XCOM 2
Melee Attachments/Upgrades
150 Comments
gz331903 Aug 23 @ 9:39pm 
why i add +AllowedWeaponCategories=gauntlet in XComMeleeAttachments.it did not work。
david.kahil1 Aug 23 @ 2:46am 
I am playing tedjam lwotc+requiem, its working fine, i dont know if it is the same for others but with my build they are coming out in loot drops but it my be tesla's loot mod that is making it work
Drakten  [author] Jun 28 @ 4:39pm 
Read the mod's description folks. It tells you how to add other weapons.
Shuri-Sama Jun 21 @ 8:07pm 
sadly not working for armblades so no attachment for mox :(
ShadowDragon8685 Feb 24 @ 4:46pm 
Well, I just checked with a non-Samurai wielding a Katana as her primary weapon. No dice. I'll try on a Ranger's normal weapon... No dice, though that was a Viper Ranger. Let me try on a bog-standard human Ranger...

Nope, not working.
ShadowDragon8685 Feb 24 @ 4:44pm 
Some of the mods in this mod don't seem to be working, possibly because of True Primary Secondaries? It's very disappointing that I can't attach an Advanced Blade Frame to a heavy axe in order to offset the mobility penalty. Or maybe it's just not working for Samurai...
lichen93 Oct 28, 2024 @ 7:47am 
does it support True Primary Secondary ?
WipVanRinkle Sep 10, 2024 @ 3:42pm 
the attachment slot isn't showing up, i have the shield attachments mod and that works, also armor upgrades, but the slot for melee is nonexistent.
RustyDios Aug 31, 2024 @ 5:19am 
because you need to add the gauntlet as a supported weapon type
AlShegardy92 Aug 31, 2024 @ 12:46am 
why i cant use it for templar meelee weapon ?
Drakten  [author] Jun 29, 2024 @ 12:16am 
Either version works fine.
LightenedDark Jun 28, 2024 @ 11:41am 
I know you haven't replied for years but I'm just checking in about switching the required mods to the newer Primary Secondaries
Dood! Apr 16, 2024 @ 11:39pm 
LWOTC player here. Never used this before since the author seemed to indicate it wouldn't work. But since TrooperCoon kindly provided the template names to console in these items I tested them out and have had no issues. These melee modules look amazing! Note, it may require tweaking the config if you want melee weapons to have the same 3 upgrade slots as LWOTC guns. Conventional swords start with only 1 and the ripjack has none.
Soulfire72 Mar 23, 2024 @ 11:50pm 
Is there a way to remove the hilts (non-lost kills) entirely? I fee like they're the only useless upgrade, everything else is great
Soulfire72 Mar 22, 2024 @ 11:51pm 
Is it intended for base weapons such as Alloy Sword and Fusion Blade to not be upgradeable? I've never been able to upgrade these swords, only modded ones like the ones from Katana Pack Reloaded
VS-lockon Feb 27, 2024 @ 3:42pm 
RustyDios no LwotC melee weapons code dose not have any Upgrade Slots.so add this mod may add mod and Upgrade Slots bc the LwotC melee weapons code dose not have any Upgrade at all this mod get over righted
VS-lockon Feb 19, 2024 @ 3:27pm 
LWOTC yes if you use other Melee swords
Nero Oct 26, 2023 @ 9:12pm 
i posted the template names in the discussion of this mod for anyone having trouble finiding it
RustyDios Sep 2, 2023 @ 5:36pm 
? Already works in LwotC iirc.. it's just attachments for melee weapons
VS-lockon Sep 2, 2023 @ 5:33pm 
lwotc please
Darkwing Dark 【✠⚔✠】© Jun 28, 2023 @ 5:40am 
Thank you. You are a life savior.
RustyDios Jun 28, 2023 @ 4:58am 
best place to look is the localisation file headers... [xxxxxx X2ItemTemplate] .... the xxx is the template name
Darkwing Dark 【✠⚔✠】© Jun 28, 2023 @ 4:48am 
Anyone knows where to find item names for console
rockmanphuc Jun 4, 2023 @ 9:52am 
So found a bug after digging through the configs, apparently Reflector only drop up to adv? since in the loot table for the superior loot, it said reflector_ADV?
Zecevic Apr 19, 2023 @ 9:02pm 
Okay I did a lot of comment reading so thank you to RustyDios and Zanten in Configure Upgrade Slots for the BIGGEST help. It was shiremct's XcomWOTC_APA_WeaponData.ini that dropped most uprade slots to 1 or 0 so after editing that it finally worked!
RustyDios Apr 19, 2023 @ 4:04am 
This is likely to be correct, not sure vanilla gives upgrade slots to secondary items at all
Zecevic Apr 18, 2023 @ 7:40pm 
I don't have a campaign tweaking mod nor do any of the weapon skin replacers I have enable modify the upgrade slots, but the vanilla(?) arc sword or the axes mod don't have any upgrade slots, only the katana and combat knife mods seem to allow for upgrades.
joshninja120606 Mar 16, 2023 @ 1:34pm 
i wish the doom slayer sword was in this mod becomes i have find no mod for that weapon
bstar Jan 20, 2023 @ 9:54am 
I saw that some people were having an issue where their shields and/or melee weapons had 0 upgrade slots. I encountered the same problem and after some digging found the culprit (at least in my setup):

If you're using Odd's Campaign Tweaks, its Weapon Skin Replacer config sets the number of upgrade slots for a variety of items to zero. Changing those values to the desired values should fix the issue.

It's located at:

steamapps\workshop\content\268500\2692821840\Config\WeaponSkinReplacer\XComWeaponSkinReplacer.ini
Hooper Nov 12, 2022 @ 6:19am 
@rockmanphuc - if you've used 'Mode Everything' to add mod slots to Templar gauntlets, to enable these attachments just:

1 - Go to C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\2134785102\Config

2 - Open the XComMeleeAttachments.ini and read the instructions.

In short, make sure the following two lines are in the config:

Under the [MeleeAttachments.X2Item_MeleeAttachments] section:

+AllowedTypes = gauntlet

Under the [MeleeAttachments.X2Ability_MeleeAttachments] section:

+AllowedWeaponCategories=gauntlet
rockmanphuc Nov 8, 2022 @ 1:55am 
anyone knows how to config this mod to also apply these upgrade for templar shard gauntlets? Mod everything gives slots for templar gauntlets and now it triggers my OCD despite the fact that I have nothing to give to my templar :steamsad:
Nero Oct 12, 2022 @ 1:16am 
i seem to be unable to upgarde the scimitar as it has no upgrade slots, but other swords are fine
Nero Jul 27, 2022 @ 5:48am 
do you still need configure upgrade slots if you're running RPGO?
Vires Animus Jul 23, 2022 @ 12:16am 
I second that...where is the google sheet?
Nero Jun 9, 2022 @ 10:20am 
Seems like the google sheet has been deleted
GenericUsername_9001 May 30, 2022 @ 7:03pm 
It appears on my end that the Google Sheet with the associated information on the attachments has been deleted or is otherwise unavailable. Is there any chance it could be reinstated?
Feniks Dec 18, 2021 @ 11:52pm 
I wonder if you know why my Katanas are not getting any upgrade slots?
TheDuke37 Jul 14, 2021 @ 1:46pm 
@Drakten will keep a look out for thoes then. Thanks for the help.
Drakten  [author] Jul 14, 2021 @ 12:57pm 
There are quite a few mod-added perks that also remove one action point.
TheDuke37 Jul 14, 2021 @ 11:13am 
So,the only way for that to happen is if you either used a Stun-Lancer (somehow) or use tactical analysis?
Or would it only work on the Chosen when you freeze them; and after they have thawed
Drakten  [author] Jul 14, 2021 @ 10:31am 
it's been a while, but I think confused is "The unit has one less action point to spend on the next turn."
TheDuke37 Jul 13, 2021 @ 11:00am 
I have a question. So for some of the attachments it says it does bounus damage to "Confused" enemies. What does mean. Does that just mean panicked enemies? Or something else?
Drakten  [author] Jun 7, 2021 @ 10:16am 
so you had the breakthrough but can't swap out the attachments? hmmm, that's news to me...
Djonah Jun 7, 2021 @ 4:13am 
@Drakten
Thank you for the quick reply, yes, that's the one i was refering to.
Drakten  [author] Jun 7, 2021 @ 1:25am 
Which research are you referring to? Do you mean the Interchangeable Upgrades breakthrough?
Djonah Jun 6, 2021 @ 3:47am 
Hello there, I tried your mod and it is really cool, but i ran into little question, is it not possible to remove the attachments even with research which allows to do so?
Drakten  [author] Apr 21, 2021 @ 3:47am 
Only shots that hit. For the templar parry, no idea, as these attachments were made for melee weapons
Feezec Apr 20, 2021 @ 8:56pm 
Do Feedback Capacitators activate on missed shots, xor only shots that hit my soldiers? Also, does Templar Parry trigger the effect?
Drakten  [author] Apr 6, 2021 @ 9:09am 
@Feezec look at Configure Upgrade Slots.

@The Tiny Wizard kind words, thank you!
Feezec Apr 5, 2021 @ 11:40am 
Is there a way to give upgrade slots to the Hunter's Axe?