Total War: SHOGUN 2

Total War: SHOGUN 2

Master of Strategy FOTS Revised (AI builds cannons and proper buildings FIXED)
50 Comments
Rider of Tang  [author] Feb 2 @ 9:51am 
I think you have to edit maps, for that I got no idea, you should ask on one of the modding fourms
TechPower$ Feb 1 @ 12:33pm 
Rider of Tang, do you know, how to make European factions trade all resources like iron, cotton, tea and other?
Rider of Tang  [author] Dec 19, 2024 @ 3:25pm 
No bro, I think there are plenty of fixes for regular campaign AI.
I just made this one for MOSFOTS mod because the AI is completely oblivious to the new systems in place.
Phantom Menace Dec 16, 2024 @ 4:27am 
Do you have any AI fixs for regular campaign too?
Rider of Tang  [author] May 26, 2024 @ 5:50am 
yeah I am not much of a modder no idea whats going on, I just changed table stats for AI priorities
CrusaderJooJ666 May 13, 2024 @ 5:52pm 
The mod doesn't crash but the buildings and techs descriptions are all messed up. The research screen is also messed up and a lot of stuff on the right side is left out of the menu. No idea what causes it, maybe the recent patches are incompatible with mod :/
jornambre Jan 1, 2024 @ 1:36am 
@Tot, @Tactical Coffin
I've managed to get my mod manager to work. No crashing. This is the guide to the method I used IIRC:
https://www.youtube.com/watch?v=gUBYJp0FjPA
Tactical Coffin Dec 24, 2023 @ 11:05pm 
@Tot
Same here, replaces the MOS part 1 as instructed, CTD when loading into new campaign
jornambre May 27, 2023 @ 7:38pm 
@Tot
After the latest update to shogun 2 the other day the mod manager is apparently broken. Have you tried setting the game to the [linux-pre-2022-update] version?
Rider of Tang  [author] May 25, 2023 @ 7:59am 
Not sure man, I am not much of a modder, cant really help with troubleshooting. Make sure you actually delete MOS FOTS part 1 file and redownload it
Totanakur May 25, 2023 @ 12:59am 
This keeps causing a crash now at launch, only using this and the MOS parts. I replaced the first MOS pack just as it says here too.
Rider of Tang  [author] Aug 16, 2022 @ 6:48pm 
I just found a tutorial and tried a couple times myself.
You can do it in the Shogun 2 mod manager when you start the game if I remeber it correctly.
Konstantinos Aug 15, 2022 @ 7:48pm 
i know i did it with rpfm.... i made a version for the fots_mos_1_(main) and one with your mod... i just dont know how to upload it on steam
Rider of Tang  [author] Aug 15, 2022 @ 7:38pm 
Nice man, you can get a editing tool from Total War fourms to edit the numbers in the files, you don't need any coding at all.
Konstantinos Aug 15, 2022 @ 7:03pm 
That´s perfect man... i made a search about the difference in maneuvering of paddle steaming vs screw steaming...i also changed the top speed, acceleration, turn rate and campaign map range of each ship class so that it is 100 % historically accurate (imagine that the real life chiyodagata had top speed of 9 km per hour while the kasuga reached 31 kms per hour!!)... so having proper navies to deal with really gets me excited !!
i may someday upload the naval accuracy mod for master of strategy...if i learn how to do it :P
Rider of Tang  [author] Aug 15, 2022 @ 2:56pm 
Oh yeah maybe I did that because I noticed the AI doesn't build these teir 2 buildings.
It's been a couple years so I forgot all the details:steamhappy:.
The AI should get imported ships in late game because I made sure they build a proper economy by reseting building priorities.
Konstantinos Aug 15, 2022 @ 12:11pm 
With this mod the AI will get any imported ships?
In orignal MoS i reached turn 187 and the maximum that i saw were some mortars (artillery),
plenty of line infantry (inf.) and 2 kaiten class and 1 kanrin class ships from the AI
Konstantinos Aug 15, 2022 @ 12:06pm 
Maybe is one of the features of the mod
´´Second tier port secondary buildings no longer require research of tech.´´
Boatyard & shipyard are second tier of secondary port building.
Rider of Tang  [author] Aug 15, 2022 @ 6:35am 
I didn't do that, not sure what it is caused by.
Konstantinos Aug 14, 2022 @ 10:29pm 
Why did this mod chang some of the technologies ? For example the initial Shipyard technology now does nothing.... i can construct shipyard or boatyard right from the first turn without having the technology !!
Rider of Tang  [author] Mar 5, 2022 @ 3:58pm 
I am not sure about that, I think you might have to delete the mod file for the agent mod manually? Not really much of a modder, sorry.
CrusaderJooJ666 Mar 5, 2022 @ 1:24pm 
I don't know if this is the proper place to report this but I've been seeing some strange things about agents, like the Sumo Arena and Theaters say they can recruit Geishas but I can't recruit them (and it doesn't increase their limit), only the Ochaya building can do that.

Also, I can't use my Geisha to assassinate enemy agents, only enchant which is really useless when you already have a limit or is playing as a Republic. Even stranger, I have a single Foreign Veteran that can't challenge to single combat, the other three can.

I think it's because I installed the "Benign Agent" mod, I discovered it didn't work and the agents could still take hostile actions so I just unninstalled mid campaign (these issues are still present even after removing it).
Mustard Jelly Dec 23, 2021 @ 6:45am 
thanks for the reply.
Rider of Tang  [author] Dec 21, 2021 @ 10:32am 
It depends on the type of AI, if it's the type of AI that wants to modernize, they will have tons of factories.
Mustard Jelly Dec 21, 2021 @ 4:34am 
btw, before playing, the most annoying thing in MoS FOTS was that AIs building tons of factories so their 'anti-modernization' penalty migrates from the border to my cities, generating rebels every turn. I wonder if you addressed the issue.
Mustard Jelly Dec 21, 2021 @ 4:33am 
It always bugged me that MoS FOTS has amazing potential in its system but it's actually unplayable to play it until the late game because of how AIs work. I hope this mod helps and I am giving it a try. Thanks for the hard work in advance!
Holo Nov 7, 2021 @ 10:27pm 
ah, im a bit dumb it appears, thanks.
Rider of Tang  [author] Nov 7, 2021 @ 5:59pm 
Delete the part 1 then, you don't actually need it
Holo Nov 7, 2021 @ 5:28pm 
Sorry im stupid but can you describe better how to make it work, I unsubbed from part 1 but its still in the files so the most I can do is MoS_FoTS_part1_(main)(2).
Rider of Tang  [author] Aug 14, 2021 @ 10:30am 
Alright, thx, I will probably just change it to replace in the description.
Ah, right, I understand what you are talking about for adding western units, it seems I was thinking of doing it the longer way around lol.
DickensCider Aug 13, 2021 @ 8:51pm 
I have no clue how that worked. I did the adding a Z and got that error message. Did the way you just said, same thing. Then even after unsubbing to your mod and then redownloading MoS I was still getting the error. And today it worked first time. I would change your description to do the replace first. I renamed the original MoS and then renamed yours. Worked like a charm.
DickensCider Aug 13, 2021 @ 8:45pm 
I know how to add the western units. You actually only need to remove the religion requirement (allegiance is treated as religion in FOTS) for the military mission event. I can find my instructions if you're interested. Idk how to make a mod workable as a download/upload. Only on my own system. I'll try your method again. Maybe today will be different
Rider of Tang  [author] Aug 13, 2021 @ 7:02am 
I only edited the MoS FOTS part 1 file, you can just rename the file as I explained in the crash prevention section to fix it, should work.
"*If the method above does not work.You can also unsub to MoS FOTS part 1,Change the name of this mod to the following:
MoS_FoTS_part1_(main)
Then activate it."

This should fix it.
If you want to change so that any faction can have units from any western nations, you will have to edit the units so that shogunate, imperial and republics can have any western units.
DickensCider Aug 13, 2021 @ 12:39am 
I'm also gonna add in a change that any faction can have USA, FRA, ENG units.
DickensCider Aug 13, 2021 @ 12:38am 
Do you know what tables you edited? I am trying to fix the crash issue that I/others are having. I am just gonna place your edited tables into the original MOTS pack 1 using PFM. I'm not sure why but you are causing a C++ runtime error by referencing something that we dont have. I'm gonna do a system check and see if that fixes it
Sottom Jul 11, 2021 @ 7:56am 
Ok. Thanks for the awnser anyways :steamthumbsup:
Rider of Tang  [author] Jul 10, 2021 @ 11:01am 
I can definitely remove the unit caps for a different submod, not sure about how to remove the naval bombardment restrictions thou.
Sottom Jul 10, 2021 @ 7:51am 
Hey man. Amazing work here. Im going go ahead and ask. Is there any chance you would be up for making a submid that removes the restriction weistrass put on naval bombardments, and also, perhaps also remove the unit caps? Although i understand that unit caps are easily changed with pack editor, for setting up myltiplayer games, having a mod that does it is much easier/safe.
Thanks again a bunch for the mod.
Rider of Tang  [author] Jul 30, 2020 @ 1:37pm 
You can download a packfile editor and edit the file for this mod. You can easily find a tutorial online for this.
tonmai2541 Jul 30, 2020 @ 4:21am 
can you change the unit cap dynamic as it seems to be too limiting right now, for, say levy and normal line inf ? how do you work around this limitation ?
Rider of Tang  [author] Jul 21, 2020 @ 11:19am 
@XoXo
You can also unsub to MoS FOTS part 1,
Change the name of this mod to the following:
MoS_FoTS_part1_(main)
Then activate it.
XoXo Jul 21, 2020 @ 1:17am 
mod aint working. it crashes the game when you start it. sad because i like the idea
Rider of Tang  [author] Jun 7, 2020 @ 10:54am 
@Kizer Sorry man, I am not much of a modder, I just changed numbers in some tables.
Kizer Jun 7, 2020 @ 10:04am 
Do you think there is any way to add station buildings to provinces which don't have them in vanilla?
say you wanted to build a railway on Kyushu or the west coast...
Rider of Tang  [author] Jun 4, 2020 @ 11:09am 
@[3dAC] Maniac
You can also unsub to MoS FOTS part 1,
Change the name of this mod to the following:
MoS_FoTS_part1_(main)
Then activate it.
[3dAC] Maniac1031 Jun 4, 2020 @ 9:05am 
I've changed the file name but it doesn't seem to be fully working building prices haven't changed but I can recruit cannons from the ports. When I go to launch the game it redownloads the mod file so I've got both z.pack and L MOS...
Rider of Tang  [author] May 28, 2020 @ 3:33pm 
@Aetran
Go to the Data folder and rename the mod file to "Z" will work after.
Aetran May 28, 2020 @ 12:38am 
Not entirely sure what's happening, but while only using this mod and MoS FOTS, my main menu is completely missing audio and the game crashes if I try to start a campaign.
Rider of Tang  [author] May 25, 2020 @ 11:24am 
@jornambre I might make a rebalance for that too, but I am too lazy now. I was thinking of a historical roster mod for that. To give units all polarms, make bows less deadly and make combat slower.
jornambre May 25, 2020 @ 3:19am 
Nice, I like the mod. Do you have any balance ideas for the sengoku Judai campaign? I'm currently trying to balance it gameplay wise.