Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Level 5 Buildings
68 Comments
Mercurius Dec 23, 2024 @ 5:21am 
Is there a similar such mod for DEI?
VadersF1st Oct 7, 2024 @ 6:27am 
i have the same,shows the capital city and temple only
Blade-92 Jun 18, 2024 @ 2:17pm 
it only works for a few buildings tho
hamr57988 Feb 2, 2024 @ 10:04am 
i subs. this mod but no building level 5 from start ?
OTG Mar 30, 2023 @ 1:45pm 
Scrap that, found out it was the universal diplomacy (radious version) mod that caused it.
OTG Mar 30, 2023 @ 1:24pm 
Hey mate, love the mod, somethings not working for me though. I only have the level 5 city appearing, i'm using radious and a few others but up until recently it was working fine. Any help would be appreciated!
hawk_777 Mar 27, 2023 @ 2:39am 
Unfortunately, your mod does not work with the mod DEI. If you manage to combine their joint work, then your mod would become very downloadable and popular.)))
Majordomo  [author] Mar 19, 2023 @ 4:45pm 
@Gothdrak Thanks, I've fixed this.
Gothdrak Feb 25, 2023 @ 2:47am 
playing as Armenian and just made level 5 bazzar but no textures just blank space.
Duke Nukem A#1 Jan 7, 2023 @ 12:04pm 
I agree. There should be a unlimited amount of level 5 buildings.
Danny1222 Dec 14, 2022 @ 9:53pm 
itd be great if we could have unlimited amount of level 5 buildings
梦里不知身是肥 May 15, 2022 @ 9:14pm 
gooooooooood mod :steammocking:
edgeo113m Mar 10, 2022 @ 6:16pm 
Is this mod compatible with DEI, and if not is there any plans to implement this feature?
OwleVogele_314 Feb 2, 2022 @ 4:03am 
@jjjjumper, hear hear
Majordomo  [author] Feb 1, 2022 @ 11:50pm 
@apalekha You're right! I've fixed it now.
yvictor20 Jan 8, 2022 @ 1:25am 
Also for some reason, Egypt has no tier 5 buildings when I'm using this mod
yvictor20 Jan 7, 2022 @ 11:25am 
Could you include the desert kingdoms in this mod as well? At the time, they were quite advanced and civilized.
apalekha Dec 31, 2021 @ 4:49pm 
I'm not sure if this is an issue, but after building the imperial city for carthage, the center city block on the campaign map went blank. Happened when playing with Carthage naturally. Is there a specific city look that is expected for the upgrade after the city goes to lvl5?
jjjjumper Dec 4, 2021 @ 5:43pm 
can you make a mod where we can get all hellenic level 5 buildings
老龙牙 Apr 23, 2021 @ 12:30pm 
DEI?
Flayedflesh Jan 22, 2021 @ 2:24pm 
The AI arent building them
Flayedflesh Jan 21, 2021 @ 12:39pm 
thanks
Majordomo  [author] Jan 20, 2021 @ 6:18pm 
After installing the mod, use the Pack File Manager to open the "5buildings.pack". If you just want to change the effects, take a look under "building_effects_junctions_tables".
Flayedflesh Jan 18, 2021 @ 7:19am 
I use the Pack file manager and I want to change the effects , do you know where i can find the buildings
Majordomo  [author] Dec 28, 2020 @ 9:49am 
Yes, it is.
Elsea Dec 24, 2020 @ 6:20pm 
is it save game compatible?
Majordomo  [author] Nov 9, 2020 @ 12:34pm 
That's the Theater of Syracuse. It comes with the game, not as a part of this mod.
https://www.honga.net/totalwar/rome2/building.php?l=en&v=rome2&f=rom_syracuse&b=rom_HELLENIC_agora_Syracuse_5
erickairton97 Nov 3, 2020 @ 2:31pm 
what is the building with the face and the yellow background?
Majordomo  [author] Oct 2, 2020 @ 5:40pm 
A DEI version of this mod is a goal of mine, but I won't have time to work on it in the near future.
god of war Oct 1, 2020 @ 1:13pm 
is it possible to integrate this mod with DEI?
ROMKA-2 Sep 12, 2020 @ 2:14pm 
Absolutely love this! Adds flavor to Syracusae campaign.. I was surprised to find 5 lvl building for Thracians
ROMKA-2 Sep 1, 2020 @ 1:26am 
Thanks man!! :steamhappy:
Majordomo  [author] Aug 30, 2020 @ 9:37pm 
@ROMKA-2 You can install this mod and continue one of your old saves just fine with the mod. But not in the other direction. If you build a Level 5 building from this mod and then uninstall this mod, it can break your save. You'd need to destroy the Level 5 buildings before uninstalling this mod.
ROMKA-2 Aug 30, 2020 @ 7:05am 
is this compatible to game saves?
Comrade MAD Aug 17, 2020 @ 12:55pm 
Awesome mod, thanks mate, but why now love for Pontos? There Greek too after all :(
Red panda Jul 7, 2020 @ 12:37pm 
Would you ever add a lvl 5 aquaduct like the palmyra one from empire divided?
Quicc Jun 25, 2020 @ 7:00am 
5/5 update with the eastern faction buildings, they are very much needed addition and the stats seem to be well thought out. Cant wait for DEI compability if thats still on the line :)
Majordomo  [author] Jun 22, 2020 @ 12:32am 
Anyone else having this problem?
Majordomo  [author] Jun 22, 2020 @ 12:32am 
Thanks for your testing, and I'm sorry this happened. I'm still not experiencing any problems on my end, though.

So you pick your faction, launch a new game, and that's when you get the white screen?

Also, can you try deleting the mod entirely (not just turning it off in the mod manager) and reinstalling the mod? And what's your OS?
MANWHATADONGA Jun 22, 2020 @ 12:06am 
Tried save game,started new game with mod on no go,started game with all mods turned off game starts.Soon as this mod is switched on game stayed at white screen.I deleted all same games.
Majordomo  [author] Jun 21, 2020 @ 6:22pm 
I'm not having any problems, but I'll take a look at your save file if you're willing to send it to me. Remember that sometimes turning off your other mods can ruin a save.
Majordomo  [author] Jun 21, 2020 @ 6:18pm 
When you start the game, or when you try to load a save?
MANWHATADONGA Jun 21, 2020 @ 5:35pm 
I should have wrote i play in patch 17
MANWHATADONGA Jun 21, 2020 @ 4:28pm 
Since the last update this mod does not work,tried with this mod on by it self.Goes to loading screen,just blue circle turning.
Majordomo  [author] Jun 21, 2020 @ 1:29pm 
Added Level 5 religious buildings and grand bazaars for Eastern factions.
Majordomo  [author] Jun 17, 2020 @ 2:29pm 
Thank you! That's so gratifying to hear. This is definitely a small mod, but I hope it improves the game for everyone.

I myself am getting bored with the base game. That's part of why I made this mod. I do think I want to try DEI next. Once I've added Eastern factions to this mod, DEI compatibility will be my next goal. I doubt unit recruitment and garrisons will work with DEI, but the other buildings might.
Quicc Jun 16, 2020 @ 10:32am 
Good to hear that you think the easterners need some more too as they we're kinda famous for their administrative and city infrastructure "prowess" too! i'v now checked all of the buildings ingame and i must say this is by far one of the best ideas for a mod thats not a complete overhaul. After 1500 gameplay hours this is one of the most refreshing ones (if not the most refreshing) for city builder gameplay. One minor thing i would like to ask if it would be possible to make it work with a DEI campaign? iv only got the buildings to show as icons without DEI running in a normal campagn (havent been able to progress far enough in a DEI campaign to actually build tier 5's as im using research modifiers to make it slower), so im wondering if this actually is compatible with DEI. And dont stress about rushing stuff out, take your time because this isnt a paying job mate.
Majordomo  [author] Jun 14, 2020 @ 11:42am 
Yes, I agree with you guys that Eastern factions deserve more. Level 5 religious buildings and bazaars at a minimum. The only slow part of development is creating my own building icons (like I did for the level 5 port).
Majordomo  [author] Jun 14, 2020 @ 11:40am 
I play tall as well! A small number of highly developed provinces with lots of vassals. That's exactly why I made this mod.
Quicc Jun 14, 2020 @ 3:30am 
I must say this is an awsome piece of work and an great idea. Currently my favourite type of campaign is a house rule one with a required victory condition of tier 5 building completed with as few territories held as possible so thank you very much for giving more possibilities. I would also like to suggest giving some love to eastern factions if you have the time to put into this project (especially parthia)!