RimWorld

RimWorld

Change Caravan Loadout
46 Comments
D-Glad Nov 6, 2024 @ 5:19pm 
Embarrassingly negligent that such a basic function is not a part of the game without mods.
Giggles May 11, 2024 @ 2:15pm 
Thanks Sly!
Pos 4/5 Apr 11, 2024 @ 1:27pm 
Will there be 1.5?
Pos 4/5 Jan 11, 2024 @ 5:16pm 
@BtBt9527 If you still don't know, you can select the pawn preparing for the trip and right click on the stuff you want to add, and you will see the option. This is in vanilla game, not a functionality added by this mod.
BtBt9527 Sep 21, 2023 @ 8:29pm 
sorry, I didn't find a way to add more item to the current caravan.
by adding this mod, I can remove items from the current caravan,
but how do I add more items to the caravan ?
:-P
SmokingCamels Jan 1, 2023 @ 6:07pm 
@IcyTorrent NO SHIT MAN! :v:

Shoutout to @Hultis and @Smash Phil for two mods that remove the damn annoyance of having to unload cargo or redo caravans because of a small planning mistake. Thank you! :cta_emo2:
IcyTorrent Nov 30, 2022 @ 11:37am 
Ugh, this should absolutely be in the base game.
Hultis  [author] Oct 23, 2022 @ 3:18pm 
Updated
VelxraTV Oct 21, 2022 @ 3:21pm 
Please update to 1.4
Demognomicon Oct 13, 2022 @ 8:48pm 
Is a 1.4 compatible version possible?
bearhiderug Jun 7, 2022 @ 3:36am 
I find its easier to form multiple caravans and merge them once they hit map.
Also i often drop pod a giant load of lightweight goods to caravans
Levendi Dec 23, 2021 @ 7:06am 
My Caravan's get stuck and don't head out once everything is loaded with this mod :(
VelxraTV Nov 21, 2021 @ 11:05am 
Really love this mod. Very useful for lightening the load or unloading people so they dont die. My only request is for an option to bring the loading menu up again.
Haerzog Aug 25, 2021 @ 11:40am 
Need to be able to pre-load the animals, without specifically attempting to form a caravan, for situations where there is just too damn much crap to load onto the animals to finish in a day before the animals and pawns collapse from exhaustion.
63tian Aug 8, 2021 @ 9:59pm 
This MOD is very good, but it conflicts with RimHUD , please fix it as soon as possible, thank you
CREST Aug 8, 2021 @ 6:15am 
This mod is a lifesaver in endgame. Normally, caravans can take forever and get stuck on one random item and I can't just tell them to leave without restarting the whole progress.
Arcanant Aug 7, 2021 @ 10:43am 
Awesome thank you very much! <3
Hultis  [author] Aug 7, 2021 @ 10:36am 
Works perfectly fine!
Arcanant Aug 6, 2021 @ 8:38pm 
Can you check compatibility with Caravan Adventures?
Kateye Aug 2, 2021 @ 4:04pm 
@Hultis My apologies, that was my bad. Thank you for correcting me.
Hultis  [author] Aug 2, 2021 @ 3:53pm 
Actually that button is from Loading in Progress, so ask there :)
Kateye Aug 1, 2021 @ 9:33pm 
Reloading with prisoners aboard appears to clone the prisoners:
I'm using this mod so I can add to SRTS ships. I loaded my ship with 1 colonist and 3 prisoners. Then I used the "Reload transporter" button added by this mod to remove the colonist. All the prisoners exited the ship, but when I chose to reload to put the prisoners back on, I found that the prisoners already were on the ship and I could add the wandering clones to the ship.
Hultis  [author] Jul 18, 2021 @ 7:54am 
That's quite a story! This mod actually only affects caravans - pods already have the remove functionality in vanilla. Adding things to pods later is from another mod so it might be related to that one, or a vanilla bug.

Also added 1.3 support.
VitaKaninen Jul 16, 2021 @ 4:04am 
Part 1:

I ran into an issue today. (I am also using a mod that increases the range of pods, but I do not think it is relevant).

Since I am using this mod, I will often partially load transport pods since I know I can always top them up later.

I had a transport pod loaded about 50% with Insect Jelly, and decided to add a pawn and some other stuff and send them to another city to give my other trade caravan a Farskip Beacon.

I tell the pod to be reloaded with around 10 other items and the pawn. While loading is in progress, one of my other pawns gets an inspired trade, and I decide to send that one instead.

When the last item gets loaded, I draft the original pawn to prevent them from entering the pod, then tell the pod to be reloaded.

I remove the original pawn and substitute the one with the inspiration. Then I undraft the original pawn.
VitaKaninen Jul 16, 2021 @ 4:04am 
Part 2:

I sent the pods off as normal, and think that everything went well. I farskipped my other caravan to join the new one, and kept trading and traveling around the world.

The problem is that the original pawn is still waiting to enter the pod, but the pod is gone. They will not eat or work, and I can not tell them to make a new caravan or enter a new pod because they are reserved already. They just wander around the pod launcher waiting.

Saving and reloading the game did not help.

I ended up having to make a new caravan with a different pawn and send them to the world, then draft the original pawn and a Psycaster, and have them farskip both of them to the new caravan. Then I immediately re-entered the map.

This reset the pawn so that he is no longer waiting to enter the pod.

Do you think this is an in-game bug, and not related to your mod?
Red Earth Jun 28, 2021 @ 12:24pm 
I've have been literally near tears trying to pack up for a total colony abandonment, yelling "just GO" at the screen. I will never go back.
TorMechia Jun 5, 2021 @ 5:31pm 
1. Thank you so much for the mod
2. I cannot express how much I hate the muffalo thumbnail
yan Jan 11, 2021 @ 3:59am 
finally, I was looking for this for so long tysm!
cilium Dec 29, 2020 @ 4:23pm 
omg I love you. I hate how caravans are set up :D This mod saves me!
Hultis  [author] Nov 9, 2020 @ 2:42pm 
Uhhh, that's how they look. Always have. It's just a screenshot from my game.
QuirkyHndl Nov 2, 2020 @ 8:08pm 
Dude, has that muffalo always been screaming? That just blew my mind...
Hultis  [author] Jun 27, 2020 @ 11:46am 
@Think3r Done!
Think3r Jun 27, 2020 @ 3:52am 
Nice. You might want to add a list of compatible mods to the mod description.
Hultis  [author] Jun 27, 2020 @ 2:15am 
@Think3r No problems at all. They may be caravan related, but to conflict they'd have to change how the item list is displayed during caravan loading. And I don't think I've ever seen any that do that.
Think3r Jun 26, 2020 @ 2:08am 
Thanks. So, what about the really useful mod Trade Helper and Animals Gender on Caravan ? If not compatible, do you think you could make them?
Hultis  [author] Jun 25, 2020 @ 1:35pm 
@Think3r It does work with Loading in Progress, in fact I use them both. That mod targets transport pods though, and the same goes for SRTS (those caravans are actually transport pods). I also use Giddy Up Caravan and Set Up Camp and they work fine.

The only thing I can think of that could actually cause a crash is if something else modifies the code for displaying item lists during caravan loading. More things could potentially cause the drop action to fail but then it's pretty clear what's broken.
Think3r Jun 25, 2020 @ 12:31pm 
So, this runs smoothly alongside Loading in Progress? What about other caravan mods?
HenMeeNooMai Jun 23, 2020 @ 9:23pm 
SCP 096 HAS BREACH THE CONTAINMENT. ALL STAFF ARE ADVICED TO PREPARE THE PAPER BAG JUST IN CASE.
Hultis  [author] Jun 23, 2020 @ 12:43pm 
What, your muffalos don't look like that?
turkler Jun 23, 2020 @ 11:51am 
what the fuck, I just noticed, why does the muffalo have an scp face?
Mathus Jun 23, 2020 @ 11:31am 
why does the muffalo have a distended scream face ?
Hultis  [author] Jun 23, 2020 @ 8:58am 
I added an obnoxiously large caravan tab button to make it clear :)

But yeah, Loading in Progress adds the button to completely change the loadout to pods (not caravans). The crosses in my image are vanilla for pods though, and SRTS probably base their ships on pods which should mean they get it more or less for free. The caravan code is different though, and I haven't found any mod that adds this to regular caravans.
The Dutchman Jun 23, 2020 @ 8:27am 
Hmm, i thought it was Loading in Progress but actually looking at it, it might just be an SRTS: Expanded feature. Your thumbnail is the same as when you load ships. My bad lol
Hultis  [author] Jun 23, 2020 @ 8:15am 
What's it called? I didn't find anything like it.
The Dutchman Jun 23, 2020 @ 7:15am 
This is already a mod...