Stormworks: Build and Rescue

Stormworks: Build and Rescue

list of buttons
21 Comments
hostbanani  [author] Mar 26, 2024 @ 1:38pm 
There is a way... it is necessary to rewrite the specified colors in the code, but since it is almost 4 years old, I do not remember at all how everything was arranged there ^)
AwareF1 Mar 24, 2024 @ 8:58pm 
Any way of making the color of them before they turn on a little brighter i feel its a bit too dark to easily see when they are off
BLUE RIDER 42009 Apr 2, 2023 @ 12:43pm 
you can use this microcontroler for the output
https://steamcommunity.com/sharedfiles/filedetails/?id=2956515122
ThatOneGuy1917 Apr 14, 2021 @ 9:35am 
Any credits needed?
ThatOneGuy1917 Apr 14, 2021 @ 9:35am 
!!WOW!!
idk_what_im_am Mar 11, 2021 @ 7:49am 
HOW I GET INPURT
Kitsuneツ Jan 22, 2021 @ 11:19am 
Nice
LittleGroove Dec 15, 2020 @ 4:00pm 
You are a madman, we need more madmen like you, more buttons less space ftw!!!!
hostbanani  [author] Nov 24, 2020 @ 7:08am 
using the composite logic
Cam Nov 23, 2020 @ 10:38pm 
how do i get the button output
hostbanani  [author] Nov 4, 2020 @ 12:21am 
2 composite outputs. the first 32 buttons are channels 1 to 32 of the first composite and 33 to 64 are channels 1 to 32 of the second composite
Rand0m_Creator Nov 3, 2020 @ 7:15pm 
uh how do i connect the switches i just see composite logic...?
MonkeyKing73 Sep 7, 2020 @ 11:01pm 
I love the update! i will be trying to use this for sure!
SuperSadBois Sep 1, 2020 @ 4:42pm 
thank you so much. this is top notch, along with many of your other creations that ive stumbled upon. Maybe someday you would enjoy checking out my hydrofoil, 6 months of tuning has gotten it near perfect with the help of workshop logic :D
hostbanani  [author] Sep 1, 2020 @ 5:27am 
I updated the controller now you can use the property
I hope it will be convenient for you now)
hostbanani  [author] Sep 1, 2020 @ 1:35am 
you can insert lines of the type mass[number of the required button][2]=true before line 9
crutch but but I somehow did not make it more convenient)
SuperSadBois Aug 31, 2020 @ 6:21pm 
heyo, Ive been using this for awhile now, absolutely killer m/c. is it possible to get some of the switches to be in the on state on spawn? the jank way would be using a NOT logic and changing the switch name to "disable*this*" but that sounds lame. got any ideas?
hostbanani  [author] Aug 16, 2020 @ 1:47pm 
Yes buttons and channels are in the same order
SuperSadBois Aug 16, 2020 @ 12:23pm 
alright, i think im onto something. well, you put me onto something. Each button would be channel (for example, 1-32) in order? or would i have to edit which channel each button outputs myself?
hostbanani  [author] Aug 16, 2020 @ 12:11pm 
there are 2 ways it will be easier for you to use a separate controller that will receive the composite and read the individual channels inside and then output them to off/on
try watching this video: https://www.youtube.com/watch?v=AJfAfuO2d14
SuperSadBois Aug 16, 2020 @ 12:01pm 
I am fairly new to the whole digital switches bit, how do i turn each of the buttons into individual On/Off outputs? id like to use this on one monitor rather than 10 instrument panels but I cant quite get it to work