RimWorld

RimWorld

Vanilla Plants Expanded
1,366 Comments
the wincher 15 hours ago 
not sure if im blind or not, but can any fruit trees grow in odyssey biomes?
JUSTIN HER Oct 27 @ 4:47pm 
is it able to work with medieval overhaul downloaded?
VitaKaninen Oct 17 @ 7:55am 
@刘狗蛇 If you scroll up above to where it lists Cabbage, it says:

"Stops growing during Toxic Fallout, but doesn't die."
刘狗蛇 Oct 17 @ 6:56am 
Hey, I noticed the "cabbage" has 0% growth rate during the toxic fallout, despite its immunity. Is this intended behavior, or possibly a bug? Just wondering if I should treat it as a survival crop that just doesn't die, rather than one that actually grows during the event.
Saph Oct 7 @ 11:56am 
Awesome! Gonna be looking forward to it!
Sarg Bjornson  [author] Oct 7 @ 11:02am 
Yes, Vanilla Landmarks Expanded is in the works!
Saph Oct 7 @ 10:55am 
Do you have any plans to make a patch for Odyssey where the new plants could spawn as wild plant landmarks/map features? I'd love it for nomadic playthrough if I could just go between landmarks harvesting the new plants rather than growing them.
Sarg Bjornson  [author] Sep 25 @ 9:41am 
Dub's Mint Menus
rdm Sep 25 @ 9:20am 
Guys, I've compiled a new mod pack, and for some reason, all the plants are not in a convenient separate window, but rather in a long list. Did I download something incorrectly? Or did I forget an important mod for the plant window? :steamsad:
Sarg Bjornson  [author] Sep 9 @ 12:29am 
No, the mod gives them a 0.01 commonality, you have another mod ♥♥♥♥♥♥♥ things up
Dustbin Sep 9 @ 12:02am 
For some reason some map gens get insane clusters of bear berrys bushes and apple trees, groups of like 20-40 spawning constantly in one spot, to a level it gives basically infinite food + infinite money anytime a trader comes up, not sure if this is intended
Miha_metan Sep 7 @ 11:03am 
My colonists will be eating meals made with just onions for the rest of their miserable lives.
jpinard Sep 2 @ 2:49pm 
Such a beautiful mod.
VitaKaninen Aug 27 @ 9:33pm 
@AbsynthMinded, I threw together a spreadsheet for my own personal use with a lot of the numbers. Here is a screenshot, if you want to look at it. https://imgur.com/a/XNi6hiL
AbsynthMinded Aug 27 @ 6:03pm 
I wish the data cards here included nutrition and mass
GreenTrapped Aug 22 @ 6:40am 
Noticed that soil-tilling speed scales with the Construction skill rather than Plants,despite it being part of the "Grow" work category. Is this intentional, or just a limitation?
purple8cloud Aug 20 @ 4:33pm 
is there fruit can be grow in gravship?
Alerios Aug 17 @ 2:58am 
Is it possible to add the psilocap to be cultivated?
Sarg Bjornson  [author] Aug 16 @ 10:40pm 
Yeah
Proxyer Aug 16 @ 1:46pm 
The two types of soil added to TillableTerrainDefs.xml are exclusive to the Odyssey DLC, so will it be fine without the DLC and without MayRequire="Ludeon.RimWorld.Odyssey"?
maqadamia Aug 16 @ 12:52pm 
is there any chance for a mod setting or smth to change the Till soil work type to plant work? it's difficult to use my plants specialist when the work type is Construction
Sarg Bjornson  [author] Aug 6 @ 2:07pm 
Eventually, yeah
Luneyl Aug 6 @ 10:41am 
Is it planned to be fixed?
Sarg Bjornson  [author] Aug 5 @ 9:53am 
Yep
Luneyl Aug 5 @ 9:51am 
It appears they have their own soil defs which are not in the tilled soil filter.
GrasslandSoil
GlowforestSoil
Luneyl Aug 5 @ 9:46am 
Tilled Soil order doesn't work in Grassland and Glowforest biomes from Odyssey. It can't select any tiles there.
SquirrelGoblin Aug 5 @ 7:57am 
@MizterMix Do you maybe have the "Wild Plants Give Hay" mod?
Sarg Bjornson  [author] Aug 3 @ 7:04am 
Plant produce is all equal in vanilla, though
五兽朱雀 Aug 3 @ 5:00am 
really thank you for your works.i want to suggest sth. to make this mod better:i see that different plants' price are same but there grow time are different and their nutrients are different too.i mean it was not so meet common sense .could you change the price of different plants?thank you!may be i didn't see your other mod if you already do it please tell me
Alos Jul 28 @ 1:03am 
yeah the grassland biome must be the issue, same here
m0ek Jul 27 @ 1:17pm 
@Предплечье you're probably playing in grassland biome. it doesn't work on the "soil" there, even tho it says soil, it's not the same soil as in the other biomes. it has a more yellow texture.

but maybe it could be added to work there as well? :)
Sarg Bjornson  [author] Jul 26 @ 10:50pm 
Not this mod
MizterMix Jul 26 @ 3:31pm 
I dont know if its through this mod. but when i try to make a field of hay, where they dont cut the plants, my colonists still harvest it. Wanted to throw a message here, thinking it may be related to this mod
Sarg Bjornson  [author] Jul 24 @ 10:13am 
Works perfectly fine for me
Предплечье Jul 24 @ 10:12am 
Could someone explain how to actually use "Tilled soil" from orders menu? It does nothing, I take it, point on "soil (walk speed 87 fert 100)" start expanding the tool to form a square shape - it's hollow and it does nothing. Just nothing happens, no matter if I already designated a zone for growing or not, neither if there are plants already, or absent, or just started growing or almost done. The tool does nothing
melelconquistador Jul 21 @ 8:17am 
PLayed with this mod for so long that i entirely forgot how few crops are in unmodded rimworld.
Quoniam23 Jul 18 @ 11:34am 
Got it, thank you! I appreciate your hard work and dedication (as well as the whole VE team!) Keep up the excellent work!
Sarg Bjornson  [author] Jul 18 @ 10:29am 
It's not an error. We will take some time to adapt EVERYTHING to the new biomes, animals, etc
Quoniam23 Jul 18 @ 10:22am 
Doesn't generate an error log, Hugs or otherwise, or I'd submit through the form.
Quoniam23 Jul 18 @ 10:20am 
FWIW, it doesn't work in Glowforests either, but will work in Scrublands or Lava Fields. Oddly enough, in the mixed biomes, it works in the pre-existing half (e.g., Arid Scrubland, Temperate Forest) but not in the Grassland/Glowforest half, even when the underlying terrain is "soil 100%" on both parts.
Quoniam23 Jul 18 @ 10:06am 
Not a bug per se, but I've found that tilling doesn't function in the Grasslands biome. Nor do any of the trees for this mod. I can till fields in previously existing biomes, but not in Grasslands. I'll check to see if there are issues in other Odyssey introduced biomes.
Sarg Bjornson  [author] Jul 18 @ 3:26am 
No idea
9th | SGT. Jensen Jul 18 @ 3:25am 
Blueberry is missing too. As another example.
9th | SGT. Jensen Jul 18 @ 3:23am 
Somehow I'm missing few plants in the list of plants, like Cherry Tree for example (Tree Sowing researched). What can it be?
Sarg Bjornson  [author] Jul 17 @ 10:48pm 
?
AilanthusOnline Jul 17 @ 2:57pm 
why is bro updating the VE mods to 1.6
VitaKaninen Jul 15 @ 2:18pm 
Use What's That Mod, then select the lemons, open the info tab, and it will tell you what mod they are from.
fatburner Jul 15 @ 2:09pm 
Is this the mod that adds lemon trees? There are always lemons scattered across the map and the colonists are always hauling them around. I guess i just figured out the solution. Do not accept lemons in any stockpile
fatburner Jul 15 @ 2:08pm 
Hello, great mod. Any plans to overhaul the soil tilling? Or how do people use it? I guess im a noob
Sarg Bjornson  [author] Jul 15 @ 4:12am 
No, it's just a term for it