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You can do this by editing the mod files your self.
Subscribe/download the mod
Go to mod folder
Open the file RealAllDisasters.xml in notepad
Scroll until you locate the section <RandomEvent_Damages>
For the random comet comment out this line:
<Row RandomEventType="RANDOM_EVENT_COMET_STRIKE_RANDOM" DamageType="CITY_DESTROYED" Percentage="101"/>
***To 'comment out' the line put <!-- before it, and --> after it, so that it now looks like this:
<!--<Row RandomEventType="RANDOM_EVENT_COMET_STRIKE_RANDOM" DamageType="CITY_DESTROYED" Percentage="101"/>-->
Optional, repeat for the RANDOM_EVENT_COMET_STRIKE_TARGETED
Any suggestion how to adjust this within mod files?
https://forums.civfanatics.com/threads/1-0-3-31-no-meteor-shower-or-forest-fire-in-standard-or-ss-game.661216/
I am not sure about adding normal intensities to the Mode. For some reason they are disabled, I’d need to first check why. Then see if it is feasible. That’s a whole new idea.
So... make a mod to a Mode? Neat idea actually, didn’t think about it. And answer to you question is: it would be easier to remove Soothsayers and Appease the Gods from ApoMode than add the missing ApoMode logic to the base game.
I actually could add to this mod the removal for the Mode. So, eventually if you enable RAD and switch on the ApoMode, then you would have full Apocalypse without Soothsayers and AppGods.
also i did increase 2 lines for more hex damage liek you said from 1 to 4 that should be aight?
So when you mention it; Are 150 turns in a 1.0.3.31-game, with only volcano's and floods to fear.... Sad
https://forums.civfanatics.com/threads/1-0-3-31-no-meteor-shower-or-forest-fire-in-standard-or-ss-game.661216/
The issue is with the GCM DLC.
Any ideas? I don't think it is this mod's fault, but who knows.
The last one hit my nr 2 city, just when I was about to get myself in the top 3 list of Civs, and actually had a chance to win some kind of victory with this game on Deity... Did I mentions I managed to build Petra in this city?
It was a rage quit, and start up a new game....
Is it posible to configure the hexes damaged by the comets? I kind of want 4hexes comets, maybe having light and severe commet strikes in addition to catastrophic ones.
Also I deffinitely would love it if you decide to add any kind of late stage punishement, or even carrying the comet rain from the AM in this or other mod.
Are there more people who would like to have such feature?
Unfortunately implementing it is very difficult as all trade interactions go via complex UI calls plus there are a lot of special events that trigger the popups. It requires a lot changes to trade and diplo related windows.