Total War: WARHAMMER II

Total War: WARHAMMER II

Regional Unit Rename - yes, it still works
78 Comments
Thursdaythe12th Apr 21, 2022 @ 12:20am 
TWW3 version incoming? :cleanseal:
Picasso Sparks Jan 16, 2022 @ 10:42pm 
This is fun. Give every unit a sense of history,
prop joe  [author] Oct 31, 2021 @ 1:06am 
I'd be easy to do if you just modified this mod.
Aaron Oct 30, 2021 @ 6:02pm 
How difficult would it be to add a mod like this but gives them officer names instead like "Altdorf Swordsmen (Henri)" or something like that?
ThrobbingforMorbius Oct 8, 2021 @ 12:03am 
does this work with unit reskins?
prop joe  [author] Jul 17, 2021 @ 7:14am 
Pressed the update button, no changes to the mod.
prop joe  [author] Feb 1, 2021 @ 1:40pm 
all mods gets flagged as outdated when a DLC hits, but that doesn't mean it's actually outdated
❤ Indolthir Feb 1, 2021 @ 1:19pm 
Does it really work with T&T ? It is still noted as obsolete in the mod list at game's launch.
prop joe  [author] Sep 8, 2020 @ 2:22pm 
That's possible, but you would have to know scripting, and it's not something that I plan to add.
Filthy Pollo 🐔 Sep 8, 2020 @ 1:49pm 
I'd like to ask you a question since I have no modding experience, is there a way to put a faction name as dynamic variable in that case if we play as Naggaroth the unit name comes with a prefix for example "Naggarothian Bleakswords" besides Cult of Pleasure could be "Bleakswords of Slaanesh" I hope you know what it means, thanks!
prop joe  [author] Sep 2, 2020 @ 3:58am 
@Humpy Dumpy No.
@Ruggedgolem Works with all custom units.
Rurumeto Sep 1, 2020 @ 6:41am 
I have one question:
Do we get Lothern Lothern Sea Guard?
Ruggedgolem Aug 22, 2020 @ 6:07am 
So does this also work with big unit mods like the Glory mods or ?
Jaylen Aug 9, 2020 @ 6:57pm 
love it, now i know where dat enemy army come from
bcr_Light Aug 9, 2020 @ 1:14pm 
Can this be made to only work with player units?
Ciaphas Cain Jul 30, 2020 @ 4:03pm 
Great stuff :D
prop joe  [author] Jul 30, 2020 @ 6:16am 
It works for everyone.
Ushi Jul 30, 2020 @ 3:21am 
@Neferata13: Afaik it is for every faction. At least worked for Von Carstein too.
Ciaphas Cain Jul 29, 2020 @ 3:18pm 
Only Empire? Would love it to be every unit and faction.
prop joe  [author] Jul 29, 2020 @ 1:31pm 
I don't see a good way to do this.
Reanimator Jul 25, 2020 @ 5:53am 
any chance we can make it work that units get prefixes after we rename the towns?
prop joe  [author] Jul 20, 2020 @ 3:12pm 
Updated:
added MCT option for not renaming an unit if that unit isn't expensive enough, cutoff set by the user
prop joe  [author] Jul 20, 2020 @ 3:10pm 
yea, that's right
Filthy Pollo 🐔 Jul 14, 2020 @ 7:51pm 
I assumed you added a function that prevents renaming the unit if there is an existing region name
prop joe  [author] Jul 11, 2020 @ 2:59am 
yea, sure
Armados Jul 10, 2020 @ 2:56pm 
Hi, cool mod. One thing that is kind of funny is when you recruit units named after locations. Like for instance “Tor Yvresse Spire Guard of Tor Yvresse”. Kind of redundant don't you think? Can you make it so that the mod checks if the unit is recruited in the region its named after, or if there is a “of” in the name. Then just keep the name as it was.
Lampros Jul 8, 2020 @ 10:02am 
Indeed; it adds so much! Sometimes it's the little things that are more important! ;)
Ushi Jul 8, 2020 @ 10:01am 
Ok, it now works on resurrected units too. Did you fix that in an update or did I have a weird incompatibility maybe?
Adds so much by just adding those names of places, like it a lot.
Lampros Jul 8, 2020 @ 8:07am 
Never mind. It seems that MCT had an update today, and you have to manually (re-) set it now.
Lampros Jul 8, 2020 @ 8:02am 
Hmm, did you get rid of the Roman numerals? They no longer seem to appear.
prop joe  [author] Jul 5, 2020 @ 1:07pm 
I can't actually get such information from Lua. I can add a MCT option for an adjustable unit gold cost cutoff.
Krimson Jul 4, 2020 @ 6:13pm 
Would it be possible to have a version of the mod or an MCT toggle to limit this to only elite units, say tier 3 and up? I don't really care where my skavenslaves or peasant mob came from but for the elite and rare units it would be more flavorful.
Mr. Business Jun 30, 2020 @ 8:29pm 
Great idea.
prop joe  [author] Jun 27, 2020 @ 4:07pm 
Thanks, very cool.
Filthy Pollo 🐔 Jun 26, 2020 @ 10:38pm 
Hi, I modified your mod for spanish version https://steamcommunity.com/sharedfiles/filedetails/?id=2143697150

Brooks Jun 26, 2020 @ 2:08pm 
If you change the name of the settlement, does that apply to the units?
Joe Arschtreter Jun 26, 2020 @ 7:02am 
Cool Mod, Sigmar really aproove this...
Joe Arschtreter Jun 26, 2020 @ 7:01am 
@UnevenRaven

There were a lot of mods for that in Part 1. Sadly no one for Parrt 2 and even if, with every update the mods are wortless. We need a Lore-Nerd who will update his mods even after a year^^ Iam such a Lore-Nerd, but sadly i have no idea of programming mods. I would put out a ♥♥♥♥♥♥♥♥ of mods for Total War: Warhammer.
Varsocona Jun 26, 2020 @ 2:42am 
What an awesome idea, I have to try this!
Theo' Jun 25, 2020 @ 7:48pm 
I like the idea, would be pretty cool if it kept regional colours. Like Swordsmen recruited in Middenland retain the blue and white scheme when recruited by Reikland for exampl.
OksmanTV Jun 25, 2020 @ 3:24pm 
Woouuld love this to be a thing for like regional buffs, certain regional troops are stronger than others ;) cool ♥♥♥♥
**IRAN** Jun 25, 2020 @ 10:24am 
Great mod! Though could you make an option to enable only the roman numerals option without name prefix please?
prop joe  [author] Jun 25, 2020 @ 10:23am 
@God Save the King
This script doesn't do anything when you're queuing up units. It does stuff on the turn start when the units get created and put in your armies. I really don't think it's this mod causing your issue.
High Lord Ligma Jun 25, 2020 @ 9:29am 
Thank you this mod is awesome.
Lampros Jun 25, 2020 @ 8:04am 
Hmm, can't you check by disabling this mod?
Laughing Forest Jun 25, 2020 @ 7:26am 
Hey Joe, love this. Question - when I click to recruit there's about a 1 second delay which I assume is the script running. Any chance if you know this could conflict or break Drunkflamingo's TTC Table Top Caps mod? Should that 1 second delay be happening? Just trying to troubleshoot a possible bug. Cheers
af17317596 Jun 24, 2020 @ 10:07pm 
oh awesome man thanks, so glad you thought it was a good Idea!!!
Lampros Jun 24, 2020 @ 2:56pm 
Me, too!

QuasiMOB Jun 24, 2020 @ 2:56pm 
I love our modding community! thank you very much.
prop joe  [author] Jun 24, 2020 @ 7:38am 
Updated:
Added the roman numerals option. See mod description for link.