Total War: WARHAMMER II

Total War: WARHAMMER II

Ninjas of Nagarythe - REVISED UPDATED
3 Comments
Nighthawk  [author] Jun 2, 2020 @ 1:08am 
Updated - Details in change log in description
Nighthawk  [author] Jun 1, 2020 @ 10:08am 
I felt like with their innate movement speed of 40 and coming with stealth and the ability to restealth mid fight, they should b incentivized to stay at ranged at all times. For the meantime, I reverted melee defense from 12 to 22 (vanilla value) and ammo from 30 to 25 (vanilla value being 20). 22 is rather low for a T4 unit to begin with, I guess.. But I'll test it out more during a playthrough.
Mafnmarsn92 Jun 1, 2020 @ 4:06am 
Interesting idea and I would download it asap....but m8, 12 melee def is just useless. they were already weak enough in close quarters AND they should not be that weak. they are way better fighters than spearmen/archers (in matters of experience). more ammo is never bad but you're not gonna use all of that anyway if you want a nagarythe based army and as soon as units get into melee you're dead...which should not really be the case. Its your mod but I would decrease the ammo to vanilla and keep the melee def...they're squishy enough