Cities: Skylines

Cities: Skylines

Intersection Marking Tool 1.14.7
2,175 Comments
Snagletooth Jul 4 @ 6:11pm 
https://steamcommunity.com/app/255710/discussions/0/4633734820102469374/?ctp=4

Generally the mono issue only effects things while saving, not loading, however, the transition can sometimes break previous saved mods causing loading issues. Check your save file and if the the save is a .ccs instead of .crp, then it's a broken save.

Switching to Legacy runtime 1.0 *should* also correct that, but I haven't tested if it fixes broken saves from Scout
Snagletooth Jul 4 @ 5:48pm 
@Kacemaster If your using Linux (or Mac) and the issue is when you are trying to save, the problem is with Steam's runtime and the mono application.

You need to use the Legacy runtime 1.0 that contains the old Mono decencies. The Scout runtime (default) uses only the newest mono and several mods are compatible with that.

However, if it's crashing while loading, thats a different issue.
patrioticparadox Jul 3 @ 4:59pm 
You have mono installed? Is steam running as Native or Runtime? You can run Steam in a terminal to see what it launches as. Try running the opposite. steam-runtime or steam-native.
Kacemaster Jul 3 @ 4:51pm 
I'm getting the same problem as @Route66Fan, the game crashes on save load with the mod installed, but loads saves fine when IMT is not installed. I'm running the game on Bazzite Linux.
Mollgrave Jun 27 @ 7:11am 
UPDATE: People's and my attempt to report the false mod that rendered this mod outdated has been successfully reported and deleted, and thus this mod is ready and up to date for use again, Skyve no longer give errors to replace this mod with said mod. Congratulations and thank you to anyone that reported the now deleted false mod that interrupted the date validity of the intersection marking tool. Thank you.
Route66Fan Jun 26 @ 5:04am 
When I enable the IMT tool, my game crashes when loading a city.

When I disable the IMT mod, my game doesn't crash when loading a city.

Could there be another mod conflicting with the IMT mod?

I am running CS1 on CachyOS Linux.

Here is my Player.log file: https://drive.google.com/file/d/1Qq9z7S8pxi0L7R-RDE0Af8yytHv9DQBo/view?usp=sharing
Fulanodetal Jun 25 @ 10:32am 
Oooh. I see. The baby points are not even meant for drawing lines, right?
Fulanodetal Jun 25 @ 10:30am 
Thanks patrioticparadox. I’ve tried that but it won’t let me attach lines to just any other point and especially to the corresponding point on the other side. It gets even weirder if I try to use the baby points to make a filler.
patrioticparadox Jun 25 @ 9:49am 
Split points ar for attaching two separate lines to the same point and being able to control the distance between them. Say you have two yellow lines coming together from an area you have marked with slashes or chevrons. Using the split points you can line each of those yellow lines up with the double yellows of the road leaving the intersection instead of having them terminate in exactly the same spot. Without split points you'd have a weird transition between your Chevron area and the double yellows leaving the intersection.
Fulanodetal Jun 25 @ 9:39am 
Most addicting mod. I can’t figure out how the “split points” works or even what are they for. I looked everywhere online and couldn’t find anything. Also, the “Additional” feature hasn’t work for me in ages. I unsubscribe an re subscribe from all my mods every week to keep up to date. Can anyone help please? Thanks.
patrioticparadox Jun 21 @ 11:28am 
It's not just you that's experienced it but I've never seen it personally so my input is limited. The first thing that springs to mind is: are they vanilla roads? Are any of the roads connected to the intersection mods?
wrightjeremy100 Jun 21 @ 9:28am 
Question: I've been playing a while now but now but this particular city is pretty big and I am having an issue that I thought I might find here but can't seem to find it. Markings work great but when I load my saved game, some intersections that should already have the markings seem to disappear, usually the highway markings. When I select the node using the Node Controller mod, the markings automatically appear when clicked. I'm inclined to think its just me or a rendering issue, but any suggestions anyone has is much appreciated. Love this Mod regardless!
patrioticparadox Jun 19 @ 5:39am 
That's not IMT. IMT works fine.
Route66Fan Jun 19 @ 5:29am 
Intersection Marking Tool keeps causing my game to crash when loading a city.

I keep getting errors like:

549,244ms | [IntersectionMarkingTool][549.3119] Start load prefab data "2809525953.Large Tennis Park_Data"
Receiving unhandled NULL exception
#0 0x007ffd41ab4c40 in __sigaction
#1 0x007ffd41ab51f8 in (Unknown)
Mollgrave Jun 7 @ 11:03pm 
Keep in mind also, which I will share now, that I flagged that false mod that conflicted with this mod.

So if you have no errors in Skyve, then my report actually worked and that false mod doesn't exist no more, which is good, But the last thing you should do is assuming someone isn't using Skyve because you lacked his experience with Skyve when this new mod occurred, and Skyve started complaining about that specific false mod, which was meant to replace this mod somehow, and a good chunk of other good mods.

But all it did was showing an error in Skyve itself, because the creator of that mod did not had any description to said mod.

And I don't want my Skyve to have red and yellow bars!

Your assumption of me not coming from the source which is the Skyve Mod Manager, that's some real stupid skulduggery from you, which I absolutely don't want to deal with.
Mollgrave Jun 7 @ 10:47pm 
Quote patrioticparadox May 26 @ 1:02pm 
What are you referring to? This mod is not out of date. Use Skyve to ensure Steam has downloaded the latest version to your system.

Dude I use Skyve it is literally Skyve that tells me this, hell I would even prove it to you if this comment section had an option to drop pictures without using external links.

Oh but of course because I didn't mention that Skyve is claiming this you think of course that I am some noob that don't know of the existence of Skyve???

Fantastic. GFYS!!
rhmgerards May 30 @ 2:31am 
I have the same problem as Unkn0wn3ntity, With me it started happening after the 1.19.2-f3 update in March but in the bug reports discussion I can see many reports well before that. It's not with every node marking but only with markings on certain parts of the map. Skyve doesn't mention any particular incompatibility regarding intersection marking tool.
patrioticparadox May 28 @ 2:40pm 
You may have an old or conflicting mod. Have you checked Skyve to see what it reports?
Unkn0wn3ntity May 28 @ 3:23am 
for some reason every marking disappears after I load a save, they only appear after I move a node or segment
patrioticparadox May 26 @ 1:02pm 
What are you referring to? This mod is not out of date. Use Skyve to ensure Steam has downloaded the latest version to your system.
Mollgrave May 26 @ 12:23pm 
I really love this mod, but since that new (false) mod came around, this one is deemed out of date.
_strixyz_ May 25 @ 8:29pm 
ur the goat
Jaspers May 25 @ 1:15pm 
Thank you so much!
LactoTheIntolerant May 24 @ 5:08pm 
Thank you very much for the update...and for all these wonderfull mods!
patrioticparadox May 24 @ 6:22am 
The easiest way is to use the Unified UI mod which can group a variety of tools together for easy access. Otherwise, I believe the button is in the bottom left of the screen.
Nerki_s May 24 @ 6:02am 
how to open the mod menu
fries2763 May 23 @ 11:21pm 
thanks bruh
Google May 23 @ 10:50pm 
bless you
Visne May 23 @ 4:07pm 
thanks for the update!
patrioticparadox May 23 @ 1:43pm 
Version update AND a bug fix! Thanks!
Chenox May 23 @ 1:00pm 
thanks :)
aus1_ May 23 @ 10:07am 
Thank you!
macsergey  [author] May 23 @ 9:52am 
Version 1.14.7

[UPDATED] Updated required game version to 1.19.2-f3.
[FIXED] Incorrect props/trees shift calculation.
[FIXED] Mode of shift, elevation, tilt, slope property was not saved.
patrioticparadox May 22 @ 12:40pm 
Your game shows that the mod was compiled against a previous version of the game, not that it needs to be updated. The game no longer receives code updates so, despite the game version being incremented, no update to the mod is required for it to function properly. This is a known working mod. Any users having issues with their game/mods have something wrong on their end. As it could be a variety of causes, and because an abysmally small number of users provide sufficient detail, it is nigh impossible to help troubleshoot their issue.

This mod works.
Moon May 22 @ 12:02pm 
My game also shows that it is outdated and needs to be updated. However, if other players are only experiencing the issue of the UI not displaying, it's very likely that you haven't subscribed to the mod UnifiedUI (UUI) 2.2. After subscribing, I can use it normally, but as a new player, I'm not sure if there are any issues with the specific usage. I just saw some players' comments saying they can't see the UI, so I wanted to share this method (ps: This method can also solve the issue of the Network Multitool UI interface not displaying)
patrioticparadox May 20 @ 7:36am 
If you exit the game and still have stuff on your screen then you have a bigger problem than any of the mods would cause. However, it's very difficult to understand what actually is happening due to the way your post is structured. Follow the instructions in the Support section above and try to post a clear and concise description of exactly what is happening.
春暖花开 May 20 @ 5:40am 
创作者拜托更新你这个模组版本过时了
Mira.Bovs115 May 19 @ 9:12pm 
Ik many people got the out of date notification (& I didn't think much of it), but something extremely strange happen when I loaded my save games _ which hasn't had any problem until I returned today -. I have no idea if it was because of this mod but for some reason my screen started glitching & like freezing the lumina proceed notification as soon as the game loaded. & as I logged of the game like for some minutes that frozen lumina thing sticked until it slowly faded. I tried it on a new map, uninstalling & reinstalling the game, checking skyve if there were mods that had a problem (but everything said normal or not even caution) but just i case I unsubscribed some mods. but its been the same result. & this doesn't happen in other games... Anyone got the same problem? or is it just a computer problem or glitch, idk yall?
patrioticparadox May 19 @ 4:55am 
The mod works fine. You don't need to spam this everywhere.
mj_designs1 May 19 @ 4:33am 
the mod version is out date
the mod was made for version 1.18.1-f3
current game version 1.19.2-f3
update the mod to the newest version, otherwise the correct working pf the mod is not guaranteed and can lead unpredictable error
patrioticparadox May 14 @ 1:48pm 
The source is available at the GitHub link above. Thanks in advance for creating a pull request with the suggested change!
Jaspers May 14 @ 1:42pm 
Great mod but needs an update for the latest game version. It seems to work fine, at least in new saves, so just bumping the last supported game version should suffice. If the developer cannot be bothered maybe there's some way that we users can change it on our own? A configuration file or something.
patrioticparadox May 14 @ 11:07am 
No, it is something on your end. The game update did not change any code, it simply added assets. So the mods work exactly the way they did before the update. The most common causes:
• You are running an old mod that uses an outdated patching method. This can cause other mods to fail which makes it seem like it's that other mod's fault when it isn't. Use Skyve to check for mod status and compatibility.

• You have encountered the Steam Workshop bug where Steam deletes mod files even though you're still subbed. You can try unsub/resub or manually check the mod folders (../steam/steamapps/workshop/GAMEID/MODID)

You also have not provided any information for why it isn't loading. Have you checked the game log? Have you checked mod logs? Have you turned on detailed logging for mods and then checked logs? So, even in the exceedingly rare case that you have actually encountered a previously unknown bug in IMT's code, no one can do anything about it.

Help me help you.
Þēros May 14 @ 10:57am 
Nevermind. If you encounter errors, just resub to it, that should work
Þēros May 14 @ 10:37am 
crapped out today, loaded a save, got an error, and all the markings were gone. game just threw infinite errors when trying to open the gui
aus1_ May 14 @ 9:02am 
No patrioticparadox, it does need an update. It worked fine until last patch. Now it crashes the game loading a save. After disabling IMT specifically they load fine. Nothing on my end.
patrioticparadox May 12 @ 8:37am 
Doesn't need an update. Just ignore the popup
ja14nek May 12 @ 6:36am 
update please
liyunhaoln May 12 @ 5:42am 
update,please!
patrioticparadox May 11 @ 2:17pm 
Hey Sunburst, instead of commenting that same thing on every mod you're having issues with, consider the common denominator is your system. Something is borked with your install, not the mod.