Call of Duty: Black Ops III

Call of Duty: Black Ops III

ZM Bots
551 Comments
Kmart Dec 8 @ 1:18pm 
@B0NHV "Increased health - 300% by default, 600% with Juggernog (compared to default player health)."
B0NHV Dec 8 @ 12:04pm 
are they godmode or do they go down like real players
Kmart Dec 3 @ 5:58pm 
@mehguyqq what do you mean?
B L I N K Dec 2 @ 1:38am 
why bot not following me?
mehguyqq Dec 1 @ 12:04pm 
Can some one help? Everytime i load any bo3 map the bots dont apper i tried everything
Rythm Nov 29 @ 8:06am 
very nice mod!
@L4D2 Mod Rater, After you have started the game and are at main menu, click "mods" visible of selections. Once done, then click the following mod you wish to use and it will then load. Start and enjoy
L4D2 Mod Rater Nov 24 @ 12:11pm 
i dont have anything else installed btw
L4D2 Mod Rater Nov 24 @ 12:10pm 
why dosent it work?
wolfinston85 Nov 24 @ 12:04pm 
Is there any way to trick the game to think you're playing by yourself even with the bots?
lnguyenhoang111 Nov 23 @ 12:21am 
the bots just start to stuck in one place after round 18 to 20 any fix ?
Heisenberg Nov 21 @ 10:10pm 
Does this mod disable leveling up and gaining xp?
Gerjaffers Nov 21 @ 6:46pm 
how many bots max?
Laces115 Nov 20 @ 4:34pm 
Absolutely essential mod IMO
Yarn Nov 20 @ 11:57am 
every update makes this better and better
Ultimis Nov 19 @ 10:19pm 
favorite mod for offline play! tho i hope one day u can add a option to spawn/despawn all bots in case for certain maps w main quest interactions etc.
wolfinston85 Nov 19 @ 4:22pm 
Liked and favorited the mod (not sure if that last one is a word but I favorite it is what I mean).

Look man, not sure if you'll read this but, this mod you created, is literally my dream mode for the game since WAW came out. I always wanted to play zombies but I didn't wanted to play with others online and single player I wouldn't get very far, so this is very much like my dream mod for the game and I can't tell you how happy it makes me to experience this title like this, specially consdering this game has all the maps I wanted to play when I was younger this way, is like finally a gaming dream of mine got completed it with this. So thanks so much for this one man, love the bots and how you can tell them to follow you or stay, is a wonderful mod, thank you.
SPSick Nov 16 @ 5:18am 
Hey! Is there any way you could release the source code? Would be awesome since I'm trying to test 10 player functionality and your bots are pretty smart.
UnDeaD  [author] Nov 15 @ 9:07pm 
jverner Nov 15 @ 6:18pm 
what map were u playing on 9th pic
UnDeaD  [author] Oct 30 @ 3:08pm 
I also fixed the description
UnDeaD  [author] Oct 30 @ 3:07pm 
The description might be misleading - bots fill empty player slots so the game detects them as players.
Wolfffy Oct 18 @ 9:16pm 
First of all, wonderful mod! Is this possible to merge this mod with Solo Easter Egg Mod? So maps like SoE or Shangri-la can be completed with bots. And as you said, the bots don't take player slots so in theory, Solo EE mod would still setup the eastr eggs for 1 player.
UnDeaD  [author] Oct 5 @ 2:54am 
@Henri: These bots are mostly for survival. It would be possible, but it would take too much time to do.

@orqestra: You cannot use 2 mods at the same time. Tha game is limited to one active mod.

@razorstargazer: The only time i saw bots keeping the starting weapons was on a map by Verko, and thats's probably because he changed something about weapon lists / mystery boxes on that map. My mod detects weapons that are implemented in the original weapons list, so if he defined his weapons in a custom list, then my mod cannot detect it and use it. On 99% of custom maps bots are able to buy wall weapons or mystery box weapons without problems.

@Kmart: I'm trying to avoid adding more button combinations, there are already more than i originally wanted, but a rework of the bot teleportation is planned.

@XEON: 7 is Gulag Zombies (the screenshot is in the last area), 8 is Gestort, and 11 is Blizzard Outpost
XEON Sep 29 @ 11:20pm 
what maps where used outside of the bo2 ones? like in pic 7,8 & 11
Kmart Sep 17 @ 12:51am 
I know you're currently taking a break from modding, but when you return, have you considered adding a teleport button to the menu?

I know the bots are supposed to automatically teleport if they can't reach the player, but I've realized on basically every custom map I've found where they have any sort of nav issues, it would be fine if they would teleport, but they don't... they'll just stand still at times, or wander around, but no matter what they will not teleport. This is especially painful on the Die Rise remaster, where sometimes they can navigate the jumps themselves, other times they THINK they can and fall to their deaths, but in both scenarios there's the *smallest* quirk that has cost me more matches than I'd like to admit
razorstargazer Aug 24 @ 11:42am 
Hey there's like one major problem with this mod that I would love if it was fixed, in the original bots for zombies mod you could give the bots your guns so that they aren't stuck with the pistol. That entire feature seems to be removed from this mod, which means on any custom map the bots are kinda just doomed to fail and they cannot get guns. I know on certain maps the bots are scripted to be able to get wall buys, but that means this mod is only useful for those maps, and everyone is pretty much better off with the original mod. If you could re-implement some features to help bots acquire guns on all maps that would be really really nice.
orqestra Jul 29 @ 2:05pm 
how can i use this mod in AAE? the bots for AAE are much worse the zmbots are much more smarter but i cant use them in AAE
Henri Jul 22 @ 6:28pm 
Hi @UnDead, do you think it would be possible to release updates to this mod that would allow us to perform Easter Eggs with bots from remakes of original maps in Custom Zombies, in addition to the ZC1 maps and the maps from BO3? (Call of the Dead, Der Riese: Declassified, Mob of the Dead, Die Rise, the upcoming TranZit, and Buried)?

I believe it would yield several videos for community content creators. It would be a great contribution to the community. I can already see the title of a YouTube video: "I Performed All Black Ops 3 Easter Eggs with Bots."
UnDeaD  [author] Jul 10 @ 2:17am 
Change party size in the lobby
UnDeaD  [author] Jul 6 @ 10:56pm 
@Clapmeister: It would be nearly impossible to get that to work for all the custom maps existing on the workshop
Clapmeister Jun 19 @ 1:51pm 
This mod is an amazing bots mod. Can you make the bots have to actually approach machines to use them like in bo4, or is that too complicated or finnicky?
thetoerag Jun 16 @ 9:59am 
didnt work for me can you plz fix ill come back in a weak if it dosnt work 1 star:steamfacepalm:
Isaac Jun 1 @ 11:36pm 
Its beautiful. I always love having bots to play with me in any game. Only issue is with maps like Moon. It can take a while for them to situate themselves onto the teleporter, so I have to melee them to order them to move a bit (tysm for adding that mechanic) and then get them to stay, and then we teleport. Its a mess. But thank you for making my dreams come true!
Wokeupliketerry May 27 @ 6:58pm 
try to ask warpspider for some modding tips for more bots if its still not possible then thats igh this is the best mod ive seen so far keep up the good work
UnDeaD  [author] May 23 @ 7:49am 
I'll add it to my to-do list.

Glad you enjoy it.
ZombieSlaya180 May 23 @ 3:05am 
In response to the whole Bots swapping out the ray gun variants for guns that have More count and reload time. Would it be possible in the future, if you do decided to update the mod, it would be cool to see the Bots to carry either the OG Ray Gun or Mark 2 variants at a later round, like lets say mid round 20, 25 or 30?

I know you would have the change up the coding for the bots, but it would be cool, because if for instance (You the player) goes down and well the bots couldn't get to you in time, it would be a nice change for the bots to help themselves through the end of the round.

Also in kind regards, this mod its absolutely fun and it's hilarious to witness them get down, in the most Ridiculous ways, especially by a swarm of Monkeys on Ascension XD
Henri May 22 @ 6:59pm 
I hope an update like this is released. Honestly, this is the best mod I've seen for Black Ops 3. And it would be perfect if it was possible to make the easter eggs for all the maps in the game with solo steps.

I look forward to hearing more about your great work.

Thank you very much!
UnDeaD  [author] May 22 @ 11:46am 
If i can find a way to do it then i will, but most likely i will have to dig into the map files which is going to take some time. Currently i'm taking a break from modding, but i will definitely get back to this mod.
Henri May 21 @ 1:19pm 
An excellent mod! Also, do you think it would be possible for you to release an update combining this bot mod with the solo Easter egg mod? For example, pressing just one button in the space monkey round in Ascecion during that Easter egg stage? So that we could do all the Easter eggs solo, but with them helping us. Or in Eisendrache, where we only need to make a bow to start the Easter Egg in solo mode.

I'm using a translator, so sorry if some sentences are hard to understand. XD
UnDeaD  [author] May 16 @ 12:06pm 
It's set up a bit differently.

Until round 15 bots will try to get a better weapon, if one of their weapons isn't strong enough for the current round. Past round 15 they only buy new weapons, if there is a Fire Sale and only take it, if one of their weapon is weaker that any of their current weapons. So they try to keep the better ones.

This logic is based on a calculated value (affected by weapon type, fire mode, mag size, overall ammo count and reloading time), because i wasn't able to get damage values of weapons so I had to improvise.

That's why they swap some weapons that might be strong (like the Ray Gun variants) and prefer weapons with high ammo count, magazine size and faster reload.
ZombieSlaya180 May 15 @ 12:17pm 
I wanted to ask this, whenever the BOTS pick up either a Ray gun Mk2 or the OG Ray gun, they end up swapping or replacing them with a different gun whether its a AR or LMG, then when its either Round 30+ the bots just ignore or don't pick up either of the Ray guns anymore.

Is that part of the coding where they're classed as a Wonder weapon, even though they don't have infinite damage Unlike the Thunder gun, wonderwaffe etc?
UnDeaD  [author] May 10 @ 7:33am 
Adding more than 3 bots has been requested before, but due to stability issues it won't happen. (+ I don't know how to do it, and I only do scripting which I believe isn't enough to do it).

Getting bots to do easter eggs is hard, especially that there are countless maps with different steps and interactions. That means each step on each map would require a separate code. These bots are meant to be used mainly for survival. Never had intentions to expand them to do easter eggs, that would take way too much time.
TitzMcGee May 3 @ 8:38am 
add a mod menu pls
Wokeupliketerry Apr 26 @ 7:46pm 
Please men add a 10 bot limit for only zombies not nightmare i would play this all day if this was possible plus your rating and stars will definitely increase since this is what many people want plus the bots are smart too
UnusTheWolf Apr 17 @ 10:59pm 
This is the best mod on blops 3, and its near perfect! My only notes for it is I wish they could pick up wonder weapons (map specific) like the elemental staffs and bows, and I wish they would allow us to continue easter eggs (I don't expect them to do ee steps, but to at least proceed to the next step when requiring 4 people, like placing ragnarok's on tiles to get to the boss room in der eisendrache.) but is still a must have mod, keep up the great work on this mod!
SR Apr 17 @ 3:32am 
Is there any way to progress this adaption of zm bots, making them similar to left 4 dead bots? I eventually would like to demo a Mode that puts Baal in the game and create a necromancer vs player (rts with some turned) mode, does the same attack move set, but spawns a zombie, you switch from player or Baal, if not he spawns in and fights like a bot, while fighting the other bots. so that way, when its progressively being play tested they're act out, you no clip and watch the bots fight the Entity and turn ZM Bot into An amiibo, that, after rounds, it does smooth slides, if you dive at them, they dive back, if you crouch twice and shoot at the sky, they do it too, lets say you did something funny and it was by you, it mimic it on screen looking at the player, you run up and buy the door and look back at bot and run away, it mimic you, now its round 35 and this creep is so smart its like im playing with a clone, like a shadow link
rkild060312 Apr 13 @ 9:55am 
They dont pap on shadows
UnDeaD  [author] Mar 20 @ 11:29am 
I can't do anything abot that. Try re-subscribing to the mod, it helps most of the time.
dust Mar 19 @ 4:13pm 
it's not showing in my mods