Empyrion - Galactic Survival

Empyrion - Galactic Survival

Scenario for Custom Config Mods
48 Comments
Distrann Apr 24 @ 11:22am 
And I try to give something back uploaded Destroyed Alien Pub if you need a ruin POI for your scenario and working on another one. Wouldn't have started without your help!
Distrann Apr 24 @ 11:20am 
I do understand this, it is very time consuming. You've already been a great help thanks again. Keep RE2 up and running must be very time consuming already but so worth it, it's awesome!
Further I read a bit more comments in the ecf and other files and probably slowly get the hang of it. The Empyrion Discord was great so far, thanks to taelyn. For anybody else who wants to adapt their game it might be good advice to check the comments in the game files too, use vanilla folder for reference or raviens scenario. And ReXxus fantastic webtools ewssc and eWCCT.
ravien_ff  [author] Apr 23 @ 11:49am 
I'd recommend joining the Empyrion Discord and asking there. I can't really offer one on one help with that stuff that much.
Distrann Apr 23 @ 4:44am 
Oh for the dedicated Starter I might have found the answer in GalaxyConfig.ecf
A lot of good comments in the ecf files, maybe I will figure it out.
But the creative mode question remains.
Distrann Apr 23 @ 4:26am 
So I have set up this custom scenario for Custom Config Mods. Now I have a thousand questions. Community, Ravien, anybody, please help :-D
Now I want to define a dedicated starter planet for my scenario. Any advice welcome. I want to create a radioactive dark hell as starter with a lot of monsters. How do I build my own planet?
When I open Empyrion and click Scenario > Myscenarioname I cannot select creative mode when choosing the start planet, why is that?
ravien_ff  [author] Feb 8, 2024 @ 12:49pm 
It will still use the default blueprints as well as your custom one if they share a groupname.
japp_02 Feb 8, 2024 @ 12:38pm 
Hi ravien_ff,
I'm still using your awesome template for scenarios, and I have a technical question: If you add a random POI in a playfield using the Groupname: xxx and you have this blueprint in your scenario prefab folde which corrisponds to the groupname assigned to the internal list of the game default bluerpints, if there is no other blueprint of this group in the scenario folder, will then the game pick this blueprint and no other one of the group? I ask this for not making personal blueprints everytime with the need to change and make a custom groupname.
Hopefully I've explained my problem well enough :) Thanks for any feedback!
Ben2space Sep 14, 2023 @ 2:58pm 
So it looks like they renamed some of the SolarSystemConfig file names since this was last updated, so maybe revise the instructions to delete all the files first?

If I want a clone of the Default Random scenario, then I should also copy the other files in the folders in that scenario, correct? There are some in the Prefabs, Sectors, and Shared Data folders. These may have been added to the scenario since this mod was last updated.
ravien_ff  [author] Mar 9, 2023 @ 10:32am 
You update this yourself by adding the necessary files.
Captain Crunch Mar 9, 2023 @ 9:54am 
How about an update to 1.9.10?
Gideon7 Dec 30, 2022 @ 6:02am 
Thank you very much for this. It is a great help.
jeff.leach.72 Oct 13, 2022 @ 9:37am 
How would I go about making this work with the new starting planets and story missions? I haven't been able to figure it out, I just keep getting error messages.
zaphodikus Aug 22, 2022 @ 12:08pm 
If you want the 4 starter playfields to not be totally random every start, then copy sectors.yaml from /Content/Scenarios/Default random/Sectors into your senario
japp_02 Aug 10, 2022 @ 3:45pm 
Got it, thank you. I have also replaced all the SolarSystem files in the scenario RandomPresets folder, there are currently 37 such files.
ravien_ff  [author] Aug 10, 2022 @ 3:24pm 
This hasn't been updated with the new fixed starting planets, however, so you'll need to copy over the sectors file from the scenario Default Random in addition to the other files shown in the description.
japp_02 Aug 10, 2022 @ 2:59pm 
Hi ravien_ff, thank you for your upload. Can I use this as a template to create any scenario? Basically, if I want everything like in the default game, I copy the config files over into the scenario folder, right? For prefabs and playfileds: If a prefab or playfield is a default one and not in the scenario folder, then it will be taken from the default game files? Thanks.
zaphodikus Jul 30, 2022 @ 11:04am 
Ha ha. I randomly worked that out just 10 minutes ago. Ace. I was trying to remember how to enable the steerable drop pod again. If I modify the playfield in programmers notepad, it just crashes out now, error messages are still not pointing to the actual error file either. Slow going.
ravien_ff  [author] Jul 30, 2022 @ 10:46am 
You'll need to copy the sectors file from vanilla.
zaphodikus Jul 30, 2022 @ 10:14am 
Whenever I start my scenario, the starter planet names are freshly randomized? what is causing this?
zaphodikus Jul 30, 2022 @ 10:12am 
So, when I follow these steps (and copy "steamapps\common\Empyrion - Galactic Survival\Content\Playfields" => "D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Content\Scenarios\my scenario\Playfields" ) then I'm getting randomly names start locations and not the vanilla ones, these all have new names and are all "Easy" for some reason. How do I get the correct Vanilla survival starter planets?
Maya Jul 18, 2021 @ 12:44pm 
Well, I understand, thanks for the reply and your time Raven. :steamhappy:
ravien_ff  [author] Jul 18, 2021 @ 12:07pm 
Epd is really out of date.
Maya Jul 18, 2021 @ 10:47am 
Unfortunately I can not open the playfield in the EPD.
I had copied the "TemperateStarter" folder into the "Playfield" folder, with these files:
Playfield_dynamic.yaml
Playfield_static.yaml
Terrain.ecf
When I try to open "Playfield_static.yaml" in the EPD, I get this message:

"(line 1177, col: 18, Idx: 39389) -; (Line 1777, col: 36, Idex; 39407): Exeption during deserialization"
Maya Jul 18, 2021 @ 9:58am 
I had copied from the main playfield but it shows error. I'll look for what I did wrong.
It was nice of you to answer quickly, now I know I should copy files and can exclude other things. :steamhappy:
ravien_ff  [author] Jul 18, 2021 @ 9:51am 
Yes you can copy them from the main game
Maya Jul 18, 2021 @ 9:26am 
Great! thank You. :steamthumbsup:

When I open Scenario in EPD so playfields are empty .It says in the instruction:

"Here you can place playfields. The game will use playfields from this folder first, and then use them from the default folder if they do not exist here."
I need playfield to modify it with my own poi.

Sorry for the inconvenience.
ravien_ff  [author] Jul 18, 2021 @ 9:07am 
Yes it will work just make sure to update the random presets.
Maya Jul 18, 2021 @ 8:37am 
Hi Ravien! I wonder if the scenario works in 1.5
because it says "Requires Alpha 12"?
ravien_ff  [author] Jul 8, 2021 @ 7:23pm 
Weapon models are not possible at the moment sadly. :(
Punk Jul 8, 2021 @ 7:22pm 
Firstly thanks for your help. I develop on the Unity Engine I'm trying to make new weapons with models and animations. The documentation on adding new content is pretty bad. Would you have any input on where to find good tutorial for modding new weapons, blocks and more?
Tsnonak May 1, 2021 @ 1:08am 
good stuff, working fine... nice explanations... thank you!
ravien_ff  [author] Feb 25, 2021 @ 6:24am 
Hopefully they make sense. Let me know if you can think of anything I forgot!
zaphodikus Feb 25, 2021 @ 12:27am 
I noticed the new instruction files added when I did a tutorial. No excuse for people not to dip into making scenarios now.
ravien_ff  [author] Feb 24, 2021 @ 6:07pm 
Updated with more folders and instruction files to show how to add other things to a scenario.
zaphodikus Dec 25, 2020 @ 8:50am 
Once I upload/publish my scenario, how do changes I make to it get pulled down to people who use it? I#m assuming they get the update, but will only "see" the changes if they start a new game?

Is there a simple way to help users to update just the config portions, without needing to start fresh a new game, when/if this happens in the way I'm assuming it does, by requiring the fresh start?
zaphodikus Nov 18, 2020 @ 2:18pm 
Sweet. You are awesome, do keep these tips coming.
ravien_ff  [author] Nov 18, 2020 @ 1:36pm 
Yes those are still the correct steps.

For the config.ecf file, you only need to include your changes.
But for every other config file, you need to include the whole file. Config.ecf is the only config file that allows for partial entries.
zaphodikus Nov 18, 2020 @ 12:56pm 
I have heard lots of confusing information around the sharing of custom configs because the need to add an entire copy of the Trader file for example and not just to include the small piece of the Traders file that I changed which is I can do with the config file, so I have to copy the whole file to my scenario?

Just to confirm: These are still the steps valid for release 1.1.X ?

1: Copy your custom .ecf config files into the Content/Configuration folder of this scenario. You only need to copy files you actually changed, missing files will pull from default.

2: Copy all the SolarSystemConfig.yaml files from the Empyrion - Galactic Survival/Content/RandomPresets folder into the RandomPresets folder of this scenario.

3: Copy the gameoptions.yaml and gameoptions_example.yaml files from Empyrion - Galactic Survival/Content/Scenarios/Default Random and put them in the main folder of this scenario.

Thanks in advance.
The Old Fossil Jul 11, 2020 @ 12:21pm 
Thanks for this. Do you have any links for changing the starter planets?
Many thanks again.
Maya Jun 20, 2020 @ 1:08pm 
Thank You :steamhappy:, I just wanted to be sure.
ravien_ff  [author] Jun 20, 2020 @ 12:38pm 
@Mia yes this is for anyone to use and you can publish your own scenario with it with your own custom configs.
Maya Jun 20, 2020 @ 11:50am 
Amazing! thanks for your hard work Ravien:steamhappy:. It facilitates so much. So if I understand correctly, I can build my own scenario from this? Is it possible to publish the scenario I had built from this and rename it? Or is it just for my own use ?
VulcanTourist Jun 10, 2020 @ 12:51pm 
I see that you finally did it. My own attempt in the meantime seems to be working, but my use of an NTFS symlink for /RandomPresets means that it's not properly shareable. I'll want to peek at how you did it differently.
SC Jun 8, 2020 @ 1:12pm 
This is awesome, thanks ravien_ff! I've been doing a lot of playing around with files and getting an understanding of the process. Working on a couple of custom POI for my scenario atm. A lot of work input into these things, makes me appreciate your scenario all the more.
ravien_ff  [author] Jun 7, 2020 @ 12:06pm 
@apocrypha that would work. :D
apocrypha Jun 7, 2020 @ 11:07am 
Hi Ravien, is there an easy way for me to modify this scenario to change the playfields? Specifically I want to change the number of various POIs appearing on some planet types. If I simply copy the Playfields folders from /Empyrion/Content/ into this scenario's /Playfields fodler and edit the playfield_static.yaml files will that cause problems?
Myrmidon Jun 7, 2020 @ 10:08am 
Thank you so much.Thumbs up.👍❤
ravien_ff  [author] Jun 7, 2020 @ 5:41am 
I saw some comments from people who were making custom configs, but didn't know how to make their own scenario to share them on the workshop, or who were frustrated with their configs getting overwritten by game updates.

Hopefully this helps anyone who wants to share their configs with others. Just follow the instructions to create your own custom scenario and upload it to the workshop for others to play. :D