Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Council Guard are notoriously mute, either by some mutation or because they are biologically incapable because of severed tongues, etc. This is so that they are physically incapable of giving any of the Council's secrets to anyone. Not that they would, Council Guard are freakishly loyal, even by non-skaven standards. Some theorize their fear of the Council is so tremendous they would never betray them even to their own death, and that this fear is so intense it is what caused their fur to turn white. Though it is more commonly accepted that Skaven must be born with Albino fur as to be inducted into the Council Guard in the first place.
https://warhammerfantasy.fandom.com/wiki/Albino_Stormvermin
https://totalwarwarhammer.fandom.com/wiki/Council_Guard_(Stormvermin_-_Halberds)
More sources than these exist! Just a couple to get you started. Pretty neat they had ror specific lines though.
Thanks for the comments. Should be working now.
Using KMM by the way
Given how Unit Rarity works and what you described, I think a compatibility issue could potentially make sense?
Glad to hear you're enjoying the mods!
It seems unlikely that this mod would have any reason to mess with unit caps, but I suppose its not out of the realm of possibility. This mod is 99.9999% copy/paste of the main_units_tables, and land_units_tables sections in the data file, where most of the units stats and references are kept. Stuff like unit caps wouldn't be kept there as far as I know, but eh, could be. It def. shouldn't mess up scripts.
Running a bucketload of mods so not unlikely there's an incompatibility in there somewhere.
Regardless, many thanks for the various Skaven mods. Running around the Elf-donut in a Skryre campaign right now and making good use of the RoRs and shockvermin.
Apologies, I was fiddling with it trying to work on a SFO version and uploaded it without realizing I broke it. Should be back to good now. Sorry for the quick inconvenience.
Something about the albino stormvermin get their tongues cut out or something, idk entire tbh.