Noita
Biome Randomizer
34 Comments
el-pitulo Dec 30, 2023 @ 4:41pm 
the mod works with apotheosis? i am trying to use both mods and its always with the same biome loads
Isaac Hipkiss Mar 18, 2023 @ 8:03pm 
Is this compatible with More Stuff?
alexd2814 Sep 2, 2022 @ 11:28am 
the mod works for me, but if you encounter a hissi base it doesnt spawn any entities or enemies
DreadBoy Aug 28, 2022 @ 4:35pm 
hey this mod seems to be really fun but it seems that is not working anymore, is there a possibility that it'll be fixed?
Wandering Stars Apr 17, 2022 @ 10:25am 
the mod doesnt work, why?
Xenouzik Jul 17, 2021 @ 8:52am 
Hi, it seems that the mod does not work in the current version of the game. I get initialization failure when i start a Shuffled Biomes run.
SirSpence Feb 17, 2021 @ 4:00am 
@gonzle You activate the mod in the new game menu by selecting "random biomes". It functions similarly to nightmare mode or daily practice.
CoolGuySteve Feb 16, 2021 @ 4:13pm 
i cannot activate the mod anything i am missing?
S☯wn-Lﺤuꁅhtǝr Feb 2, 2021 @ 9:20pm 
I second that awesome idea
Baileyfos Feb 2, 2021 @ 7:54pm 
looking at this can you make a biome selector, like you could select the biome? i mean i love the randomisation and all but it would be cool if you could choose wich biome is what
cookies ice cream candy Oct 24, 2020 @ 1:32pm 
randomly generated spells and items (runestones and elemental items possibly) is the coolest concept ive heard of for this game and i would really love to see a mod for that
S☯wn-Lﺤuꁅhtǝr Oct 23, 2020 @ 12:54pm 
Sweet! thx :D
Evaisa  [author] Oct 23, 2020 @ 12:22pm 
@Sown-Laughter I have updated this mod to work better again and have more compatibility.
S☯wn-Lﺤuꁅhtǝr Oct 22, 2020 @ 4:29pm 
:D that would be awesome . I'd sub it for sure. I like Notia and its amazing mechanics. I hope they move even more forward with the fall engine with other games like a 2d tower defense or speed run platforming games to escape a falling landscape. *sry bout the ramble* I see a lot of potential for this engine that go way beyond minecraft and tererria combined.. Provided the dev eases off the difficulty for a next game.
Evaisa  [author] Oct 22, 2020 @ 4:22pm 
I might at some point, not sure yet. Most of the stuff I have worked on in the past is very much experimentation
S☯wn-Lﺤuꁅhtǝr Oct 22, 2020 @ 12:02pm 
Is there a way to merge all those randomization mods into one with a select to turn them on and off per play? Then it could be AIO an eventual all in one tool much like Gokis things.
Evaisa  [author] Oct 22, 2020 @ 8:16am 
Complelely randomly generated spells are something I have done in the past but never released.
S☯wn-Lﺤuꁅhtǝr Oct 21, 2020 @ 1:34pm 
Aww.. :| would be nice to have RNG spells, wand's, potions, element's and worlds; all playing nice in some caustic harmony.. But i understand..
Evaisa  [author] Oct 21, 2020 @ 1:23pm 
oh i could definitely fix this up but i honestly don't see much reason to, might create something different
S☯wn-Lﺤuꁅhtǝr Oct 21, 2020 @ 11:16am 
Any updates from the devs ? Id love to try this :D
Sir Kotok Jul 29, 2020 @ 10:04am 
Is there a list of biome mods that this mod works with?
Evaisa  [author] Jun 17, 2020 @ 11:52pm 
It's the fact that when i was testing I was testing it with non workshop versions of biome mods like new biomes, because of a issue with how the game handles workshop mods i cannot easily make this mod compatible with other workshop biome mods
cookies ice cream candy Jun 17, 2020 @ 12:40pm 
if it worked for you, then i dont see whats stopping it from working for others, unless its a problem with how the game installs steam workshop packages
Evaisa  [author] Jun 17, 2020 @ 4:52am 
Figured out the issue, it'll stay a issue for now since it is a noita issue, gonna have to wait for the devs to respond.
Evaisa  [author] Jun 17, 2020 @ 4:04am 
Are you using the beta branch?
Evaisa  [author] Jun 17, 2020 @ 4:02am 
Multiple people have complained about issues with this mod and it confuses the hell out of me because I cannot reproduce any issue.
Evaisa  [author] Jun 17, 2020 @ 3:58am 
The reason it has to be the last mod in the mod list is because it inserts itself into any other biome mod you have.
If you can figure out what mod is breaking it i'd be very happy because it is working perfectly for me.
Evaisa  [author] Jun 17, 2020 @ 3:57am 
Nope that sounds like its completely broken
cookies ice cream candy Jun 17, 2020 @ 1:11am 
only seems to work when its first in the mod list, not last. also is it supposed to cause everything to spawn in an endless void? i havent explored much but every new game is just falling for 10 seconds and then a biome
MasterOfBacon Jun 15, 2020 @ 8:01pm 
would you be able to make a mod that doubles all biome sizes, kinda like the world expansion mod :)?
Evaisa  [author] Jun 15, 2020 @ 5:10am 
Right click on noita in your steam library, go to properties, go to betas and enable the noitabeta - Beta branch
Boltonshead Jun 14, 2020 @ 6:08pm 
I am having some difficulties starting the mod, as I keep getting a message that my game is outdated? How do I solve this?
Evaisa  [author] Jun 14, 2020 @ 3:29am 
It randomly switches around all the biomes, you have a chance for any stage to be any biome, making the game quite hard.
flumbo Jun 13, 2020 @ 11:34am 
does this just put you in the last level or do you have to complete a certain amount of biomes