Cities: Skylines

Cities: Skylines

Advanced Building Level Control 1.3.2
545 Comments
Olivirus May 22 @ 9:14am 
@GigaTheProtogen this happened to my save and I didn't have this mod yet.There's a building in that area that's broken, you're gonna have to just delete stuff and reload the save to see if it fixes it.
Wabbafett May 13 @ 9:58pm 
@GigaTheProtogen From an experience with a friend of mine, sometimes FPS Booster mods can also cause those render issues.
algernon  [author] May 6 @ 4:00pm 
@GigaTheProtogen That's nothing inherent with this mod, but something different. This mod doesn't do anything with rendering at all (and especially doesn't do anything whatsoever with roads or cars).

Check your memory usage; what you're seeing usually means that you're running low on memory (RAM and/or VRAM) and your computer can't store all the textures it needs at once. Other causes include graphics driver issues and (rarely, but it does happen) hardware issues.
GigaTheProtogen May 6 @ 3:24pm 
Only problem with this mod I've had is that graphical issues and glitches happen when you force level a large amount of buildings, they'll pop in and out of existence and disappear completely when you zoom in. Extends beyond just the buildings too, road markings glitch out, cars turn invisible. I've found it always resolves after a while if you wait or saving and reloading in a few times fixes the problem as well
ardorn77 Apr 29 @ 12:29pm 
@algernon thanks a lot
you are a genius
:)
algernon  [author] Apr 29 @ 6:40am 
@ardorn77 Do you also use Ploppable RICO Revisited? Have you checked your settings there to make sure that 'Make all propped growables historical' is selected?
ardorn77 Apr 29 @ 5:06am 
Hi :)
I’m writing because I’ve started having a problem with some part (only one part) in this mod. I don’t know how or what happened, but just after last update I lost the option of building historical buildings automatically. Now only tree models of my buildings can be built automatically as a historical building, unfortunately others cannot. I have to each time manually change status of each building which I build. However, buildings of the same models which were built before last update still are as a historical building (from automatically period). What’s more if I copy new building which I had built and changed manually to historical building, this copy keeps the status of historical building. But this keeping belongs only to copy function not to process as build some building-change the status of this building-build new building of the same model.
Best regards
Peter
Wabbafett Mar 12 @ 8:59am 
I love this mod but unfortunately it conflicts with the Campus & Housing mod, very tragic. :steamsad:
stabilizer1071 Feb 24 @ 3:23am 
I thought it was feasible to let the game choose appearance ignoring the level with this mod enabled 😢 thanks for the reply!
algernon  [author] Feb 24 @ 2:57am 
@stabilizer1071 That's right, that's how the game works; building appearance is tied to level.
stabilizer1071 Feb 23 @ 10:35pm 
Still can't truly randomize the appearance of the buildings. All the appearances are still selected from the specific level :steamfacepalm:
Hela Jan 22 @ 10:14pm 
Thanks for the fast reply:steamhappy:. yes I think I went a little too far, it costed me the city lol, I will try your approach, I have now learned to experiment out of my main cities to avoid messing them up. I still love your mod and ill use it correctly in my new city :steammocking:
algernon  [author] Jan 21 @ 9:40pm 
@Hela I'm kind of surprised that's your only issue, to be honest. What you're doing is pushing outside of the game framework, and so you are going to get strange effects.

I'd strongly suggest a better approach would be to create a copy of the prop in question and then apply a custom texture in the editor.
Hela Jan 21 @ 6:23pm 
I love this mod. However i'm having this visual bug when I force abandonment on props transformed to RICO (example: I want to have the visual abandonment of a bridge prop, I first use RICO mod to transform it into commercial, then force abandonment using this mod) but after a few seconds the bridge goes back to its original state, also when zooming out far, the abandonment visual is still there, but getting up close again brings back the bridge's original state.:steamsad: (I want to simulate a destroyed bridge but this is my only issue)
algernon  [author] Jan 3 @ 5:21pm 
@Nihad-G It sounds as though you have at least one conflicting mod.
Nihad-G Jan 3 @ 10:57am 
My game takes very long time, ~10 minutes, and takes up all my ram when I enable this mod and when it opens I get exceptions about the daylight classic and theme mixer mods. W/o this mod the game loads in 3-4 minutes. Has anyone experienced that?
algernon  [author] Dec 29, 2024 @ 3:18pm 
@freedaslaves It still works fine. The only way you'd get a notification like that is because you've got an incompatible mod. Remove that mod.
freedaslaves Dec 29, 2024 @ 11:02am 
why doesnt it work anymore. i got a notif saying that the mod is not supported anymore and it cant function anymore...am i the only one having this issue?
Loffas Sep 3, 2024 @ 6:09am 
OMG, thanks for this mod. The automatic level increase of buildings is the biggest problems with this game. 1, most of your nice buildings you wanna have in your city is not highest level, so they disapears without this mod. 2, all highest level commercial and industrial buildings need waayyy to many university graduates. This is stopped with this aswell.
Thank you again.
El señor de la Lechuga Aug 14, 2024 @ 1:57pm 
Incredibly important mod if you like to place down ploppable buildings and keep getting low land value complaints
Doc001 Jun 2, 2024 @ 6:35am 
Love this mod!! :steamhappy:
algernon  [author] May 2, 2024 @ 8:33pm 
@evanjs2015 Yes, you can; select the district you want and the level control panel should open up next to the district info panel, and contains a button to 'Force historical'.
evanjs2015 May 2, 2024 @ 8:38am 
Can you not make a whole district historic with this mod? And if so how? I’m trying to figure it out and can’t figure it out.
Dofctroc_14 Mar 26, 2024 @ 5:45am 
@algernon Solved, thanks, though the problem was the "Prevent styles from removing existing buildings" in case anyone else has a similar issue, thanks for the solution! Awesome mod btw
algernon  [author] Mar 25, 2024 @ 3:50pm 
@ padgettben1994 The mod, or the base game function? In what way do you mean "don't work"? There's many, many ways for something to "not work", and we can't see your computer, so you need to be explicit in the telling.
padgettben1994 Mar 25, 2024 @ 3:26am 
Hi, whenever I use this it makes it to "district styles" don't work - anyone know why?
algernon  [author] Mar 24, 2024 @ 8:40pm 
@Dofctroc_14 10 It sounds as though you don't have the setting enabled in Ploppable RICO Revisited to enable growable buildings to survive outside of the correct zone.

See this FAQ in the Ploppable RICO Revisited wiki [github.com].
Dofctroc_14 Mar 24, 2024 @ 9:43am 
Having a bug or something, my historical buildings keep disappearing when plopped, only growables do so, RICO buildings don't, any help?
slavonator Mar 12, 2024 @ 9:42am 
@algernon and i am in T.D.W.s Village. it is ok?
slavonator Mar 12, 2024 @ 9:41am 
@algernon i dont know why, because i have open conversation with u. but here is link to my thread. please check it or try send friend request to me please.
https://discordapp.com/channels/904287711962222632/1204380167376740372
algernon  [author] Mar 12, 2024 @ 5:26am 
@slavonator Discord isn't showing any message or friend request. Which Discord are you on?
slavonator Mar 12, 2024 @ 4:43am 
@algernon discort didn't allow me to add you as a friend. I tried to write you a message, but you haven't replied yet. please try to help me. thank you
slavonator Mar 6, 2024 @ 6:35am 
@algernon thanks for link. also i found u there and sent you a pm on discord, please look at it when you have time, thank you
algernon  [author] Mar 4, 2024 @ 2:15pm 
@slavonator There's an invite link in the description above (click on the 'Support at Discord' image), and here's the invite link to the official CS Discord [discord.com].
slavonator Mar 4, 2024 @ 5:21am 
@algernon thank you for your willingness. it's great if you try to help me on discort. I don't know exactly how it works there and how can I find it there? can you send me a request please? and we will continue there.
algernon  [author] Mar 2, 2024 @ 4:07pm 
@slavonator For that level of help you need to go to Discord - the best overall support with multiple people would be via the official CS Discord, or you can ping me at mine.
slavonator Mar 2, 2024 @ 10:47am 
@algernon no, I've never used anything like that at all. I can't explain it. but steam behaves strangely and you're right, it unsubscribed assets without my knowledge. I also made a thread on discord and communicated with @Chameleon about it, but since he has already become silent and wrote somewhere on the forum that he will be inactive for a long time, I can't deal with it. who is now competent to help with these things especially Skyve settings which can help maybe? could you help me please? I mean with the removal of the issue of missing assets that steam unsubscribes without my knowledge, even if I carefully subscribe them, others are still missing and so on and on. Please, if you could help, i will send u a link to discort, where there is a detailed description and also chameleon's solution, but that is incomplete. plsssssss
algernon  [author] Feb 28, 2024 @ 7:28pm 
@slavonator Were you, for example, using the a mod to add RICO settings to unique buildings, such as this one ?

If you were, and that mod is no longer active (most likely because the workshop downloader decided to delete it off your computer without your input), then that would EXACTLY match what you describe.
slavonator Feb 28, 2024 @ 11:22am 
@algernon so there's no need to write about RICO either, because I just realized that the author of that mod is also you :steamhappy:
slavonator Feb 28, 2024 @ 11:19am 
@algernon thank you for your answer. yes, you are certainly right that this situation has nothing to do with your mod. but I don't understand it, because even in RICO mode I didn't change anything in the settings, I didn't delete it. and actually, I also looked in the RICO settings for what could cause it, but I didn't find anything there either. I'm going to try to write directly to their page.
algernon  [author] Feb 26, 2024 @ 2:55am 
@slavonator The only scenario I'm aware of where that could happen would be if you were using Ploppable RICO settings for those buildings, and then removed those settings (or Ploppable RICO entirely).

Neither this mod or Prop Control can control building activation.
slavonator Feb 25, 2024 @ 10:48am 
@algernon I don't know if it's this mod, but you always know how to help me very well and it looks like it could be something with the Advanced Building Level Controller, or maybe with Prop Control, maybe something completely different. simply, all the unique buildings in the game turned off. I mean that all existing buildings are suddenly switched off. of course, they can be turned on again manually, but I don't understand why this happened. any idea please?
algernon  [author] Feb 18, 2024 @ 3:25am 
@MistahBread No, not currently; nobody's requested that feature.
MistahBread Feb 17, 2024 @ 1:47pm 
Is there any way to apply randomise appearance to an entire district at once? Occasionally I want to change the theme of a district without mass demolition
algernon  [author] Sep 18, 2023 @ 6:06am 
@Hayran Try selecting the 'apply additional randomization' option in the options panel.
Hayran Sep 17, 2023 @ 4:40pm 
Thanks for you mod. I think random could be better, it just radomizes one different building per level. It could be more random than once.
Housenahmezustand-OD Aug 13, 2023 @ 4:04am 
@algernon Thank you! That worked!
algernon  [author] Jul 29, 2023 @ 9:50pm 
@Housenahmezustand[DE] Enable this mod in Skyve (and disregard that warning unless you are having specific mod issues).
Housenahmezustand-OD Jul 29, 2023 @ 5:25am 
I don't know, but the Mod doesn't even appear in my content manager. Skyve says it's subscribed. Only hint is a warning by starting the game in the main menu "that some of the current installed mods are for a different version of the game. It's possible it causes a compatibility problem. If unexpectedly errors occures you may have to uninstall the affected mods" Any Solution?
algernon  [author] Jul 22, 2023 @ 6:05pm 
@drewx11 That occurs either when you've reached the maximum level for that building type, or if there's no valid building of the same size and type of the next level for it to upgrade TO. The reason that enabling 'historical' in those cases works is because with that option there's no need for there to be a target building model (obviously).

Randomization requires you, again, to have a range of possible buildings of the correct size and level.