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Check your memory usage; what you're seeing usually means that you're running low on memory (RAM and/or VRAM) and your computer can't store all the textures it needs at once. Other causes include graphics driver issues and (rarely, but it does happen) hardware issues.
you are a genius
:)
I’m writing because I’ve started having a problem with some part (only one part) in this mod. I don’t know how or what happened, but just after last update I lost the option of building historical buildings automatically. Now only tree models of my buildings can be built automatically as a historical building, unfortunately others cannot. I have to each time manually change status of each building which I build. However, buildings of the same models which were built before last update still are as a historical building (from automatically period). What’s more if I copy new building which I had built and changed manually to historical building, this copy keeps the status of historical building. But this keeping belongs only to copy function not to process as build some building-change the status of this building-build new building of the same model.
Best regards
Peter
I'd strongly suggest a better approach would be to create a copy of the prop in question and then apply a custom texture in the editor.
Thank you again.
See this FAQ in the Ploppable RICO Revisited wiki [github.com].
https://discordapp.com/channels/904287711962222632/1204380167376740372
If you were, and that mod is no longer active (most likely because the workshop downloader decided to delete it off your computer without your input), then that would EXACTLY match what you describe.
Neither this mod or Prop Control can control building activation.
Randomization requires you, again, to have a range of possible buildings of the correct size and level.