Call of Duty: Black Ops III

Call of Duty: Black Ops III

ZM Bots
526 Comments
razorstargazer Aug 24 @ 11:42am 
Hey there's like one major problem with this mod that I would love if it was fixed, in the original bots for zombies mod you could give the bots your guns so that they aren't stuck with the pistol. That entire feature seems to be removed from this mod, which means on any custom map the bots are kinda just doomed to fail and they cannot get guns. I know on certain maps the bots are scripted to be able to get wall buys, but that means this mod is only useful for those maps, and everyone is pretty much better off with the original mod. If you could re-implement some features to help bots acquire guns on all maps that would be really really nice.
orqestra Jul 29 @ 2:05pm 
how can i use this mod in AAE? the bots for AAE are much worse the zmbots are much more smarter but i cant use them in AAE
Henri Jul 22 @ 6:28pm 
Hi @UnDead, do you think it would be possible to release updates to this mod that would allow us to perform Easter Eggs with bots from remakes of original maps in Custom Zombies, in addition to the ZC1 maps and the maps from BO3? (Call of the Dead, Der Riese: Declassified, Mob of the Dead, Die Rise, the upcoming TranZit, and Buried)?

I believe it would yield several videos for community content creators. It would be a great contribution to the community. I can already see the title of a YouTube video: "I Performed All Black Ops 3 Easter Eggs with Bots."
UnDeaD  [author] Jul 10 @ 2:17am 
Change party size in the lobby
John Dayshower Jul 9 @ 8:49pm 
How do I add more than 1 bot?
UnDeaD  [author] Jul 6 @ 10:56pm 
@Clapmeister: It would be nearly impossible to get that to work for all the custom maps existing on the workshop
Clapmeister Jun 19 @ 1:51pm 
This mod is an amazing bots mod. Can you make the bots have to actually approach machines to use them like in bo4, or is that too complicated or finnicky?
thetoerag Jun 16 @ 9:59am 
didnt work for me can you plz fix ill come back in a weak if it dosnt work 1 star:steamfacepalm:
Isaac Jun 1 @ 11:36pm 
Its beautiful. I always love having bots to play with me in any game. Only issue is with maps like Moon. It can take a while for them to situate themselves onto the teleporter, so I have to melee them to order them to move a bit (tysm for adding that mechanic) and then get them to stay, and then we teleport. Its a mess. But thank you for making my dreams come true!
Wokeupliketerry May 27 @ 6:58pm 
try to ask warpspider for some modding tips for more bots if its still not possible then thats igh this is the best mod ive seen so far keep up the good work
UnDeaD  [author] May 23 @ 7:49am 
I'll add it to my to-do list.

Glad you enjoy it.
Luekitsune May 23 @ 3:05am 
In response to the whole Bots swapping out the ray gun variants for guns that have More count and reload time. Would it be possible in the future, if you do decided to update the mod, it would be cool to see the Bots to carry either the OG Ray Gun or Mark 2 variants at a later round, like lets say mid round 20, 25 or 30?

I know you would have the change up the coding for the bots, but it would be cool, because if for instance (You the player) goes down and well the bots couldn't get to you in time, it would be a nice change for the bots to help themselves through the end of the round.

Also in kind regards, this mod its absolutely fun and it's hilarious to witness them get down, in the most Ridiculous ways, especially by a swarm of Monkeys on Ascension XD
Henri May 22 @ 6:59pm 
I hope an update like this is released. Honestly, this is the best mod I've seen for Black Ops 3. And it would be perfect if it was possible to make the easter eggs for all the maps in the game with solo steps.

I look forward to hearing more about your great work.

Thank you very much!
UnDeaD  [author] May 22 @ 11:46am 
If i can find a way to do it then i will, but most likely i will have to dig into the map files which is going to take some time. Currently i'm taking a break from modding, but i will definitely get back to this mod.
Henri May 21 @ 1:19pm 
An excellent mod! Also, do you think it would be possible for you to release an update combining this bot mod with the solo Easter egg mod? For example, pressing just one button in the space monkey round in Ascecion during that Easter egg stage? So that we could do all the Easter eggs solo, but with them helping us. Or in Eisendrache, where we only need to make a bow to start the Easter Egg in solo mode.

I'm using a translator, so sorry if some sentences are hard to understand. XD
UnDeaD  [author] May 16 @ 12:06pm 
It's set up a bit differently.

Until round 15 bots will try to get a better weapon, if one of their weapons isn't strong enough for the current round. Past round 15 they only buy new weapons, if there is a Fire Sale and only take it, if one of their weapon is weaker that any of their current weapons. So they try to keep the better ones.

This logic is based on a calculated value (affected by weapon type, fire mode, mag size, overall ammo count and reloading time), because i wasn't able to get damage values of weapons so I had to improvise.

That's why they swap some weapons that might be strong (like the Ray Gun variants) and prefer weapons with high ammo count, magazine size and faster reload.
Luekitsune May 15 @ 12:17pm 
I wanted to ask this, whenever the BOTS pick up either a Ray gun Mk2 or the OG Ray gun, they end up swapping or replacing them with a different gun whether its a AR or LMG, then when its either Round 30+ the bots just ignore or don't pick up either of the Ray guns anymore.

Is that part of the coding where they're classed as a Wonder weapon, even though they don't have infinite damage Unlike the Thunder gun, wonderwaffe etc?
UnDeaD  [author] May 10 @ 7:33am 
Adding more than 3 bots has been requested before, but due to stability issues it won't happen. (+ I don't know how to do it, and I only do scripting which I believe isn't enough to do it).

Getting bots to do easter eggs is hard, especially that there are countless maps with different steps and interactions. That means each step on each map would require a separate code. These bots are meant to be used mainly for survival. Never had intentions to expand them to do easter eggs, that would take way too much time.
TitzMcGee May 3 @ 8:38am 
add a mod menu pls
Wokeupliketerry Apr 26 @ 7:46pm 
Please men add a 10 bot limit for only zombies not nightmare i would play this all day if this was possible plus your rating and stars will definitely increase since this is what many people want plus the bots are smart too
UnusTheWolf Apr 17 @ 10:59pm 
This is the best mod on blops 3, and its near perfect! My only notes for it is I wish they could pick up wonder weapons (map specific) like the elemental staffs and bows, and I wish they would allow us to continue easter eggs (I don't expect them to do ee steps, but to at least proceed to the next step when requiring 4 people, like placing ragnarok's on tiles to get to the boss room in der eisendrache.) but is still a must have mod, keep up the great work on this mod!
SR Apr 17 @ 3:32am 
Is there any way to progress this adaption of zm bots, making them similar to left 4 dead bots? I eventually would like to demo a Mode that puts Baal in the game and create a necromancer vs player (rts with some turned) mode, does the same attack move set, but spawns a zombie, you switch from player or Baal, if not he spawns in and fights like a bot, while fighting the other bots. so that way, when its progressively being play tested they're act out, you no clip and watch the bots fight the Entity and turn ZM Bot into An amiibo, that, after rounds, it does smooth slides, if you dive at them, they dive back, if you crouch twice and shoot at the sky, they do it too, lets say you did something funny and it was by you, it mimic it on screen looking at the player, you run up and buy the door and look back at bot and run away, it mimic you, now its round 35 and this creep is so smart its like im playing with a clone, like a shadow link
rryan(: Apr 13 @ 9:55am 
They dont pap on shadows
UnDeaD  [author] Mar 20 @ 11:29am 
I can't do anything abot that. Try re-subscribing to the mod, it helps most of the time.
dust Mar 19 @ 4:13pm 
it's not showing in my mods
UnDeaD  [author] Mar 19 @ 11:44am 
AFAIK in private matches you have unlimited gobblegums, if you have at least one in the storage
Black chicken Mar 19 @ 11:33am 
Suggest adding unlimited bubble gum
UnDeaD  [author] Mar 19 @ 10:23am 
DarkNinja:
They work for me, but only if i skip the built-in menu of the map fast enough. Bots for some reason aren't buying perks on that map either, so i'm not gonna bother with it.

I already have something in mind for the menu, but it needs to be written so it's gonna take time.

Black chicken :
Shangri-La works for me, bots stood where i told them to. They only move away if a zombie is way too close to them.

Not sure what to do about MOTD, because the soul script is unknown to me.
DarkNinja347 Mar 18 @ 9:24am 
Any idea why the bots are just frozen at the start of this map?
https://steamcommunity.com/sharedfiles/filedetails/?id=3325379878&searchtext=Containment+Breach

Could you fix it?

i do hope those options (force bots to press Interact and teleport them to me get added), if not it alright, i just prefer commanding the bots around to hold positon or wander whenever i want them to unlike AAE bots where they just follow me all the time and no way to command them like ZM Bots.
Black chicken Mar 18 @ 8:12am 
After bots become souls on the MOB OF THE DEAD, they still carry shields, which is interesting, but the downside is that they will not upgrade their weapons
Black chicken Mar 18 @ 8:05am 
On the Shangri-La, bots won't step on raised stones, they'll walk away
UnDeaD  [author] Mar 18 @ 1:22am 
There are already more key combinations than the amount i originally intended to add. I'm gonna have to rework the menu so there are more functionality with less key combos. When i get there i will consider adding these options, but until then it won't likely happen. Sorry
DarkNinja347 Mar 17 @ 6:30am 
Any chance to add a command that force all bots to press interact button (keybind F) and also the command to teleport all bots to me (AAE All-Around Enhancement mod does this) ik this mod already have bots teleport but sometime they don't teleport to me. i tend to like doing easter egg with them but these 2 suggestion i mentioned are an obstacle that cant let me do easter egg with them at certain maps.
UnDeaD  [author] Mar 15 @ 8:52am 
djshredss: it's not verrückt, but it's similar to it, here it is: https://steamcommunity.com/sharedfiles/filedetails/?id=2555108802
djshredss Mar 14 @ 2:22pm 
i get i may not get a response but could i get the link to the verruckt map shown in the photos? I can never find maps that come with the old guns and HUD without it being a separate mod cus then I can't have this mod on too :(
UnDeaD  [author] Mar 14 @ 12:50am 
Black chicken:
Most likely because upgrading is set up differently on the map. Bots detect base game PAP triggers, that's how they know on which map it is available. So if a map uses a different method or scripting to upgrade then they won't detect that.

I will get to Die Rise when i have more time.
Black chicken Mar 13 @ 10:47am 
In some mod maps, bot are unable to upgrade their weapons. I suggest adding a feature that allows them to exchange weapons with bot
Black chicken Mar 11 @ 10:43am 
New die rise cannot use this mod
Yarn Mar 2 @ 11:45am 
hi i absolutely love this mod however there are a few maps that require players to ready up meaning that this mod cannot be used to start the map eg: die rise remastered, is there any way around this like maybe spawing them through a command id love any help on this, cheers
dust Feb 13 @ 8:14pm 
make an option to add 10 bots
UnDeaD  [author] Feb 11 @ 12:45am 
iwashitwithahardrock: Load the mod, change party size to 4 (or less if you want less bots), then launch a private game.

maxkfm122: No sorry, source code is not public and I already told you where you can find the files to get started
iwashitwithahardrock Feb 10 @ 2:24pm 
how do i get these to work
border control 2025 Feb 10 @ 12:19pm 
can you make the changes man , or send me the source code so I can tweak?
border control 2025 Feb 5 @ 6:06am 
?
border control 2025 Feb 1 @ 4:08pm 
atleast make it an option to increase how op thy are
Wokeupliketerry Feb 1 @ 9:23am 
like not for the missions lol but for the coop zombies
Wokeupliketerry Feb 1 @ 9:08am 
i dont care about the errors on some maps but they should be able to run on some of them
Wokeupliketerry Feb 1 @ 8:32am 
Like bro it would be so fucking fun bro with alot of bots
Wokeupliketerry Feb 1 @ 8:28am 
Yo bro can you make a 10 bots lobby that will be so fun gang!!!!
UnDeaD  [author] Jan 31 @ 12:03pm 
I don't want to make them OP, they are already harder to kill.