the naming convention which is not enforced) so these spells have to be added manually, its been added now.

Krakenous Feb 11, 2021 @ 6:12am 
Excellent, been looking for something like this! Got tired of seeing what "moderate/major damage" actually meant. Quick suggestion, could you please add in a tool-tip for the "Rubble and ruin" stages 1-3 (i assume it's the same amount of damage per stage)? It's what's on Rogue Idol type units :), would be nice to know how much damage it does to ally units surround it.
thingymbob Jan 22, 2021 @ 4:42pm 
Thanks, this is a great mod and very useful
MorglumNecksnapper Jan 19, 2021 @ 2:10pm 
Amazing work man, this mod is so helpful.
ToastyWheat Dec 26, 2020 @ 9:08pm 
This is great. I've never found those vague "major damage" descriptions helpful at all.
Thunder  [author] Dec 11, 2020 @ 6:32am 
@가을바람 sure go ahead!
Fallwinds Dec 10, 2020 @ 10:04pm 
just asking- may I translate your mod into Korean?
Nikitian Oct 10, 2020 @ 5:27am 
I never knew I needed this mod, now it's indispensable. Thank you!
Truffles Oct 4, 2020 @ 8:42am 
What SilverTongue said.
This is absolutely amazing
SilverTongue Sep 28, 2020 @ 2:18am 
The crazy amount of work in this mod makes me speechless.
Mod author you are insane.
Parovoz Sep 14, 2020 @ 1:52pm 
thanks for mod
Thunder  [author] Sep 12, 2020 @ 7:40am 
@Purexxx Its added now.
Thanks for the report.
Purexxx Sep 11, 2020 @ 2:27pm 
Hey just noticed Soul Quench is missing the tooltip for the direct damage component.
General Titmouse Aug 24, 2020 @ 2:27pm 
How the information isn't already in game is beyond me. Thank you so much for this mod!
StrykerMagnus Jul 7, 2020 @ 12:15pm 
You're doing the Lord's work. Praise Sigmar! Also, this is fucking awesome!
Thunder  [author] Jul 7, 2020 @ 1:48am 
Yes AP damage inherits from the base damage type so if you see a tooltip like "causes major magical and fire damage" then AP damage will be magical fire AP damage.
☸𝕵𝖔☸ Jul 6, 2020 @ 7:41pm 
orky12

No. damage from the same source are always of the same type.
orky12 Jul 6, 2020 @ 6:44pm 
When it says it does fire and armour piercing damage for example, and your tool tips say "20 fire damage and 50 AP damage" Does that mean that only the non ap damage is fire and the ap isnt?
BobDaveson Jul 6, 2020 @ 12:01pm 
Thank you very much.
Thunder  [author] Jul 6, 2020 @ 10:31am 
@BobDaveson, @Sphinx I added cast time to everything that is not a passive ability (like map wide effects)
Sphinx Jul 6, 2020 @ 10:03am 
I'd personally like delay before spell cast so I can better lead spells I'm unfamiliar with.
BobDaveson Jul 6, 2020 @ 8:29am 
very nice addition to the game but would be nice if you included the delay before cast to since some are very long and hard to guess if you arent used to those spells. doesnt need to be put on everything but there are some long delays on some that can make you miss easily.
Jack Jul 6, 2020 @ 4:38am 
This should have been in the game by the developers anyway.
Ragnar Jul 5, 2020 @ 4:43am 
Oh my God, this is stupendous!
Killer Rabbit Jul 2, 2020 @ 6:28pm 
Fabulous!