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Further I read a bit more comments in the ecf and other files and probably slowly get the hang of it. The Empyrion Discord was great so far, thanks to taelyn. For anybody else who wants to adapt their game it might be good advice to check the comments in the game files too, use vanilla folder for reference or raviens scenario. And ReXxus fantastic webtools ewssc and eWCCT.
A lot of good comments in the ecf files, maybe I will figure it out.
But the creative mode question remains.
Now I want to define a dedicated starter planet for my scenario. Any advice welcome. I want to create a radioactive dark hell as starter with a lot of monsters. How do I build my own planet?
When I open Empyrion and click Scenario > Myscenarioname I cannot select creative mode when choosing the start planet, why is that?
I'm still using your awesome template for scenarios, and I have a technical question: If you add a random POI in a playfield using the Groupname: xxx and you have this blueprint in your scenario prefab folde which corrisponds to the groupname assigned to the internal list of the game default bluerpints, if there is no other blueprint of this group in the scenario folder, will then the game pick this blueprint and no other one of the group? I ask this for not making personal blueprints everytime with the need to change and make a custom groupname.
Hopefully I've explained my problem well enough :) Thanks for any feedback!
If I want a clone of the Default Random scenario, then I should also copy the other files in the folders in that scenario, correct? There are some in the Prefabs, Sectors, and Shared Data folders. These may have been added to the scenario since this mod was last updated.
I had copied the "TemperateStarter" folder into the "Playfield" folder, with these files:
Playfield_dynamic.yaml
Playfield_static.yaml
Terrain.ecf
When I try to open "Playfield_static.yaml" in the EPD, I get this message:
"(line 1177, col: 18, Idx: 39389) -; (Line 1777, col: 36, Idex; 39407): Exeption during deserialization"
It was nice of you to answer quickly, now I know I should copy files and can exclude other things.
When I open Scenario in EPD so playfields are empty .It says in the instruction:
"Here you can place playfields. The game will use playfields from this folder first, and then use them from the default folder if they do not exist here."
I need playfield to modify it with my own poi.
Sorry for the inconvenience.
because it says "Requires Alpha 12"?
Is there a simple way to help users to update just the config portions, without needing to start fresh a new game, when/if this happens in the way I'm assuming it does, by requiring the fresh start?
For the config.ecf file, you only need to include your changes.
But for every other config file, you need to include the whole file. Config.ecf is the only config file that allows for partial entries.
Just to confirm: These are still the steps valid for release 1.1.X ?
1: Copy your custom .ecf config files into the Content/Configuration folder of this scenario. You only need to copy files you actually changed, missing files will pull from default.
2: Copy all the SolarSystemConfig.yaml files from the Empyrion - Galactic Survival/Content/RandomPresets folder into the RandomPresets folder of this scenario.
3: Copy the gameoptions.yaml and gameoptions_example.yaml files from Empyrion - Galactic Survival/Content/Scenarios/Default Random and put them in the main folder of this scenario.
Thanks in advance.
Many thanks again.
Hopefully this helps anyone who wants to share their configs with others. Just follow the instructions to create your own custom scenario and upload it to the workshop for others to play. :D