RimWorld

RimWorld

Pawn Badge Fan Fork
104 Comments
Lenin's Cat Feb 25 @ 6:40pm 
there are several
KaierZ Feb 23 @ 7:11am 
only 3 badges?
RAD EMERALD Jul 21, 2022 @ 8:23am 
@ogliss

Thank bro:demoticon:
Ogliss Jul 21, 2022 @ 3:11am 
@Rad Emerald
theres an updated version linked in my previous post
RAD EMERALD Jul 21, 2022 @ 1:58am 
pls update 1.3:demoticon:
Lenin's Cat Jul 24, 2021 @ 11:50am 
I'll see if I can contact Pigeon.
Ogliss Jul 22, 2021 @ 12:22pm 
Stormtrooper Jul 22, 2021 @ 11:21am 
1.3?
Ogliss Jun 22, 2021 @ 12:14am 
@Tvolit involves rebuilding the assembly within the mod, im not sure if your comfortable with doing that or not?

i forked the github repo
https://github.com/Ogliss/PawnBadge-FanFork

so you can download it from there if you want
Gunboat Diplomat Jun 21, 2021 @ 6:34pm 
@Ogliss Could you detail that change in a thread or something? It's missing for me as well but I didn't know how to resolve it.
Ogliss Jun 21, 2021 @ 1:35pm 
@Saucy_Pigeon
Yo, just curious if your still working on/maintaining this, discovered an issue with the way your adding the iTab, if the def gets ResolveReferences called on it after, your tab gets removed, ive 'fixed' it in my local copy and can send a PR if your still maintaining this, or i could post a new file if your not
Lenin's Cat May 20, 2021 @ 4:55pm 
@Arcanant Yes
Arcanant May 19, 2021 @ 8:37pm 
Is this compatible with Colony Groups?
ꌗꉣ꒒ꂦ꓄ Apr 10, 2021 @ 10:00am 
Further compatibility notes:

Custom Portraits: Fully compatible.
Muzzy Utils: Fully compatible.
Show Draftee's Weapon: Fully Compatible*.

(If using both CP and SDW, changing portrait dimensions will 'squish/stretch' the weapon icon)
WolfShine Apr 7, 2021 @ 9:47am 
The badge tab doesn't appear when What the hack?! mod is active :(
Stardust 🌠 Mar 30, 2021 @ 10:23pm 
Non-human pawnmorpher pawns (pawns that have enough mutations to be considered 'non human' but still have all the abilities and normal uses of a human and have NOT transformed) will not have the badge tab appear.

To be less confusing but also slightly less descriptive

Pawnmorpher 'non-human' pawns can not aquire or have their badges edited (if they were added when they were human) after they are considered non-human
KirovOracle Mar 10, 2021 @ 3:42am 
i didn´t find the badge panel, where is it?
Axanthic Mar 8, 2021 @ 1:53pm 
Tabs only working with certain npc races - I have what the hack so it might be due to that...
Defo Feb 20, 2021 @ 12:02am 
Please read this discussion about compatibility problem btw 'Pawn Badge Fan Fork' n 'What The Hack' Mod. This is just my opinion, so isn't accurate.

https://steamcommunity.com/workshop/filedetails/discussion/2279371738/3113646913569525034/
Paolini Feb 15, 2021 @ 3:37am 
Yes around 100 lines of red errors when used along What The Hack
Fassina Feb 14, 2021 @ 5:19am 
A conflict list would be nice. I removed what the hack and while the slot for the badges shows up I can't pick any, it shows as a grey square.
Irela Astora Feb 10, 2021 @ 9:12pm 
I also request compatibility with What the Hack?! I miss my badges.
Indy Feb 5, 2021 @ 1:59pm 
How do I make my own badges for use with this mod?
Karmapowered Jan 19, 2021 @ 4:41am 
Hello,

There seems to be a hard incompatibility between this mod and What the hack?! .

The badge tab doesn't appear [i.ibb.co] on the left of the pawn tabs as it should, independently of load order.

Nothing shows up in the HugsLib log [gist.github.com].

I remember being able to load both mods in 1.0, with their previous versions, provided a given load order (I think it was PBadge loading after WTH). Could this (limited) compatibility between the two mods please be restored ?

Thank you for your consideration.
Knight366 Jan 17, 2021 @ 8:30pm 
No errors but only the top tab works. Can't add second badge. Thoughts?
=M$= Oroberus Jan 11, 2021 @ 11:05am 
Hrm, something's not working for me, got this, it's activated, not error messages or anything but I just don't have the Pawn Badge Tab where I can actually choose them for a colonist :(
Joo Jan 9, 2021 @ 2:57pm 
Is it possible to make it work with Colony Groups ? Right now, I can't see badges if I use colony groups, which is a also a very nice mod ! :)
Commander Amaro Jan 4, 2021 @ 10:20am 
100% needs to be in base Rimworld. :praisesun:
cocapelli Dec 18, 2020 @ 1:56pm 
this mod is great. finally i can keep track of my pawns without memorizing their names or places on the bar. i do wish there was a grenade icon for my trigger fingers so i know who i need to switch out weapons and position differently.
Saucy_Pigeon  [author] Dec 15, 2020 @ 6:22am 
@Azralle
Sorry, this mod will likely never be compatible with KF Colonist Bar, as long as that mod's code remains the same as it is now.
Azraile Dec 13, 2020 @ 1:53am 
yes please make compatable with KF colonist bar.... i was wondering how to make this work, guess it just wouldn't >.<
Tox Nov 28, 2020 @ 5:44pm 
It doesn't seem compatible with KF colonist bar, which makes me sad. I'll have to unsub. :(
Fassina Nov 14, 2020 @ 6:10pm 
How do I add the badge ? The little badge box on the bottom right isn't appearing.. I'm using awesome inventory, dubs menus, and color coded bar. The guy on the youtube video has the same mods but in his the badge menu shows up. =/
Saucy_Pigeon  [author] Nov 11, 2020 @ 4:41pm 
@BluePudding
You can change the size of the badges by going to Options->Mod Settings->Select mod...->Pawn Badge - Fan Fork->Badge size. With this setting you can choose between small, medium and large.
Blue Nov 8, 2020 @ 3:45pm 
Is it possible to add an option to scale down the size of the badges? I like the concept of the mod but the badges overlap and make the colonist bar look a little too messy.
Saucy_Pigeon  [author] Oct 15, 2020 @ 10:49am 
@Angel
It can be possible, since this mod affects colonist bar code. Is there anything triggering the disappearance? Also, are there any errors in the log (see the FAQ in the description for details)?
Angel Oct 13, 2020 @ 7:00pm 
my colonist bar randomly disappears, do you think it could be from this mod?
Sir_Wun Sep 28, 2020 @ 9:08am 
I was really hoping this would show current job/activity... Alas :(
Saucy_Pigeon  [author] Sep 25, 2020 @ 3:16pm 
I have tested this mod with Color Coded Mood Bar and did not come across any issues. Are you using any other UI mods? There might be a third mod causing problems.
Caelaran Sep 24, 2020 @ 7:01am 
I'm not seeing any badges in the "top summary bar"
Saucy_Pigeon  [author] Sep 23, 2020 @ 5:18pm 
It is categorically unlikely that this mod will support KF Colonist Bar since that mod pretty much overrides the entire colonist bar code. It would be more productive to rewrite that mod from scratch.

The mod that you linked should be compatible with this one. Are you experiencing any conflicts between the two?
Caelaran Sep 22, 2020 @ 8:00am 
Please note that KF has stopped all his modding, so his mod may be out of date soon. In fact the main bar I could find with 1.2 updates is https://steamcommunity.com/sharedfiles/filedetails/?id=2006605356 . Perhaps getting pawn badge(s) supported in that mod would be useful?

I'll post a similar message in that mod's comments section
platinumhawkzz Sep 20, 2020 @ 6:34am 
Hi, I'm wondering if this can be made compatible with KF's colonist bar? for the best of both worlds
Rubber Ducky Sep 1, 2020 @ 5:42pm 
@grave _robber I don't have it, but it seems to deactivate and activate normally, my pawns have always had their badges i assigned day 1. But recently it showed up again and i could add more
dikrida!! Sep 1, 2020 @ 3:08pm 
If you have what the hack it seems to be incompatible
dikrida!! Sep 1, 2020 @ 3:08pm 
its the same way for me but its from one of my mods Im sure of.
Rubber Ducky Aug 30, 2020 @ 3:16pm 
@grave_robber it does not pop up, it was there one time but when i reloaded the save it disappeared.
dikrida!! Aug 30, 2020 @ 11:43am 
it should pop up next to one of the tabs above the rimhud.
Rubber Ducky Aug 28, 2020 @ 6:33pm 
I'm using RIMHUD how do i apply badges?
dikrida!! Aug 26, 2020 @ 10:02am 
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