Sid Meier's Civilization VI

Sid Meier's Civilization VI

Better Climate Screen (UI)
84 Comments
mal Apr 10 @ 7:43pm 
The climate screen is back when I disable the Difference Engine mod. Thanks again for your assistance.
mal Apr 10 @ 7:34pm 
Thanks for your input! will try to look into it
infixo  [author] Apr 10 @ 3:24am 
@mal One last thing. I noticed you use BFE and there is also an issue there. It seems that you are using a modded civilization that is not properly defined, it is missing HostCivilizationName string. I cannot say which one is it, you could find out which savefile do not display properly tooltips because this is where it breaks.
infixo  [author] Apr 10 @ 3:17am 
@mal CUI looks ok, I was not aware that there was a new Reloaded version.
infixo  [author] Apr 10 @ 3:15am 
@mal Also, there is no mention of BCS - it does not even load. Most likely because another mod, Difference Engine, overwrites it. This one here https://steamcommunity.com/sharedfiles/filedetails/?id=2911876114
infixo  [author] Apr 10 @ 3:11am 
@mal You have a LOT like a LOT errors and problems in the log, you should really clean your mod list. It is really too many to analyze. Just look lof "Runtime Error" and see what mod causes it, and disable it for the time being. Once you get CLEAN log then you may start adding back mods and see if they conflict.
mal Apr 9 @ 6:02pm 
https://mega.nz/file/ytVmXBSZ#ecPEUu-__raGRM1JdKfN8DNgMxc37i0zaqPcnjH2GRk .
Here is the Log

I think there are two versions of CUI. I'm using the reloaded one (https://steamcommunity.com/sharedfiles/filedetails/?id=2471081416&searchtext=Concise+UI) , which has been great since I started using it. Please let me know if this is a CUI compatibility issue. Thanks!
infixo  [author] Apr 9 @ 12:13pm 
@mal Post the log on some sharedisk or civfanatics, so I can take a look. cui_log looks like some old mod, I mean I am not sure CUi still works?
mal Apr 9 @ 10:31am 
I found sth as shown below in the lua.log file

cui_log: Better Climate Screen (UI)
cui_log: [上次更新:2023年5月3日 下午3:18:33]
cui_log: https://steamcommunity.com/sharedfiles/filedetails/?id=2114277246
cui_log: Enabled ........................................... [ true ]
cui_log: Compatible ........................................ [ true ]

Should it be considered loaded successfully? But it still doesn't show the climate page when I press it in the game.
mal Apr 9 @ 10:26am 
Thanks for your reply. I've obtained the lua.log file. Could you let me know what I should be looking for? Is it possible for you to take a look at it? I've added you as a friend. Thanks in advance for your assistance and for your contributions to the Civ community.
infixo  [author] Apr 3 @ 9:23am 
@mal Check logs, lua.log specifically.
mal Apr 3 @ 8:02am 
I have been using this mod for years, but since March, I suddenly cannot open the climate page anymore. I have figured out that the issue is with this mod. Is it possible to know which mods are interfering with it?
Nandybear Oct 1, 2023 @ 10:28am 
That's fair, I do have like 100 (that's not hyperbole). It's no biggie, if it was easy to figure out then yeah, but with that amount of mods (I can think of at least 10 which might be causing it, and my level of knowledge means I'm probably wrong on 8 and there's another 20 I didn't notice could affect it) I'll just learn to ignore it!

I really need to pare down my mods, as my late game turn times have become fairly unbearable, but I've gotten so used to the QoL improvements. Ah well.
infixo  [author] Sep 25, 2023 @ 7:29am 
@cuntism I don't think I can help. All these numbers you see on the screen are taken from the engine. The mod just presents them in a better way. In other words, this is UI mod. It doesn't change how the climate works, etc. If you experience weird behavior then it must be caused by some other mod most likely.
Nandybear Sep 14, 2023 @ 5:12pm 
Oh but the "next sea level rise" number is going up. It's now like 78 turns until next rise.

https://i.gyazo.com/fad4a4dd682f6202b2b144685f0993e3.jpg here's a pic if it's any good. The numbers are crazy because I boosted em just to get a clear "I'm deffo carbon capturing" type thing.
Nandybear Sep 14, 2023 @ 5:10pm 
I'm having an issue where no matter how much carbon capture I do, the number isn't going down (my number is 0 but it used to go into the minus, and the number at the top would also say minus)

The total is always going up, even if my personal capture is more than the total ever put out.

Thing is..this feels like new behaviour I'm sure I've seen the numbers change before. I have a LOT of mods but I can't think of any that would interfere with this. Plus, this is definitely your mod, it has the carbon capture lines and all the details from your mod, so not sure.

I am extremely late in the game and I have like 100 mods, my turn times (especially at the end of the turn when the game is coming back round to you) takes several minutes vs like 3s early game. Could the game just be spazzing out ?
infixo  [author] Apr 10, 2023 @ 1:59pm 
@teckler Log files would help.
Teckler_From_Krieg Apr 10, 2023 @ 12:11pm 
@infixo I have the same problem as Josearte777. I'll compile a mod list that I'm running and see what also edits climate and get back to you, that way we can come up with a good list of possible conflicts and I'll test for you to see what it is.

I can, also if you would like, disable every mod running except a map, play a game and see if I can recreate the issue with the climate page not opening. I noticed Civ6 had a hidden update close to the beginning of April and Idk, stuff gets messed up in weird ways. It could be a way to check to see if the issue is with the game or a conflicting mod. I have several of your other UI mods and they work fine, like the City states one.
infixo  [author] Apr 7, 2023 @ 2:04am 
@josearte I am really not able to test every mod combination. Please just run a few turns and you will see. If there are problems then come back and I will see what can be done.
josearte777 Apr 7, 2023 @ 1:46am 
is it compatible with cqui lite, even with 6t, mostly it does not open the weather screen?
josearte777 Dec 24, 2022 @ 4:35am 
I checked it with the concise reloaded mod that gave error
infixo  [author] Dec 22, 2022 @ 12:04pm 
@josearte777 My mod doesn't touch top panel. Probably some other mod is causing this.
josearte777 Dec 22, 2022 @ 8:55am 
Climate Balance - Complete Pack, is it compatible?
josearte777 Dec 22, 2022 @ 8:46am 
I use windows
josearte777 Dec 22, 2022 @ 8:43am 
Error loading file where=D:\SteamLibrary\steamapps\common\Sid Meier's Civilization VI\DLC\Expansion2\UI\Replacements\TopPanel_Expansion1.lua:2: , file=D:\SteamLibrary\steamapps\workshop\content\289070\1949573932\UI\Replacements\TopPanel.lua
infixo  [author] Dec 22, 2022 @ 7:41am 
@josearte777 Check your lua.log for errors.
josearte777 Dec 22, 2022 @ 5:25am 
Hello, in the upper left panel I clicked on the button and it does not open.
infixo  [author] Dec 21, 2022 @ 7:34pm 
@Cuntism Thanks. That actually did the trick :)
@Chevelle03 Natural Gas now works.
Nandybear Apr 3, 2022 @ 4:23am 
@infixo CO2For1DegreeTempRise is the modifier and it's set per map size in \DLC\Expansion2\Data\Expansion2_Maps.xml, I don't know if this is any good to you
Chevelle03 Aug 4, 2021 @ 3:26pm 
Can you please make this compatible with the Natural Gas Resource mod?
infixo  [author] May 30, 2021 @ 11:35pm 
@someone who wanted me to add the exact number of co2 units for next sea level change - do you know the exact formula to calculate that? The game soesn’t provide that, it needs to be calculated manually.
Adriaman Apr 22, 2021 @ 12:48pm 
Hi, this file has just been updated:
..\DLC\Expansion2\UI\Additions\ClimateScreen.lua
pauloel7 Apr 18, 2021 @ 9:51am 
Understood, Infixo. TYVM.
infixo  [author] Apr 18, 2021 @ 3:14am 
Example. Resource, percentage, num1, num2, num3, num4. It means: num1 units of CO2 produced by consuming num3 units of Resource in the whole game. Last turn change was num2 and num4 respectively. Percentage is based on num1.
pauloel7 Apr 17, 2021 @ 7:09pm 
The middle one, "CO2 Levels". What I actually mean to ask is what does each of the four right-most columns mean, in tables "CO2 By Resource" and "Your CO2 Contribution".
CowTank Apr 17, 2021 @ 2:48am 
@infixo Honestly, not sure what happened, but it's working now.
infixo  [author] Apr 17, 2021 @ 2:36am 
@pauloel7 Which table? There are 3.
pauloel7 Apr 16, 2021 @ 10:51pm 
What's the difference between the last column and the second column before it? Mine shows +22 Coal in both. I am not consuming oil nor uranium presently.
**************________0022DE92 Apr 14, 2021 @ 6:23pm 
can you add the exact number of units of CO2 needed to reach the next phase of climate change? I need to balance carbon recapture project and uses of resources.
the current "xx turn estimated to for icecap to melt" on the bottomleft of the first screen isn't helpful at all.
CowTank Mar 29, 2021 @ 8:46am 
I've done more testing and I can confirm, it doesn't work in multiplayer. It simply does not open the screen.
CowTank Mar 26, 2021 @ 10:44am 
It doesn't seem to work in multiplayer for me.
PhazezGova Feb 9, 2021 @ 1:30am 
I couldn't find anything. It works so far.
PhazezGova Feb 8, 2021 @ 1:24pm 
@infixo No problem, i will test it.
infixo  [author] Feb 8, 2021 @ 10:49am 
@phazezgova I don't use them, so maybe you check and tell us?
PhazezGova Feb 8, 2021 @ 10:04am 
Compatible with climate-mods from JNR? Thank you :)
infixo  [author] Jan 22, 2021 @ 6:18am 
@legobobafett Is it so difficult to run 2 mods and see results?
Tim Apple Jan 21, 2021 @ 8:10am 
is this compatible with concise ui and other UI mods?
eudaimonia Oct 6, 2020 @ 3:30pm 
I like your mod a lot, I'll remove the related changes in CUI.
:steamhappy:
infixo  [author] Aug 29, 2020 @ 6:01am 
@xxyy You need to decide which one you wanna use and disable the other.