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Other classes are working correctly
Anyone had this problem or knows a solution for this?
+PistolWeaponCategories=bow;启用这行,是原版模式,弓需要消耗专注导致很弱,弓之魔法师的手枪舞者可以变成不用清空弹夹,但是伤害变成非近战。另外不选择这条会导致武器装备页面需要先选择升级过的手枪然后删掉才能变成默认装备魔导弓。
+MainWeaponCategories=bow ;启用这行不需要耗费专注来当子弹了,但是相对的,魔法少女MOD里弓之魔法师人物的手枪舞者和专注装弹变成了无用技能,而且只启用这条导致武器装备页面需要先选择手枪然后删掉才能默认装备魔导弓。两条都启用会按启用PistolWeaponCategories走。
多少都有点瑕疵,希望作者修复。
Is this an RPGO run, a LWotC run, a CI run?
What other mods do you have that might affect the interaction ?
@MessyPaladin Should do.
i tested with mechatronic warfare and none of the ability that use the Sparkbit worked
I have published a mod that fixes various issues with this mod. If you are using Ability to Slot Reassignment YOU MUST also subscribe to my bugfix mod:
[WOTC] Musashi's Mods Fixes
https://steamcommunity.com/sharedfiles/filedetails/?id=2569592723
Weapon's modifications not equip! Not from workshop, I mean game modifications, like scope.
If you cant help, maybe you know who can?
Thanks for the topic explaining how to fix it.
Oh... I see. Well, we all need some rest once in a while.
"The mods author, Musashi, is currently taking a well earned hiatus from the pressures of modding XCOM2."
-this is why.
Why the frak wasn't this mod updated to fix bugs the community found with the solutions that were provided?
Actually I did exactly that. It didn't work...
And yes, whilst it is a typo.. you actually want to remove the line entirely, depending on your mod setup .. as it stops Proficiency Pack classes using Demolition with shotguns, or Celatid Turret Mk2/3 from having their shot ...
+AbilityWeaponCategories=(AbilityName=Demolition, WeaponCategorySetName=Cannon)
for
+AbilityWeaponCategories=(AbilityName=Demolition, WeaponCategorySetName=Cannons)
Same here, long watch and sniper overwatch dissappeared, correcting the typo didn't make them back. Any advice besides restarting? I don't want to give up the current campaign...
Dude, that fucking typo. I've been investigating why my Longwatch vanished for the past few days and happened to stumble upon your comment, much obliged.
"SiperRifles", lol what a typo. I guess Musashi was either drunk, dead tired or didn't have his coffee yet when he wrote this. Funny when EVERYTHING else specifies PrecisionRifles.
Oh if you read this don't take this as a jab at you Musashi, I love your stuff mate.
Rend is assigned to the Templar class itself, not the gauntlets. You can give it to them with this mod tho, add these lines to the config
+WeaponCategorySets=(WeaponCategorySetName=Shard, WeaponCategories=(gauntlet))
+MandatoryAbilities=(AbilityName=Rend, WeaponCategorySetName=Shard)
and if you want mometum and focus...
+MandatoryAbilities=(AbilityName=TemplarFocus, WeaponCategorySetName=Shard)
+MandatoryAbilities=(AbilityName=Momentum, WeaponCategorySetName=Shard)
I have Primary Secondaries, RPGO, Psionic melee, Utility slot sidearms and Templar gauntlets for soldiers animation fix so i'm not sure which of those mods seem to be removing Rend from the gauntlets.
AbilityToSlotReassignment: FinalizeUnitAbilitiesForInit [Shane, None, 981] Override Ability Bulwark
AbilityToSlotReassignment: FinalizeUnitAbilitiesForInit [Shane, None, 981] Override Ability GrimySolaceTwo
.
.
.
AbilityToSlotReassignment: FinalizeUnitAbilitiesForInit [Christine, None, 987] Override Ability LongWatch
AbilityToSlotReassignment: FinalizeUnitAbilitiesForInit [Christine, None, 987] Override Ability GrimyAmmoSynthesizerAdv
Conflict with Grimy?
Is it a cause for concern?
Or even tweaks to the abilities themselves then would change how this needs setting up (personal example; I have squadsight grant longwatch, so my Reapers can indeed use it with Vektors)
But your initial post is sound, and that does indeed look like an oversight/typo in the default config :)
I believe if we're talking about vanilla WotC, it should just be sniper rifles (Sharpshooters can't equip Vektor rifles iirc, and they're the only class that can learn Longwatch). But yes, of course you can set up for PrecisionRifles if that's how you want to play.
Which should be set up with;
+WeaponCategorySets=(WeaponCategorySetName=PrecisionRifles, WeaponCategories=(sniper_rifle, vektor_rifle))
+AbilityWeaponCategories=(AbilityName=LongWatch, WeaponCategorySetName=PrecisionRifles)
Hi Musashi. I'd like to report a bug. I noticed that all my sharpshooters were missing their overwatch icon (they had their pistol overwatch, but they were missing sniper rifle overwatch). This mod was working for me previous to the latest update.
I found out in the latest update for this mod, there's a line in XComAbilityToSlotReassignment.ini:
"+AbilityWeaponCategories=(AbilityName=LongWatch, WeaponCategorySetName=SiperRifles)"
There's not only a typo in "SiperRifles", but also there is no line in the .ini that starts with:
"+WeaponCategorySets=(WeaponCategorySetName=SniperRifles"
I corrected the typo and added this line:
"+WeaponCategorySets=(WeaponCategorySetName=SniperRifles, WeaponCategories=(sniper_rifle))"
Now my sharpshooters can overwatch again with their sniper rifles.
Also without this mod & beta primary secondaries it works as well.
WIth regular primary secondaries (and without this mod) it works too.