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I have edited the XComLatentPsionics.ini to have 17 different Psi ability trees, all with one ability that I cannot show because of character limit on comments.
I did it in hopes that a random tree would be selected, but it ends up being the top one 100% of the time. The only solution I could think of is to specify each tree to a class, but I use rpgo that has one class for all specializations, so it's not an option.
I had one conflicting bug where in Doom Slayer class mod, equiping psi amp first time will cause to remove his ripjack or rocket launcher.
I want to make psi slot empty but cannot.
Is there any way to make the soldier's training not be in the psi chamber?
Are the skills unlocked with the soldier's normal level?
Something more like XCOM 1, where you unlock the psionic skills by leveling up the soldier and not putting him in the psi chamber
By the way, excellent mod! I really wish we could level up psionic powers in combat, with battle experience and not inside the chamber, but I'm happy with what we have XD
It doesn't matter, where I use it, it doesn't do anything. Is there some trick to it?
1. In this mod, psionics will work like in XCOM 1, that's what it says in the description... however, the question I have left is whether the number of psionic skills will be limited to just the 6 that we have access to in XCOM 1, or if we have access to the entire skill tree of the psion from XCOM 2
2. Another question is whether when the recruit is revealed as a psion, he becomes only a psionic class or if he can be like in XCOM 1 where the soldier is a heavy class with psionic powers (for example)... basically the question is whether I can, for example, make a ranger with psion powers
3. And the last question I have is whether psion powers are trained only in the psion chamber or will they be gained by using them in battle, like in XCOM 1... in short, whether they evolve in the psion chamber or if they evolve the powers with combat and uses of psion powers?
I apologize for the amount of questions
Error detected attempting to load of package: LatentPsionicsUnlock.
Any ideas on how to fix it?
I have this mod, the other classes (Biotics, Chaplin, and Expanded) as well as the plugins, but I never get a biotic or a chaplin, I tried forcing one to be a biotic, after training he got the barrier, but none of the abilities, they are all basic psion abilities
Also for some reason they never go beyond tier 3 psionics, I have adapt, mystic, and magus columns and then three empty columns with nothing in them all labeld magus
Is anyone else experiencing this issue? and does anyone know how to fix it?
Would it still say "ApplyToSlot=eInvSlot_PsiAmp" or "ApplyToSlot=eInvSlot_SecondaryWeapon"?
Suggestion. You can make it so that in the psi laboratory can train psionic classes in the same way as normal ones in Guerrilla Tactics School. I want to train specific units into specific classes. Can create own psi classes. And now it’s absolute randomness.
There's just no soldier training slot available
Fuck
I forgot I had this installed and planned a whole strategy for my squads around the normal psi soldiers
Would love to get it to work for a subsequent playthrough or later in the game before researching psionics. But for now I uninstalled it to get to play the game.
Are the plug-ins included or do you have to download them as well? Just making sure.
Has anybody experianced this before or has an Idea what config file I should have to look at?