Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

OLD Unify After Long Divide English Part 1 ----- Link to BIG update in description
43 Comments
AboveAverage May 31, 2020 @ 10:50pm 
@king of wei https://steamcommunity.com/sharedfiles/filedetails/?id=1995270097 this is the easy link, I was able to make all these mods work ok with the original uad but for some reason the english substitutes dont work. I get a hard crash when starting a new campaign on english version
Dansudo May 31, 2020 @ 6:32am 
Thanks for the translation, a lot of mods made by the Asian community are amazing!
Petko_ May 31, 2020 @ 12:50am 
I love that cities dont start with level 3 and so
Steel Lion May 30, 2020 @ 11:39pm 
Mod don't work with Wu anymore, I think the patch was updated for the new version of the original
Cuddlefission May 30, 2020 @ 3:28pm 
@Bananafishbones: I believe the idea is that for most cavalry you want to capture the lands in the North where the horses suitable for war were bred and trained. They can be imported south, but you pay through the nose for it.
Bananafishbones May 30, 2020 @ 7:19am 
I imagine its by design and probably has to do with manpower but is the 38,000 and 11,000 Cav costs normal for this mod or is it a bug?
[KoH] Deadwulf May 30, 2020 @ 7:01am 
mod works only if i have original files installed atm also i dont get names for towns in the campaign dont know why i use this with the mtu mod
King of Wei  [author] May 30, 2020 @ 5:36am 
@AboveAverage There's probably a conflict in the mod files, can you send me a link to the patches you're using?
King of Wei  [author] May 30, 2020 @ 4:39am 
@Juria The team is focused on the campaign at the moment but I will have a look at fixing that.
AboveAverage May 29, 2020 @ 11:37pm 
Any idea why this mod doesnt work with the wu kingdaissance compatibility patches and such, seems to crash when I use the english version but not when I use the original
jras May 29, 2020 @ 10:43pm 
When I siege a settlement with garrisoned army, and the AI sallies out, my army is facing away from the city and their city troops reinforce behind me.
Spiritouspath May 29, 2020 @ 10:07pm 
love finding a good mod what i dont have to use google translator on to figure out what the mod about.
Lyrithus May 28, 2020 @ 2:11pm 
Are there plans to help the "Make Them Unique" team integrate their mods?
applejuice May 28, 2020 @ 11:41am 
oh thank u very much for the info I thought it was just a translation
Triplecount May 28, 2020 @ 11:01am 
ermm... why dont you just make translation mod instead? easier to do when they update their mod...
King of Wei  [author] May 28, 2020 @ 9:43am 
@Lyrithus I would say go for it then, you can create a sub mod, "alternate trade, tax and ancillaries." Release as sub mod / send to them. They understand English so it's fine. Best to talk with Alex the Breacher or Alex Zhou as they've been really helpful.
Lyrithus May 28, 2020 @ 7:27am 
@king of Wei

Thanks! Though I should mention I am a modder myself, and was wondering if I could be a part of the team to help. I prefer Rusted Pack File Manager, and with it I could help make changes to existing ancillaries, and the trade and tax mechanics to better align with what the team has done with Salt and Iron so far, and help to research all the historical sources and references for trade and how it was conducted.

You may be better able to translate my proposal? but I will certainly still do my best with google translate.
Bananafishbones May 28, 2020 @ 6:59am 
Is this only for 190 or does it work with the dlc start dates?
King of Wei  [author] May 27, 2020 @ 8:34pm 
@Lyrithus Good ideas, you could suggest that to the team https://steamcommunity.com/sharedfiles/filedetails/?id=1791486046

I'm not sure what their plans are at the moment or if they have a road map.
King of Wei  [author] May 27, 2020 @ 8:30pm 
@applejuice and ♕ Bastard ♕ For now you just need this mod not the original mod as this has all the main UAD files.
♕ Cicero ♕ May 27, 2020 @ 7:21pm 
Text is not showing up for me and I've tried loading before and after the main UAD files.
Lyrithus May 27, 2020 @ 2:15pm 
@King of Wei

Also, Have you considered adding unique/special types of buildings and building chains that have specific construction requirements based on faction and/or specific officer recruitment, as well as city location?
Lyrithus May 27, 2020 @ 2:15pm 
@King of Wei

Excellent and amazingly realistic overhaul, and I cannot wait for more features to be added!

I'd like to see a lot more traits, skills/abilities in battle and campaign, and ancillaries (written works, weapons, and even signature clothing/apparel) to match historical and romantic sources. The vast majority of success of any faction's lord, whether it was battle, government, or diplomacy relied heavily on the administration/strategy/solutions provided by the officers that served under their lord. There are specific historic references detailing events that could and should be converted into in-game traits/skills/abilities/ancillaries. I'd be happy to help compile a list of these references.

The game also needs a real dynamic impact in tax revenue - you should gain significant income increase when you own valuable trade resources. Historically, income could be received from both taxing the sale of these resources, and/or selling your own stock.
applejuice May 27, 2020 @ 11:10am 
any tips on load order?
A Humpier Rogue May 27, 2020 @ 10:20am 
Cool, I'm going to check this out. So based on the description, if I use Historic Weapon Model I should turn it off if I play with UAD?
King of Wei  [author] May 27, 2020 @ 8:16am 
@Alex The Breacher Thanks that worked, just got one more problem to fix
AlexCHAINSAW May 27, 2020 @ 12:45am 
@King of Wei you can try using ! in the start of loc names,such as !Cites.loc
King of Wei  [author] May 26, 2020 @ 5:08pm 
@Logon Wolf as it's not my mod (I have only done the English translation) I'll have to ask the team if they are happy for that kind of submod to be released
King of Wei  [author] May 26, 2020 @ 5:04pm 
@Alex The Breacher A lot of text is not showing when I tried just the translated text folder with the original mod. When I have more time I'll see what the problem could be.
AlexCHAINSAW May 26, 2020 @ 1:32pm 
To use UAD with other mods such like WU needs some compatibility patchs,and you should only upload loc files other than the whole pack.You can put a link to origin mods or put origin mods into necessary mods.A language patch shouldn't work alone.
Steel Lion May 26, 2020 @ 9:47am 
A suggestion, a submod exist for faster battle (standard battle are too slow for me) wich increase the damage of all units, this is great but General need more hp with this submod. Do you think you can make a version of this submod with more Hp for the General ?
King of Wei  [author] May 26, 2020 @ 7:59am 
@Schrödinger's Core It's a complete overhaul so def won't work with others
King of Wei  [author] May 26, 2020 @ 7:59am 
@applejuice might be load order, I'll check it out
King of Wei  [author] May 26, 2020 @ 7:58am 
@Scoobert Thanks and yeah it should work, let me know if you have any problems.
Steel Lion May 25, 2020 @ 10:49pm 
I used it with WU patch, that work !
Schrödinger's Core May 25, 2020 @ 3:11pm 
I assume this isn't compatible with most of the other big mods like radious or MTU?
applejuice May 25, 2020 @ 12:45pm 
sadly my units dont seem to display names any ideas what might be the cause?
Clio May 25, 2020 @ 11:29am 
@King of Wei That's great! I'll try out the mod soon! Just one more question: Can I use the Wu_Kingdaissance compatibility patch with this?
Alex Zhao May 25, 2020 @ 10:18am 
@King of Wei Thanks!
King of Wei  [author] May 25, 2020 @ 9:47am 
Haha yeah its a lot of work to change all that text. Please feel free to add to the collection. And no problem, will change it soon.
Alex Zhao May 25, 2020 @ 9:33am 
Hi! Thanks for your translation, I always want to do this but I am too lazy. May I add your work to the UAD collection and using your description with link to this mod in the main UAD mod? One thing is I would like to suggest to just include localization (text folder) in this mod, because we are also using stuff that other modders created and this might cause permission issue. It also will make it easier to update mod.
King of Wei  [author] May 25, 2020 @ 8:29am 
No problem! And that's right, it's stand alone, just need this and Part 2 / no need to subscribe to the original mod.

Please let me know if you spot any mistakes or if something is not working well.
Clio May 25, 2020 @ 8:00am 
Hey! Thanks for the translation!
Is this a stand alone mod? If I subscribe to this and Part 2 then I don't need to subscribe to the original mod right?