RimWorld

RimWorld

Vanilla Plants Expanded
1,337 Comments
Alos Jul 28 @ 1:03am 
yeah the grassland biome must be the issue, same here
m0ek Jul 27 @ 1:17pm 
@Предплечье you're probably playing in grassland biome. it doesn't work on the "soil" there, even tho it says soil, it's not the same soil as in the other biomes. it has a more yellow texture.

but maybe it could be added to work there as well? :)
Sarg Bjornson  [author] Jul 26 @ 10:50pm 
Not this mod
MizterMix Jul 26 @ 3:31pm 
I dont know if its through this mod. but when i try to make a field of hay, where they dont cut the plants, my colonists still harvest it. Wanted to throw a message here, thinking it may be related to this mod
Sarg Bjornson  [author] Jul 24 @ 10:13am 
Works perfectly fine for me
Предплечье Jul 24 @ 10:12am 
Could someone explain how to actually use "Tilled soil" from orders menu? It does nothing, I take it, point on "soil (walk speed 87 fert 100)" start expanding the tool to form a square shape - it's hollow and it does nothing. Just nothing happens, no matter if I already designated a zone for growing or not, neither if there are plants already, or absent, or just started growing or almost done. The tool does nothing
melelconquistador Jul 21 @ 8:17am 
PLayed with this mod for so long that i entirely forgot how few crops are in unmodded rimworld.
Quoniam23 Jul 18 @ 11:34am 
Got it, thank you! I appreciate your hard work and dedication (as well as the whole VE team!) Keep up the excellent work!
Sarg Bjornson  [author] Jul 18 @ 10:29am 
It's not an error. We will take some time to adapt EVERYTHING to the new biomes, animals, etc
Quoniam23 Jul 18 @ 10:22am 
Doesn't generate an error log, Hugs or otherwise, or I'd submit through the form.
Quoniam23 Jul 18 @ 10:20am 
FWIW, it doesn't work in Glowforests either, but will work in Scrublands or Lava Fields. Oddly enough, in the mixed biomes, it works in the pre-existing half (e.g., Arid Scrubland, Temperate Forest) but not in the Grassland/Glowforest half, even when the underlying terrain is "soil 100%" on both parts.
Quoniam23 Jul 18 @ 10:06am 
Not a bug per se, but I've found that tilling doesn't function in the Grasslands biome. Nor do any of the trees for this mod. I can till fields in previously existing biomes, but not in Grasslands. I'll check to see if there are issues in other Odyssey introduced biomes.
Sarg Bjornson  [author] Jul 18 @ 3:26am 
No idea
SGT. Jensen Jul 18 @ 3:25am 
Blueberry is missing too. As another example.
SGT. Jensen Jul 18 @ 3:23am 
Somehow I'm missing few plants in the list of plants, like Cherry Tree for example (Tree Sowing researched). What can it be?
Sarg Bjornson  [author] Jul 17 @ 10:48pm 
?
=>PR<= XxDEM0NIKSxX Jul 17 @ 2:57pm 
why is bro updating the VE mods to 1.6
VitaKaninen Jul 15 @ 2:18pm 
Use What's That Mod, then select the lemons, open the info tab, and it will tell you what mod they are from.
fatburner Jul 15 @ 2:09pm 
Is this the mod that adds lemon trees? There are always lemons scattered across the map and the colonists are always hauling them around. I guess i just figured out the solution. Do not accept lemons in any stockpile
fatburner Jul 15 @ 2:08pm 
Hello, great mod. Any plans to overhaul the soil tilling? Or how do people use it? I guess im a noob
Sarg Bjornson  [author] Jul 15 @ 4:12am 
No, it's just a term for it
Jixxor Jul 15 @ 4:02am 
The mod description says
"A new ability to plow soil has also been introduced once you meet the designated research. Plowing soil boosts its fertility to that of Rich soil, however when the plant is harvested, tilled soil returns to its previous form and needs to be plowed again."

Is plowing different to tilling? I can't find either in the Tech tree, but Tilling is available from the start.
Sarg Bjornson  [author] Jul 15 @ 3:05am 
No, we never talked about it being locked under research
Meelonius Jul 15 @ 3:02am 
Solved, adding comment for othes:

Plow soil option (tilled soil) is not an research anymore, the mod description is outdated and misleading (both description and infographic).

The ability to plow soil is under Orders -> Tilled soil
Sarg Bjornson  [author] Jul 14 @ 6:53am 
There is no research. Use the search bar
Meelonius Jul 14 @ 6:52am 
Same issus as Rich, not able to find a way to plow a field...Which reserach should enable the option?
Stellar Harbour Jul 14 @ 2:25am 
Is there even any reason to plant vanilla stuff when we have so many cool new crops with different bonuses?
VitaKaninen Jul 12 @ 6:44am 
Beets don't die in winter, but you can't plant them in freezing weather since the soil is frozen.
Andrømeda Jul 12 @ 1:45am 
Hey, just to let you know I can't plant Beet Plants (and cant right click on the field that I asked Beet Plants to be planted in). Other plants seem ok. I only have Vanilla Expanded Framework, Vanilla Plants Expanded, Vanilla Skills Expanded and Vanilla Traits Expanded in addition to all the normal paid DLCs. I'm sorry I don't know how to make a bug report as it doesn't pop up with any error.
Thanks for everything!
Sarg Bjornson  [author] Jul 9 @ 1:54am 
The fuck indeed, the fuck indeed.

AKA what do you want me to do without a bug report?
Freeasabird🕊 Jul 9 @ 1:52am 
Can't even select Red Beefsteak tomatoes to sell to other factions. And My pawns don't use them in cooking at ALL i have over 2k of them. WTF man :/
Rich Jul 5 @ 12:22pm 
it says that the plow soil option will be available after research. I cant see this research option anywhere. any help.
Sarg Bjornson  [author] Jul 3 @ 7:29am 
No idea, but I don't see why that is relevant
VitaKaninen Jul 3 @ 7:19am 
Apples and other fresh fruit are now showing up at the bottom of the resource list on the left of the screen, when they should be at the top in the raw food section. Also, fresh fruit is listed between genepacks and books when trading.
https://imgur.com/a/yPL3iU2
lloki Jun 29 @ 2:45pm 
Ok, it was probably connected with DDS textures not updated in RimSort. I deleted old ones and created new - working just fine. Maybe it helps someone :)
lloki Jun 29 @ 2:23pm 
Thanks for checking. Obviously some mod conflict on my end. Maybe someone would have the same problem and find the reason or maybe I'll find it eventually.
Sarg Bjornson  [author] Jun 29 @ 2:04pm 
Can't replicate, it works fine: https://i.imgur.com/CjeqWNf.png
lloki Jun 29 @ 1:40pm 
Huh, after an update, I can't grow grass/high grass anymore. I'm still on 1.5.
tanyfilina Jun 28 @ 12:53pm 
Try Cherry Picker mod
Tsornin Jun 22 @ 8:54pm 
Hello! I'd like to turn off the tilled soil. If I'm fairly mod-illiterate but would is there a relatively easy way for me to edit the files myself to achieve this?
Sarg Bjornson  [author] Jun 20 @ 10:28pm 
Already in VPE - More Plants
CaptArcticWolf Jun 20 @ 7:07pm 
adding carrots and Nuts (Chestnuts and Almonds) for 1.6? If not ok. If so, Thank you.
Battl3bee May 24 @ 3:35pm 
I CAN FINALLY HAVE AN EARLY GAME PLANT FOOD SOURCE FOR MY BOREAL FOREST CULT
DaniAngione May 13 @ 3:37am 
Is there a way to make plowing soil faster? Maybe a tool or something? I feel like it takes too long to make it worth it, my farmers take days to till all the fields :Khappy:
XTR ReCon™ May 8 @ 9:27pm 
Out of curiosity, does the plowing soil bill use any specific skill to influence how quickly a pawn will complete it?
[User Deleted] May 6 @ 6:06pm 
Found a bug with using cave moss as nutrition source for biosculpters. You can designate it to be used, but it can't be actually be loaded by pawns or even manually at all.
Mac Apr 26 @ 11:32am 
Mr. Nothingburger here, your Pear Trees are 2x lower in resolution than pretty much all the other fruit trees.
Sarg Bjornson  [author] Apr 26 @ 6:23am 
Sorry, we don't do "standalones". I'm sure someone else has made a mod dedicated purely to that!
space_powder Apr 26 @ 6:19am 
Any chance for the soil plowing mechanic to be its own separate mod? I enjoy how it functions compared to other soil mods, but I could go without stuff like all the fruit trees
Oceania Apr 9 @ 6:09pm 
You know I've always thought it would be a cool idea to have an indoor rainmaker for my hydroponic peas, could even work great with dubs bad hygiene