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Look man, not sure if you'll read this but, this mod you created, is literally my dream mode for the game since WAW came out. I always wanted to play zombies but I didn't wanted to play with others online and single player I wouldn't get very far, so this is very much like my dream mod for the game and I can't tell you how happy it makes me to experience this title like this, specially consdering this game has all the maps I wanted to play when I was younger this way, is like finally a gaming dream of mine got completed it with this. So thanks so much for this one man, love the bots and how you can tell them to follow you or stay, is a wonderful mod, thank you.
@orqestra: You cannot use 2 mods at the same time. Tha game is limited to one active mod.
@razorstargazer: The only time i saw bots keeping the starting weapons was on a map by Verko, and thats's probably because he changed something about weapon lists / mystery boxes on that map. My mod detects weapons that are implemented in the original weapons list, so if he defined his weapons in a custom list, then my mod cannot detect it and use it. On 99% of custom maps bots are able to buy wall weapons or mystery box weapons without problems.
@Kmart: I'm trying to avoid adding more button combinations, there are already more than i originally wanted, but a rework of the bot teleportation is planned.
@XEON: 7 is Gulag Zombies (the screenshot is in the last area), 8 is Gestort, and 11 is Blizzard Outpost
I know the bots are supposed to automatically teleport if they can't reach the player, but I've realized on basically every custom map I've found where they have any sort of nav issues, it would be fine if they would teleport, but they don't... they'll just stand still at times, or wander around, but no matter what they will not teleport. This is especially painful on the Die Rise remaster, where sometimes they can navigate the jumps themselves, other times they THINK they can and fall to their deaths, but in both scenarios there's the *smallest* quirk that has cost me more matches than I'd like to admit
I believe it would yield several videos for community content creators. It would be a great contribution to the community. I can already see the title of a YouTube video: "I Performed All Black Ops 3 Easter Eggs with Bots."
Glad you enjoy it.
I know you would have the change up the coding for the bots, but it would be cool, because if for instance (You the player) goes down and well the bots couldn't get to you in time, it would be a nice change for the bots to help themselves through the end of the round.
Also in kind regards, this mod its absolutely fun and it's hilarious to witness them get down, in the most Ridiculous ways, especially by a swarm of Monkeys on Ascension XD
I look forward to hearing more about your great work.
Thank you very much!
I'm using a translator, so sorry if some sentences are hard to understand. XD
Until round 15 bots will try to get a better weapon, if one of their weapons isn't strong enough for the current round. Past round 15 they only buy new weapons, if there is a Fire Sale and only take it, if one of their weapon is weaker that any of their current weapons. So they try to keep the better ones.
This logic is based on a calculated value (affected by weapon type, fire mode, mag size, overall ammo count and reloading time), because i wasn't able to get damage values of weapons so I had to improvise.
That's why they swap some weapons that might be strong (like the Ray Gun variants) and prefer weapons with high ammo count, magazine size and faster reload.
Is that part of the coding where they're classed as a Wonder weapon, even though they don't have infinite damage Unlike the Thunder gun, wonderwaffe etc?
Getting bots to do easter eggs is hard, especially that there are countless maps with different steps and interactions. That means each step on each map would require a separate code. These bots are meant to be used mainly for survival. Never had intentions to expand them to do easter eggs, that would take way too much time.