Sid Meier's Civilization VI

Sid Meier's Civilization VI

Better World Rankings (UI)
68 Comments
DaniAngione May 20 @ 3:56am 
I'm also getting the Line 1, Line 2 bug on the Overview but I don't use nor ever used BBG, so it has to be something else?
infixo  [author] Apr 20 @ 1:54am 
@alloy Usually when this happens, it is a mod conflict.
Alloy Apr 20 @ 12:34am 
After installing this, I can't open the world rankings. What's going on?
Z0eff Dec 23, 2024 @ 10:10am 
@Dapper Monkey
Ahh, is that the reason? Seeing the same thing happen to me when using BBG.
Clarke's Third Mage Aug 19, 2024 @ 5:53pm 
This mod has a case-sensitivity issue on Linux. By default, nothing happens when you click on the button to open the world rankings. It works if you create an all-lowercase symlink of XP2/WorldRankings.xml; in other words, the directory should look like this:

607B WorldRankings_Expansion2_BWR.lua
48KiB WorldRankings.xml
17B worldrankings.xml -> WorldRankings.xml
Dapper Monkey Apr 11, 2024 @ 11:39pm 
Small bug with Better Balanced Game. For the "Overall" menu, it says "LINE 1" and "LINE 2" under each icon. A very small bug that doesn't really matter much but just letting ya know if you are open to adding in compatability.
pauloel7 Jan 7, 2024 @ 10:02pm 
Could you please make it work with Leugi's Victory Projects and Test of Time Game Mode ?
YU=OO Jan 5, 2024 @ 10:20pm 
世界排名屏幕中的更多信息。
兼容性
适用于基础游戏,上升与下降,收集风暴,CQUI,CQUI精简版。
不兼容:场景(它们通常会修改此屏幕)。
支持的语言:英语。德语翻译
CivFanatics[论坛 .CivFanatics.com ]GitHub(BWR)[ GitHub.com ]
描述
这个mod增强了世界排名屏幕。它改变了三种观点:总体,文化,分数。
总体视图
它将工具提示中显示的信息显示为图标下方的数字,因此更容易获得有关事物的直升机视图。如果你想知道它的意思,每个数字都有一个工具提示。
文化观
adi 4k Jul 5, 2023 @ 4:27am 
Hot-seat Multiplayer via PYDT
infixo  [author] Jul 5, 2023 @ 1:33am 
@adi4k Do you play multiplayer or singleplayer?
adi 4k Jul 4, 2023 @ 5:23pm 
@infixo, any chance of making this mod compatible with BBG?

As @zanar mentioned, when playing with BBG, it shows Line/Line in overall and "!" in score.
pauloel7 Jun 29, 2023 @ 4:37pm 
Yep, I was just here to write exactly that. TYVM.
mail.stover May 15, 2023 @ 2:22pm 
Could you please make it work with Leugi's Victory Projects and Test of Time Game Mode ?
infixo  [author] Apr 4, 2023 @ 12:20am 
@jagermeister If you want the mod to evolve and get better then help with it. E.g. post logs. I dont do telepathy to know what mods you are using…
n0000000000o Apr 3, 2023 @ 10:17pm 
me too, only line 1 line 1 in gathering storm when using with other MOD, lol
jermapilled Dec 22, 2022 @ 8:47pm 
Ahh kk, fair enough. Good mod nonetheles!
infixo  [author] Dec 22, 2022 @ 3:29pm 
@jermapilled Same as in vanilla game. The logic is unchanged here.
jermapilled Dec 22, 2022 @ 3:07pm 
does this display specific victory type screens even if the victory type is disabled?
Zanar Mar 29, 2022 @ 1:00am 
The mod breaks with Better Balanced Game enabled. Showing Line/Line in overall, an "!" in score, and some kind of overflow in culture, with all icons showing and 999.
H.Humpel Jan 13, 2022 @ 12:58pm 
Hi infixo,
your mod has been translated into German by Junky and the translation is now part of the Civilization VI Mods - German translations mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
J-dawg Dec 13, 2021 @ 2:05am 
Didn't know I needed it until I saw it, now I'm like "holy shit how did I live without this!?"
Croij Jul 13, 2021 @ 4:20pm 
Is there a way to disable the Score View enhances? I prefer that tab like in vanilla (only the total score)
ubereffect Jun 3, 2021 @ 10:04pm 
@bumblebees! - Another approach to getting mods to work in Linux:
Linux: Running Civ6 mods mounted in a FAT32 image. [forums.civfanatics.com]
ubereffect Jun 3, 2021 @ 9:51pm 
@bumblebees! - Someone posted the following in another civ6 mod's discussion:
How to get mods to work in Linux.

Hope it helps. Not using Linux myself.
wolf Jun 3, 2021 @ 10:47am 
Has anyone gotten this working on Linux? It doesn't crash the game but makes it so the World Ranking screen won't popup. Even the keyboard short cut does nothing. The only thing I've tried is to rename everything using lower case letters (https://www.reddit.com/r/civ/comments/5wtyct/civ6_workshop_mods_on_linux/)
ubereffect Jun 2, 2021 @ 8:58pm 
Past my bed time. :steambored:

When I have time, I may try it out with a fresh new game with no other mods. Since I've just been loading up saved games, it's possible that some mod that affects saved games is causing this behavior. If that turns out to be the case, sorry for wasting both of our times. :steammocking:

Thanks again.
ubereffect Jun 2, 2021 @ 8:44pm 
@infixo - I'm convinced that the 'issues' I'm seeing are with the unmodded vanilla game, not with the mod itself. I've never paid enough attention to notice until now. Would be great if the issues I'm seeing in vanilla, would be fixed by using this mod.

I was mostly paying attention, and referring to the overall tab. In a 2 player team at least, if I take the individual numbers that display in the hover over tooltip, and calculate the average. That average number is what I'll see in the modded game, for the team itself. As for rankings, I believe the game mostly ranks teams based on averages, at least that's the case for culture. Maybe not for Domination. I see the same rankings with and without the mod.

I've just noticed one more oddity. The rankings I see in the overall tab, often don't line up with what I see in the other tabs. The overall tab works as described above, but the other tabs are often ranked differently. Again, same behavior with and without the mod.
infixo  [author] Jun 2, 2021 @ 7:04pm 
@ubereffect Can you please say in which tabs the issue with ordering is visible? Are you talking about Overall tab only or others as well?
ubereffect Jun 2, 2021 @ 6:59pm 
@infixo - Seems the Wonky Religious Victory tooltip numbers has nothing to do with your mod. Problem disappears when I disable my other mods. Sorry, I really should know better. :steamfacepalm:

As for the team numbers. Based on your response (and my understanding of how team victory conditions work), it sounds like civ6 gets team rankings wrong, and your mod just makes it more noticeable as it shows team numbers which seem to be hidden in the vanilla (unmodded) game.

I'm sure I'm in a small minority of players who uses teams, so this couldn't be high on the priority list, but ... any chance this mod could 'fix' the game, so that team rankings actually work properly, unlike in the vanilla (unmodded) game?

Love the mod, even without my request 'fix'. Thanks again. :steamhappy:
infixo  [author] Jun 2, 2021 @ 6:09pm 
@ubereffect The things you describe are base-game features, not mod related. I.e. the average, the order in which teams are placed, etc. I am not sure what is about religious victory and converted cities. Can you please describe in details the situation? But again - the mod just displays in those 2 extra lines the info provided by the game.
ubereffect Jun 2, 2021 @ 5:40pm 
@infixo - I provided some of my thoughts (bellow) on how the mod works with teams. Haven't tested it extensively, just loaded up a few saved game files. Haven't tested it online.

Thanks for the update. :steamthumbsup:
ubereffect Jun 2, 2021 @ 5:32pm 
The overall tab looks a lot better in local multiplayer games now.

What I've noticed:
1) The mod currently displays a team's average score, and ranks them accordingly. I'd suggest ranking teams as follows: team totals for Religious and Domination victories, and team leader for all other victory conditions (where team numbers are equal to the team's top performing player). [See previous post for my reasoning behind this]
2) Religious Victory seems a little wonky. The hover over tooltip tells me I've converted many cities, even though I don't have a religion.

I love how the hover over tooltip shows how individual team-mates are performing.
ubereffect Jun 2, 2021 @ 5:30pm 
I believe team victories work as follows:
1) Religious and Dominations victories are stackable, in the sense that as long as the team (as a whole) conquers every capital or converts every civilization, your team will trigger a victory.
2) All other victory conditions trigger on an individual basis, in the sense that while it triggers for the whole team, it does so based on how a single team member is performing. How the rest of the team performs makes no difference, at least not directly. Team-mates can of course help in more indirect ways by propping up a single player, funneling diplomatic favor, gold, and/or other resources to single team member.
infixo  [author] Jun 2, 2021 @ 3:19pm 
To people playing MP. The Overall tab should work in MP now. Please let me know the results.
ubereffect Apr 25, 2021 @ 10:00am 
@infixo - RE: Testing Multiplayer/Teams.
Would a Hot Seat multiplayer game allow for testing? Maybe facilitated with something like Cheat Switch Civilization to make it easier? Not sure how many people play teams. Just a thought.
Adriaman Apr 22, 2021 @ 12:35pm 
Hi, the following files have been updated, you might want to take a look:
..\Base\Assets\UI\PartialScreens\WorldRankings.lua
..\DLC\Expansion2\UI\Replacements\WorldRankings_Expansion2.lua
ThotSlayer69 Apr 10, 2021 @ 4:27pm 
Anyone try it out on Multiplayer recently? Did it work?
Kavalaski Apr 6, 2021 @ 3:57pm 
I think tourism was bugged as I was using mod that allowed 50 civs. I was only getting tourists from some of the civs.

I will do regular games from now on when going for tourism. I appreciate this mod a lot, thank you!
infixo  [author] Apr 6, 2021 @ 6:58am 
@katvala Current and Lifetime tourism are extracted from the tooltip. If there is a problem with that, then a red exclamation mark is shown, as in your case.
Kavalaski Apr 5, 2021 @ 8:26pm 
Hi, what is the "!" meaning? https://i.imgur.com/WR8vHkn.png

There's also some "unmet player" that has been eliminated that shouldn't be on the list.
Zyxpsilon Feb 18, 2021 @ 9:08am 
Congrats (i'm 8 months late in the news!) on another swift solution to this HUD/UI set of components... proud of having inspired your own development features.

As usual, you aren't "cheating" the concept with most implemented features but you'll likely have to integrate a few more tricky assets eventually, IMO. Check out the second mockup image in my GSco_R_ow workshop page for some hints about oldish plans i had to offer custom ToolTips related to a number of other gameplay facts!

I guess this project now wisely solves my intentions permanently. I'd rather support yours than being stuck in the current logic spaghetti code i kept on the design table for almost forever. ;)

PS; Watch out for the last NFP pack.. i have a hunch they will tackle new Scoring methods that could likely break this & mine (which should go deprecated soon anyway).
infixo  [author] Jan 31, 2021 @ 10:14am 
@pauloel FXS = Firaxis :)
pauloel7 Jan 31, 2021 @ 4:18am 
Sorry, I do not have a Lua.log file. Also no clue what's FXS. All I know is that since Jan 28th update, everything else the same, my yield lens is off. Already tried verifying the files and activating one mod at a time... it's erratic. I cannot replicate the issue. Already wrote to Aspyr but since the error is not easily replicable, they'll probably disregard.
infixo  [author] Jan 31, 2021 @ 2:57am 
Anyone else getting this? If this is a mod issue then I will try to investigate further.
infixo  [author] Jan 31, 2021 @ 2:55am 
But it seems that the global par is still there, so maybe FXS did something with GetWasEverAliveMajorsCount()?
infixo  [author] Jan 31, 2021 @ 2:54am 
this line: local m_iTourismForOne:number = GlobalParameters.TOURISM_TOURISM_TO_MOVE_CITIZEN * PlayerManager.GetWasEverAliveMajorsCount();
infixo  [author] Jan 31, 2021 @ 2:53am 
@pauloel7 It says "missing argument 1", so it points to {1_Tourism}. This is evaluated in the mod, so check in lua.log if anything pops up. But even if lua.log has no errrs, there could still be because it happens that not all lua-errors appear in the log. I don't think it has anything to do with yield lens being off.
pauloel7 Jan 30, 2021 @ 7:27pm 
Infixo, looks like my game has an issue with this mod. Localization.log says:
"[1444271.000] ERROR: Missing argument 1. (You need [COLOR:ResCultureLabelCS]{1_Tourism}[ENDCOLOR] [ICON_Tourism]Tourism to attract a single [COLOR:ResCultureLabelCS]VISITING TOURIST[ENDCOLOR].)
[1444271.000] ERROR: Failed to evaluate parameter 1. You need [COLOR:ResCultureLabelCS]{1_Tourism}[ENDCOLOR] [ICON_Tourism]Tourism to attract a single [COLOR:ResCultureLabelCS]VISITING TOURIST[ENDCOLOR]."
Any chance this might be related to the yield lens being off for me?
我上早八 Nov 7, 2020 @ 12:19pm 
牛逼
watermelon_bike Aug 6, 2020 @ 1:58pm 
Upon further testing of different combo of mods, this mod does work in MP, only thing is on the main victory page, the 2 rows of numbers show up as text "line 1" and "line 2".