Total War: WARHAMMER II

Total War: WARHAMMER II

Less Forgetful Eltharion
120 Comments
Lucis Jul 2, 2024 @ 11:20am 
Сan you do the same for TW3 too?
开黑吗我大圣贼6 Apr 17, 2024 @ 5:16am 
More Fun for the Grim,combined this mod
xcer_8080 Oct 29, 2022 @ 8:51am 
wh3 need it too
Lycia Pintella Oct 10, 2022 @ 7:30pm 
I'd like to chime in and beg for this to be ported to 3. I need that sweet UI button =)
atacool3 Sep 17, 2022 @ 2:31am 
The warhammer 3 version is missing the UI which it desperately needs. I mean sure its cool to have like 30 mistwalker abilities but its pretty broken when 1 mistwalker unit can probably solo against half an army with all its abilities.
Kamen Rider Nexus Sep 4, 2022 @ 8:56pm 
IIRC, there's a mod for TWW3 that bundles this mod together with other Yvresse-related mods...
Azure Sep 4, 2022 @ 8:36pm 
We do need a WH3 version! Thx in advance!
CZA Sep 1, 2022 @ 10:48am 
Could you please do a same one for wh3?
超级大喵咕 Sep 1, 2022 @ 4:47am 
wh3 plz
Aethel Aug 26, 2022 @ 9:15am 
need this fpr WH3 please
NewEden Aug 25, 2022 @ 12:07pm 
Please do one for wh3 as well!
Three Dog 47 Mar 31, 2022 @ 2:35am 
听说跟社区bug修复mod不兼容?
梦醒了 Feb 2, 2022 @ 9:19am 
没有失效 估计是你自己排序有问题
解三酲 Jan 21, 2022 @ 5:44am 
失效了,还有机会的话请更新
☩ Armoured ☩ Jan 20, 2022 @ 8:36am 
Unfortunately it doesn't work! =(
mayuxin.apple Dec 20, 2021 @ 7:51am 
I meet the same issue , it seem that don't work when update the Community Bug Fixes mod
Dhragom Dec 14, 2021 @ 5:11pm 
Sadly this mod is incompatible with the Community Bug Fixes mod, as both change the Athel Tamara script.
From a quick look the script should be mergeable easily enough, however you would need to upload the merged script as a separate mod and keep it up to date with the changes of the Bug fixes mod.
Scaredy Nat Nov 16, 2021 @ 6:35am 
it worked fine for me in a recent campaign, i think it's just mod conflicts. finished it like 2 weeks ago?
Revenant of Creek Oct 16, 2021 @ 8:46am 
The button to forget traits show up, but it doesn't really matter cause you don't retain any traits other than the first. So yeah the core idea of the mod does not function.
enLight Oct 16, 2021 @ 4:56am 
update please :)
Olkreinsejer Oct 11, 2021 @ 4:33am 
update please
VictorWJ Sep 29, 2021 @ 1:21pm 
It doesnt work!
道林格雷的画像 Sep 19, 2021 @ 3:54am 
It dosent work anymore
鈴見 奏 Sep 11, 2021 @ 6:39pm 
Does it work when AI plays Eltharion?
Gitsmasher Sep 4, 2021 @ 8:10am 
i hope there is additional panel to convert excess warden supplies to something like influences or money when Athel tamarha fully upgraded.

Creative mod, man!
Flipse Aug 11, 2021 @ 7:34am 
@Harpo thank you, disabling it seems to have done the trick! c:
Harpo Aug 11, 2021 @ 12:39am 
@Flipse Did you perhaps install the Bugfix mod? It seems to conflict with this mod because it edits at least one of the Waagh abilities. This mod started working again after i disabled that mod.
Flipse Aug 8, 2021 @ 1:48pm 
Abilities dont seem to last; they dissapear after i execute... so assuming this is broken.
The Hallow Jack Aug 3, 2021 @ 8:56pm 
nvm it works its just permanently 90
The Hallow Jack Aug 3, 2021 @ 8:02pm 
dosent seem to work anymore , says it lasts for 90 turns but when I go inot a battle they dont show up?
Rohen Jun 8, 2021 @ 1:04am 
just played another eltharion campaign with this mod and aparently it took me like 5 of them to notice that eltharion, as the leader of the fogwalkers (dont know if thats the real english name), doesnt actually get the stolen abilities so i wondered if it was possible to make it so, that eltharion also get the abilities?
Zelderan Apr 10, 2021 @ 9:45am 
Any plans to make this compatible with SFO?
Warlock Overlord Nukit Claw Apr 3, 2021 @ 11:14am 
For some reason for me it dousn't save the things i interrogated
eldiabs Apr 2, 2021 @ 5:32pm 
I have to apologize. It was most definitely on my end. Looks like a load order issue or perhaps another mod causing the scripts to break. I just tested a 50+ turn playthrough and couldn't recreate my previous problem. Again, sorry!
eldiabs Mar 30, 2021 @ 12:12pm 
Nope, no SFO on my end. I am using Sons of Asuryan however. Don't think that's the cause. Could very well have just been the straw that broke the camel's back in my bloated mod list.
Raziel Mar 30, 2021 @ 4:53am 
I'll give it a shot then, I already have a campaign going so I'll see if it works on my end
Phoenix  [author] Mar 29, 2021 @ 3:12pm 
I have done a test campaign and it seems to be fine to me. Vaul dilemmas and shipwrecks trigger properly. I have to ask, anyone who's reporting it breaks scripts, are you using SFO? Because I think there might be a conflict there
eldiabs Mar 29, 2021 @ 3:11pm 
@Raziel - Could have just been my mod setup, who knows. Give it a shot, it's a great mod. You'll know something is wrong if certain rites (the Vaul loot options in my case) never fire or sea treasure battle choices never activate after your first few LL captures. Haven't the slightest idea why it happened in my game. Others are saying it works fine.
Raziel Mar 29, 2021 @ 6:46am 
Seeing as some have reported that this mod is breaking scripts, is this mod safe to use?
Phoenix  [author] Mar 24, 2021 @ 3:55pm 
To be completely honest, I have no idea how this would break that stuff, since the only scripts I changed only have anything to do with Athel Tamarha. If I get time I'll do a campaign myself and see what happens, but even if I can replicate the issue I don't know how I'd fix it. I'll give it my best shot though
eldiabs Mar 24, 2021 @ 12:40pm 
Not saying it doesn't work. But after the first warden capture vanilla scripts started breaking. Shipwrecks in particular stopped functioning is the only reason I noticed it. I had no other mods altering the warden script running. Just throwing the issue out there in case the author updates it.
^Triumph Mar 21, 2021 @ 5:45pm 
IT WORKS.

Also wanna ask u smthing. When ever u plan to update the mod, could u make that the "hability" that u mirror, affects all ur units and not only the Mistwalkers? thx :D
Karasu Hakatori Mar 19, 2021 @ 7:48am 
Hi, I really enjoyed you're mods bro i can't really imaging playing Yvresse without it, i hope you'll update it for the current version
Thanks fro your work ! :dappershark:
Garbage Man Mar 7, 2021 @ 11:34pm 
Works fine for me
Kamen Rider Nexus Mar 2, 2021 @ 12:31pm 
Doesn't seem to be doing anything screwy to me...
eldiabs Mar 2, 2021 @ 12:30pm 
I'm fairly certain this mod is breaking game scripts. Sea battle/treasure rewards and Invocation of Vaul dilemma choices for instance. Occurs after first warden choices I believe.

Fun mod though, but it's doing funky things. Took me forever to narrow down to this mod.
Silver Jan 27, 2021 @ 6:20pm 
annyone tested this in Co op MP not sure if this is the reason havent be able to test without it yet but when in MP its seems it makes it so u can only use wardes cage once then it bug out
Cerenium Dec 20, 2020 @ 9:11am 
Just tested, what Panther said down below still applies. The Community Bug Fix mod will make this mod not work. As in, executing a prisoner after interrogation will cause you to lose the bonus. So just disable the Community Bug Fix mod so this one will work.
narwhal Dec 19, 2020 @ 8:34am 
No it does not:(
Kamen Rider Nexus Dec 18, 2020 @ 5:39pm 
AFAIK, it works just fine...