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Ahh, is that the reason? Seeing the same thing happen to me when using BBG.
607B WorldRankings_Expansion2_BWR.lua
48KiB WorldRankings.xml
17B worldrankings.xml -> WorldRankings.xml
兼容性
适用于基础游戏,上升与下降,收集风暴,CQUI,CQUI精简版。
不兼容:场景(它们通常会修改此屏幕)。
支持的语言:英语。德语翻译
CivFanatics[论坛 .CivFanatics.com ]GitHub(BWR)[ GitHub.com ]
描述
这个mod增强了世界排名屏幕。它改变了三种观点:总体,文化,分数。
总体视图
它将工具提示中显示的信息显示为图标下方的数字,因此更容易获得有关事物的直升机视图。如果你想知道它的意思,每个数字都有一个工具提示。
文化观
As @zanar mentioned, when playing with BBG, it shows Line/Line in overall and "!" in score.
your mod has been translated into German by Junky and the translation is now part of the Civilization VI Mods - German translations mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
Linux: Running Civ6 mods mounted in a FAT32 image. [forums.civfanatics.com]
How to get mods to work in Linux.
Hope it helps. Not using Linux myself.
When I have time, I may try it out with a fresh new game with no other mods. Since I've just been loading up saved games, it's possible that some mod that affects saved games is causing this behavior. If that turns out to be the case, sorry for wasting both of our times.
Thanks again.
I was mostly paying attention, and referring to the overall tab. In a 2 player team at least, if I take the individual numbers that display in the hover over tooltip, and calculate the average. That average number is what I'll see in the modded game, for the team itself. As for rankings, I believe the game mostly ranks teams based on averages, at least that's the case for culture. Maybe not for Domination. I see the same rankings with and without the mod.
I've just noticed one more oddity. The rankings I see in the overall tab, often don't line up with what I see in the other tabs. The overall tab works as described above, but the other tabs are often ranked differently. Again, same behavior with and without the mod.
As for the team numbers. Based on your response (and my understanding of how team victory conditions work), it sounds like civ6 gets team rankings wrong, and your mod just makes it more noticeable as it shows team numbers which seem to be hidden in the vanilla (unmodded) game.
I'm sure I'm in a small minority of players who uses teams, so this couldn't be high on the priority list, but ... any chance this mod could 'fix' the game, so that team rankings actually work properly, unlike in the vanilla (unmodded) game?
Love the mod, even without my request 'fix'. Thanks again.
Thanks for the update.
What I've noticed:
1) The mod currently displays a team's average score, and ranks them accordingly. I'd suggest ranking teams as follows: team totals for Religious and Domination victories, and team leader for all other victory conditions (where team numbers are equal to the team's top performing player). [See previous post for my reasoning behind this]
2) Religious Victory seems a little wonky. The hover over tooltip tells me I've converted many cities, even though I don't have a religion.
I love how the hover over tooltip shows how individual team-mates are performing.
1) Religious and Dominations victories are stackable, in the sense that as long as the team (as a whole) conquers every capital or converts every civilization, your team will trigger a victory.
2) All other victory conditions trigger on an individual basis, in the sense that while it triggers for the whole team, it does so based on how a single team member is performing. How the rest of the team performs makes no difference, at least not directly. Team-mates can of course help in more indirect ways by propping up a single player, funneling diplomatic favor, gold, and/or other resources to single team member.
Would a Hot Seat multiplayer game allow for testing? Maybe facilitated with something like Cheat Switch Civilization to make it easier? Not sure how many people play teams. Just a thought.
..\Base\Assets\UI\PartialScreens\WorldRankings.lua
..\DLC\Expansion2\UI\Replacements\WorldRankings_Expansion2.lua
I will do regular games from now on when going for tourism. I appreciate this mod a lot, thank you!
There's also some "unmet player" that has been eliminated that shouldn't be on the list.
As usual, you aren't "cheating" the concept with most implemented features but you'll likely have to integrate a few more tricky assets eventually, IMO. Check out the second mockup image in my GSco_R_ow workshop page for some hints about oldish plans i had to offer custom ToolTips related to a number of other gameplay facts!
I guess this project now wisely solves my intentions permanently. I'd rather support yours than being stuck in the current logic spaghetti code i kept on the design table for almost forever. ;)
PS; Watch out for the last NFP pack.. i have a hunch they will tackle new Scoring methods that could likely break this & mine (which should go deprecated soon anyway).
"[1444271.000] ERROR: Missing argument 1. (You need [COLOR:ResCultureLabelCS]{1_Tourism}[ENDCOLOR] [ICON_Tourism]Tourism to attract a single [COLOR:ResCultureLabelCS]VISITING TOURIST[ENDCOLOR].)
[1444271.000] ERROR: Failed to evaluate parameter 1. You need [COLOR:ResCultureLabelCS]{1_Tourism}[ENDCOLOR] [ICON_Tourism]Tourism to attract a single [COLOR:ResCultureLabelCS]VISITING TOURIST[ENDCOLOR]."
Any chance this might be related to the yield lens being off for me?