Sid Meier's Civilization V

Sid Meier's Civilization V

Arendelle's Components - Policy Trees
12 Comments
Lord Arendelle  [author] Dec 12, 2021 @ 8:26pm 
Yes. I may have to update this so they show.
rossco437 Dec 12, 2021 @ 3:41pm 
Have the policy buildings been implemented yet?
Lord Arendelle  [author] Oct 25, 2020 @ 8:49pm 
Thanks! I'm planning on updating this with some balance changes pretty soon.
Doomtoham Oct 25, 2020 @ 8:19am 
This is really cool! Thank you for making it! Its awesome!
Lord Arendelle  [author] Aug 19, 2020 @ 10:05pm 
It is standalone.
Kaz_Ka_Vel Aug 17, 2020 @ 10:55am 
is this mod stanalone or it depends on other mods?
Lord Arendelle  [author] Jun 20, 2020 @ 2:00pm 
Appearances can be deceiving.
Lord Arendelle  [author] Jun 20, 2020 @ 1:38pm 
The tradition tree has 3 policies that ONLY help the capital. Hence the finisher gives a large boost to national wonders.
Liberty has policies that only benefit getting large numbers of cities up quickly. The finisher of +10% production to all buildings may not seem like much. But it saves 1000s of hammers in production.
Lord Arendelle  [author] Jun 20, 2020 @ 1:34pm 
What is the original one?
ReflectedLeech Jun 20, 2020 @ 1:13pm 
How does this balance liberty vs tradition because it seems to heavily favor tradition
Dokdo Jun 18, 2020 @ 7:06pm 
Your mod crashes original one. Gaining settler is not function in your mod
ESG Funds Jun 17, 2020 @ 4:02pm 
Thanks man. This is a good mod.