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Only had Commando and support benefit them with perk skills.
As far as I know, all you need to do is add the weapon definitions to CTI to make it work. I've added instructions to the description for it.
Oh wow, didn't expect to see you here, I'm a fan of your channel. Like @BigMitchy said, yeah, I'm waiting for KF3 to do any more work with the killing floor series, as soon after I released this first phase I stopped working on and playing KF2 completely. I had a second phase of primarily covenant weapons scoped out and some preliminary work done, but due to various reasons my motivation and interest in KF2 died soon after release.
At the time I made this mod, I think SPv3 had just come out and it uses that color change display, and I felt at the time it was an interesting QoL feature that I liked and if I remember right I think I made it so weapons with color change displays reload ever so slightly faster, maybe 5-10%, when the display is red. Sort of a "perfect reload" idea.
If I made it again today I'm not sure I'd make the same design decisions, but I am very glad you like it!
Steam\steamapps\workshop\content\232090\2135416557\BrewedPC
And grabbed wwiseaudio from there instead and it seemed to work.
they have a published list of all the white-listed mods somewhere, and from what i remember, none of them really alter the game the way this mod does, a lot of them are just UI cahnges
@Zach Fett Try dropping and then picking up the weapon. The mod was made to function at multiple different aspect ratios and all resolutions within those aspect ratios, and I myself have a 1440p monitor so it most definitely should be working with it.
Thanks
@Helghan Weeb The instructions for TIM oughta be on the TIM page, I think. If not, then it'll become moot soon anyways since I'm working ona method to add the weapons to the trader that will work with any other weapon mod.