RimWorld

RimWorld

Out of Combat Move Speed Boost
130 Comments
Niniisan Of Waterdeep Mar 30 @ 12:58pm 
This made my game glitch so bad that even deactivating it all of my saves have pawns move way too fast, including wild animals. Welp.
jeffg10-TheDanceMaster Mar 16 @ 8:42am 
I agree with the others who said this but I think captive anomaly creatures are preventing the mod from working!
DanonaoGrossao Mar 7 @ 6:13pm 
This is a really good mod to have for BUILD BASE OMG I LOVE BUILD BASE BUILD BASE IS MY DREAM
Solstice Initiative Feb 5 @ 12:54am 
3fast5u
Lorrdy Jan 19 @ 3:09am 
@forkstaf but you have to complain?
forkstaf Sep 16, 2024 @ 10:52am 
This seems overpowered, its makes all the planning that I'd usually put into a base worthless cus I can put the freezer and the kitchen on opposite sides of the maps n the walking time will still be within the hour. Oh well that's why it's a mod, I don't have to play with it.
Stoned❂Stars Aug 31, 2024 @ 6:21am 
*laughs in advanced archotech legs/spine"
not_buddhanuff Aug 10, 2024 @ 12:16pm 
Does this mod considered captive Anomaly mobs to be "active threats"? I can't find anything else that could be keeping it from activating, unless it counts predators that aren't actively hunting any pawns
Murmur  [author] Jul 16, 2024 @ 3:35pm 
Any performance issues caused by this mod would be constant and not every 5 seconds. Maybe some other mod is conflicting with it causing weird issues? Because I've never run into anything like you describe.
Pulse726 Jul 16, 2024 @ 2:08pm 
I was curious if this is causing stuttering for anyone else? I do have 20 peeps and some mechs in my colony. But with this mod active, and turned down to 3x speed (I believe) every 5 seconds the game freezes for a half second. Any ideas on how to fix? This mod is a life saver and I'd like to keep it!
Akahige Apr 18, 2024 @ 3:31pm 
Thank you so much for your work!
Fishyfish Mar 17, 2024 @ 1:27am 
@Murmur Thanks, can`t live without this mod on my village-like colony playtrough!
Murmur  [author] Mar 16, 2024 @ 11:32am 
@Fishyfish, yes it will
Fishyfish Mar 16, 2024 @ 6:29am 
Will this mod support 1.5 in the future?
Murmur  [author] Mar 2, 2024 @ 9:27pm 
That's kinda the point, but you can turn the speed down.
bigmanjones5 Mar 2, 2024 @ 9:18pm 
dude the pawns are going perma sprint way too fast
Bijat Oct 22, 2023 @ 10:13pm 
@Elgate, issue is i assume all vehicles (exept animals) is from other mods so then you would have to mod for those mods. Would be better contact those moders and request a option for out of combat speed.
Goose Sep 17, 2023 @ 12:36pm 
This doesn't appear to be compatible with Yayo's animations, as it appears to override this mod's speed settings.
Elgate Aug 11, 2023 @ 6:10am 
So, it seems that this mod doesn't account for vehicles. Their movespeed is not upgraded out of combat. For the most part it's fine, you either use them in combat or for caravans, where OOCMS doesn't matter.
Just thought I'd let you know.
Lady Vykeen Jul 30, 2023 @ 12:44am 
Not to be dramatic but I would die for this mod
mortalisqa Jul 17, 2023 @ 12:05am 
Just wanted to say that this is now on my list of must-have mods. It's absolutely amazing.

My pawns no longer waste an entire day hauling 30 steel from that mountain mine to my stockpile 👍
Murmur  [author] Jun 20, 2023 @ 11:10pm 
Nice, glad you got it working.
Puro's Number 1 Fan Jun 20, 2023 @ 11:08pm 
Good news, I reinstalled all of my mods, and now this one works as intended, so the issue probably was with corrupted mod files of this or any other mod.
Puro's Number 1 Fan Jun 19, 2023 @ 2:20am 
So trial and error it is.
Murmur  [author] Jun 18, 2023 @ 4:52pm 
It's working fine for me, must be a mod conflict.
Puro's Number 1 Fan Jun 18, 2023 @ 11:44am 
This mod makes my pawns disappear, and not move.
jybil178 May 29, 2023 @ 8:59am 
question, mod seems to have stopped working recently. In fact, it may be everyone is going slower than normal for some reason? Maybe a major issue in my mod list of course, but curious if anyone else has had a similar issue possibly
Serina Mar 14, 2023 @ 5:58am 
> down to 3x
lolwtf
PrometheanExile Mar 13, 2023 @ 7:56pm 
Yeah I gathered it was not an actual break in pathfinding but i found it very distracting. I turned the movement boost down to 3x and its much better
Murmur  [author] Mar 13, 2023 @ 11:45am 
Yeah that will happen due to the way Rimworld interpolates the position of pawns. On high speeds they move faster than the animation of them moving. They aren't actually going through a wall it's just a visual thing.
PrometheanExile Mar 13, 2023 @ 11:06am 
So its a stretch but any chance this is causing my pawns to walk clip through walls when going around the base? They cannot path through the wall but they cut the corners through it.
JustSomeEggsInAPot Feb 14, 2023 @ 5:12pm 
Excellent mod, thanks mister Murmur
Serina Feb 2, 2023 @ 12:24am 
could you pls include an in-combat multiplier that can go down to 0.5x :pray:
Murmur  [author] Jan 28, 2023 @ 12:12am 
It should auto disable when anything targets one of your pawns, but something causes that to fail for some people and I haven't been able to figure out what.
Vartarhoz Jan 27, 2023 @ 11:42pm 
Is it possible to disable this for animals though? Random manhunter animals down my pawns before I can even react.
Serina Jan 27, 2023 @ 11:46am 
could you include in-combat move slowdown option?
TERMINATOR_T9000 Jan 25, 2023 @ 9:31am 
With zombified or any zombie mod this mod wont work as there will always be threats on the map so maybe an option in the mod settings to bypass it so it works?
claytruck Jan 23, 2023 @ 3:41pm 
just tested it myself, seems to work fine for the lifter and constructor, and i cant see any reason it wouldnt apply to the others so i think it works fine
Murmur  [author] Jan 16, 2023 @ 12:18pm 
It's a little more complicated than that, but it should still work. I've just never tested it so I don't want to say one way or the other.
selest19 Jan 16, 2023 @ 11:15am 
well if its bassicly just setting gloabl move speed to 800% then it should
Swarthy Jan 13, 2023 @ 4:32pm 
"Probably 🤷🏾‍♂️" 😂
Murmur  [author] Dec 24, 2022 @ 7:24pm 
probably?
Despicable Neutral Dec 23, 2022 @ 4:14pm 
does this work on mechanoids
Teusdv Nov 30, 2022 @ 4:24pm 
typing in the settings is looking a little buggy, maybe set a slider with 0.5 step ? anyway thx for the mod
白灯 Nov 23, 2022 @ 4:13pm 
很棒
Katieclysm Nov 21, 2022 @ 9:39pm 
Fair enough. Dev quickstart test, spawn horse... and success!

Wonder if it always worked... I'd swear I have memories of speed-boosted colonists sprinting past my mounted people before 1.4. Welp, working now!
Murmur  [author] Nov 21, 2022 @ 9:26pm 
Uh I have no idea, never tried it... probably?
Katieclysm Nov 21, 2022 @ 9:25pm 
Does this affect mounted speed from Giddy-up?
Master Shredder Nov 19, 2022 @ 1:51am 
That makes sense, I really don't doubt that another mod is causing the issue xD If I find out which one it is, I'll let you know.

Thanks for getting back to me.