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First, due to to the nature of environment mods, you must select this pack from the environment mod list when creating a new world (you cannot use this in an existing world). From the main menu, press "New Game", then "Enabled Addons", then "Workshop", then toggle the switch next to "Shipwreck Pack", then create your world after entering the proper seed (30625).
Third, make sure you are checking in the correct locations. The mission update broke the location feature (you can still toggle each location individually, but they no longer display at the same time, you'll have to "Test" them in the mission editor), so you need to make sure you are checking the right locations for these shipwrecks (I've listed the names of the locations in the description).
Environment mods are a bit of a pain, but hopefully you understand this. Best of luck, and let me know if it still doesn't work for you!
This means that, unless you use a very specific seed or carefully position everything, you're going to have weird floating shipwrecks or something like that.
Shipwreck 1:
Link (Simple Freighter): https://steamcommunity.com/sharedfiles/filedetails/?id=2046780210
White Hull Bay wrecks:
Link (Cabin Cruiser): https://steamcommunity.com/sharedfiles/filedetails/?id=2071674994
Link (Small Boat Hulls 3): https://steamcommunity.com/sharedfiles/filedetails/?id=2166530974
Shipwreck 3:
Link (Utility Vessel (PSV)): https://steamcommunity.com/sharedfiles/filedetails/?id=2046955404
Shipwreck 4:
Link (Police Boat (Harbor Patrol?)): https://steamcommunity.com/sharedfiles/filedetails/?id=2023817101
Shipwreck 5 is a modified version of Shipwreck 1, while Shipwreck 6 is a modified version of Shipwreck 3.
Don't upload 2 workshop.
Just make all wreks avaliable for evac and disassembling in docks))
and new interest ready 2 go!))