Arma 3
Universal Ammo System: Lite
16 Comments
Speed_Freak13 Apr 8, 2022 @ 6:23pm 
THIS VERSION IS NOW OBSOLETE/OUTDATED.
The new and improved version can be found on my workshop.

Link to Universal Ammo System: Lite(Updated)
https://steamcommunity.com/sharedfiles/filedetails/?id=2791408146&searchtext=Universal+Ammo+System
Rastek Oct 20, 2021 @ 2:02pm 
Hey Berl, first of all, i really like your work, sentry guns are a life changer, and so is UAS, but i must say that i use UAS specifically for the explosives, specially the 40mm grenades, i don't have a problem with my 150 round magazine making my gun fire 5 bullets per shot, but i would say that most of the lag/delay in opening the arsenal is caused by the massive amounts of rifle magazines, my first thought of making a lite version of UAS would have been gutting most of these instead of the explosives
Yo Gabba Gabba! Sep 12, 2021 @ 10:07am 
It would be great to have a version of UAS with just commonly issued ammo, so that SLAP-T is still there, for example, but not the really far out stuff.
Illegal Cage Fighting Aug 11, 2021 @ 8:01pm 
If I may: a tutorial for adding said ammo types would be nice, or a small update to include them. I like the concept of UAS, but the sheer volume of choices is mind-boggling, and I don't wanna spend a whole day google searching just to learn what's basic vs what's kind of exotic.
El Berl  [author] Mar 23, 2021 @ 12:16pm 
Potentially. The way I've set UAS: Lite up is that you can add any magazines you deem non-essential to the config, copy the scope = 1; over, and redistribute modified versions as you see fit.

I'm happy to run you through the works of making a modified UAS: Lite more suited to your needs.
Col. Schwi Mar 23, 2021 @ 12:14pm 
Any plan for an update? Recent updates of the main mod added more "non-essential ammunition types".
El Berl  [author] Jan 20, 2021 @ 1:56pm 
It's surprisingly not too hard. Grab Notepad++, Arma 3 Tools, and PBO Manager. I sent you an invite so I can run you through the works.
Oriskana Jan 20, 2021 @ 1:55pm 
I agree, but simply put we would be fine with very few common types of ammo and then the exotic stuff. I'm afraid, that might be above my skillset but I'm not saying no. So feel free to share please :)
El Berl  [author] Jan 20, 2021 @ 8:31am 
That's certainly possible for down the road, although I'd wager that the common stuff in UAS still holds a lot of merit due to how it effectively syncs guns from different mods in terms of damage and penetration.

If you'd like, I'd be happy to run you through how to make such a patch on your own!
Oriskana Jan 20, 2021 @ 4:41am 
Hello, have you thought about making an inverse lite version of UAS? As in lite version that contains only the "exotic" stuff like chemical, emp...? Our group really likes the expanded options, but doesn't really wanna deal with tons of common rounds we will never use.
El Berl  [author] Oct 30, 2020 @ 9:03pm 
Excellent!
user2g Oct 30, 2020 @ 9:02pm 
Yes, can confirm it lowers loading time.
El Berl  [author] Jun 12, 2020 @ 5:32am 
Really? Excellent. That's working better than anticipated!
RabidStoat Jun 12, 2020 @ 5:26am 
Nice. Oddly enough it seems to have done something to loading - I managed to actually get zeus to work with 9min load time compared to the full UAS not letting it work at all
El Berl  [author] Jun 12, 2020 @ 5:23am 
It's UAS with the less common ammo types hidden, for less bloat and increased simplicity. Load times aren't affected.
RabidStoat Jun 12, 2020 @ 1:45am 
So this is UAS with just the most common ammo types? Less bloat,basic compatibility, faster loading?